To speed things up a bit, why not just make the Transgaming engine
available in native client as is. It's a software rasterizer, so
there shouldn't be a need to add additional trusted code to support
it. Just a simple recompile with the native client libs. Then we'll
have something to work with while all the hardware stuff is getting
ironed out.
Better yet, given the amount of effort that is going into supporting
the hardware directly, why not just admit defeat and ditch it? We
already have a fantastic software raterizer licensed and in hand for
O3D, use it!
From a native client/sandbox security standpoint, what I'm talking
about is 10x easier to validate.
On Dec 2, 10:23 pm, Brad Chen <
bradc...@google.com> wrote:
> Very good questions. I think we mentioned something about Open GL support at
> Google IO, an we are very happy that we are making progress on that goal.
> Please keep watchinghttp://
code.google.com/p/nativeclientas well as
> >
native-client-di...@googlegroups.com<native-client-discuss%2B
unsub...@googlegroups.com>
> > .
> > For more options, visit this group at
> >
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>
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