> It has been mentioned here before that we should have some sort of
> reward for successful defense. If my defenders kill out a large
> attacking force, why can't I turn some of them around to my side or at
> least salvage them as defenders. Even if you only got a fuel bonus or
> something (since they won't be returning home after you kill
> them...why not take their return-trip fuel) it would be a reward for
> good defending
Do you mean that if someone attacks and you successfully defend, as in
you lose no money and no fuel, you deserve a prize other than the fact
that you didn't lose any money or fuel? If so... well, I've only had a
few failed attacks, and all but one were because I attacked the wrong
row by accident (typo). The last one was because while I was typing
the attack my target spent all his money on defenders - boy was that
annoying! :)
However, if you want some attackers to be converted into defenders
after a successful attack, then we'll have a problem. Since you can't
lose more than 25% of your defenders, and since attackers usually lose
twice as many units as destroyed defenders, and assuming about half
the destroyed attackers get converted, the situation becomes that
attacking someone successfully will likely INCREASE the number of
defenders they have.
If this happens, then the game will be nothing but farming because
attacking your enemies makes them stronger. And the majority opinion
seems to be (and I certainly think) that attacking is already
difficult enough to pull off profitably.