Keislar, Doug wrote:
> I found this surprisingly addictive! It was informative to do the interval identification and get a feeling for identifying intervals in a system where I don't have all the note names memorized. Instead, I found myself using the approximate interval size (based on knowledge of TN) and then adjusting inward or outward by a semitone as needed, based on knowledge of which intervals are found in whole-tone scales.
Thanks for trying it out Doug. The interval sizes in TwinNote do line
up approximately with their sizes in TMN, give or take a semitone. So
that makes the intervals easier if you're already familiar with TMN (or
if you're switching back and forth between them).
> I didn't find it rough around the edges at all!
Thanks! Thenext steps I'd like to do are to have a count down timer,
maybe 60 seconds per game, and then keep a tally of how many you get
right and wrong, and subtracting the number wrong from the number right
to get an overall score. Then the game has a start and an end, and
people can get a sense of how they improve over time. (This would make
it even more like the games at
http://musicteachersgames.com )
> The TwinNote 5L stuff is interesting, but I prefer the regular TwinNote.
>
> BTW, I noticed that in Safari on an iPad, the "Loading Audio..." button apparently stays that way forever.
That's good to know. I'll have to look into it, but my understanding is
that support for HTML5 audio on Safari on iOS is pretty poor. (Apple
would rather you build proprietary iOS apps,and sell them in their app
store because that's the only way to get them to users, and pay them the
annual apple developer fees to do that ($100 I think?)-- so they have
some disincentives when it comes to supporting HTML5 audio.)
-Paul M