Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
Naev 0.5.0-beta1 Release!
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  5 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Edgar Simo  
View profile  
 More options Apr 2 2011, 12:39 pm
From: Edgar Simo <bobb...@gmail.com>
Date: Sat, 02 Apr 2011 18:39:00 +0200
Subject: Naev 0.5.0-beta1 Release!

Hello all,

The Naev team is proud to announce the long-awaited 0.5.0-beta1 release.
This is a beta release and therefore is not fit for the general public.
We ask maintainers to refrain from pulling it into stable repositories.

It's been over a year since 0.4.2, but this is a <em>major</em> step
forward in maturity. The original intent for 0.5.0 was to work out many
of the important low-level features and gameplay mechanics to avoid
jarring shifts in gameplay in future releases. Feature creep being what
it is, 0.5.0 has perpetually grown more ambitious over time. We hope to
do a better job of "release early, release often" after this beta.

Compared to 0.4.2, Naev 0.5.0 is essentially a new game. While older
saves can be loaded in 0.5.0-beta1, we highly recommend that players
start new games. Many things have changed: The galaxy looks quite
different, some older missions are absent or have been wholly rewritten,
and there's a wealth of new ships and equipment.

On a side note, a number of songs in this release are encoded at a lower
quality than in Git, for size reasons. Google Code has a "technical
limitation" of 200 MB per file  and our current Git ndata size is 214 MB
(and growing). We may have to distribute the final 0.5.0 release through
BitTorrent or another hosting service for this reason.

We don't expect this release to be perfect (it's a beta after all), and
what we need most right now are testers to run through the many
0.4.2-era missions and other content. The more testing the beta gets,
the better the final release can be. So please, report any issues to us
via the <a href="http://code.google.com/p/naev/issues/list">Google Code
bug tracker</a> or on IRC.

Changelog (likely missing some things):

For Players
 * Bigger universe
  * Expanded Dvaered, Frontier, Empire territories
  * All new Sirius territory
  * Preliminary Soromid area (Not inhabited yet)
  * New Pirate system
 * Big systems
  * More planets in systems
  * Bigger planets in systems, more planet graphics
  * Players must fly to jump points before jumping to another system
 * Electronic warfare
  * Ships have cloaking and detection abilities
  * Sensor range depends on cloak vs detection
  * Turrets no longer track all ships equally
 * Fancier targeting method
 * Random bar NPCs
 * On-map security rating abandoned in favor of faction presence indicators
 * More diverse planetary inventories (see the tech system)
 * Outfit slots now have sizes
 * System backgrounds (nebula, sun and more!).
 * Fancier new GUI.
 * Weapon sets allow to easily configure different weapon configurations
for each ship.
 * Heat system replaces accuracy making ships more accurate at first.
 * Overlay map helps navigate and visualize the environment.
 * Mouse targeting.
 * Damage absorption and penetration system.
 * Continuous time model.
 * New tutorial that is independent from the main game.
 * Mouse flying.
 * Images in intro.
 * Lots more content!

For Developers (mission and likewise)
 * Faction presence
  * Replaces security and simple fleet spawning
  * Fleet spawning is now controlled through lua on a per-faction basis
 * Universe and System editor
  * Allows easy and quick modification of the universe
  * Allows creation and manipulation of planets, systems and jumps
  * Allows selection of planet graphics
 * New tech system
  * Techs are groups containing outfits, ships or other techs.
  * Assets (formerly planets) sell whatever is in their assigned techs.
 * Hook improvements
  * Pilot hooks pass arguments by default
  * You can now pass custom arguments to hooks
  * Many new hooks.
 * Removed old timer system to new hook-based timer system
 * Improvements to the in-game console
 * Missions can now use more than a single mission marker
 * SDL_image is no longer a dependency.
 * Events are now saveable.
 * GUI can be written in Lua.
 * Camera can be modified.

That's all for now, good luck and good flying!

The Naev Developers

  signature.asc
< 1K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Chad  
View profile  
 More options Apr 19 2011, 4:34 pm
From: Chad <like2ra...@yahoo.com>
Date: Tue, 19 Apr 2011 13:34:57 -0700 (PDT)
Local: Tues, Apr 19 2011 4:34 pm
Subject: Re: Naev 0.5.0-beta1 Release!

Almost got the Mac binary compiled...  I have one error left I can't squash:

  Error log.rtf
1K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Edgar Simo  
View profile  
 More options Apr 19 2011, 5:46 pm
From: Edgar Simo <bobb...@gmail.com>
Date: Tue, 19 Apr 2011 23:46:53 +0200
Local: Tues, Apr 19 2011 5:46 pm
Subject: Re: Naev 0.5.0-beta1 Release!

Hello,

It seems like it can't find nlua_loadTut in src/nlua_tut.c. Do you have
a src/nlua_tut.o? Is it actually using it?

Edgar

On 2011年04月19日 22:34, Chad wrote:

  signature.asc
< 1K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Eric Man  
View profile  
 More options Apr 19 2011, 6:03 pm
From: Eric Man <lericl.mail...@gmail.com>
Date: Wed, 20 Apr 2011 08:03:38 +1000
Local: Tues, Apr 19 2011 6:03 pm
Subject: Re: Naev 0.5.0-beta1 Release!

I've compiled the mac binary and put it up on the forums... if that  
helps...

http://forum.naev.org/viewtopic.php?f=10&t=289

I'll post the updated xcode project files *soon*.

On 20/04/2011, at 7:46 AM, Edgar Simo wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Chad  
View profile  
 More options Apr 19 2011, 9:32 pm
From: Chad <like2ra...@yahoo.com>
Date: Tue, 19 Apr 2011 18:32:20 -0700 (PDT)
Local: Tues, Apr 19 2011 9:32 pm
Subject: Re: Naev 0.5.0-beta1 Release!

This works well so far...  Thanks!  I saw the reports of crashing errors,
and so far I gave not experienced them.  Since there is already so much more
to explore in this game, I have tossed 0.4.2  :)  

For the benefit of those who'd rather not take the time, here is an ICNS
file and a modified Info.plist file.  This will give the NAEV app its icon

  Info.plist
< 1K Download

  naev.icns
88K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »