This should work; removing these key bindings in your config file will cause
the core event loop to ignore these key presses and pass them to the input plugin.
To change the hard-coded 0-9 savestate slot key bindings, look at the function
event_sdl_keydown() in eventloop.c.
Richard
On 02/18/2013 01:48 PM,
brenda...@gmail.com wrote:
> Thanks for the help,
>
> I have an arcade game controller where player 1 and 2 start are keys 1 and 2
> respectively. I could remap the controller keys but then I would have to
> change the keybindings in every other emulator I use. I might have a look at
> modifying src/main/eventloop.c.
>
> To be able to use other keys such as G, M, P and F, I have changed lines in
> the core settings to have:
> Kbd Mapping Gameshark = ""
> Kbd Mapping Fast Forward = ""
> Kbd Mapping Pause = ""
> Kbd Mapping Mute = ""
>
> Should this work?
>