The really interesting thing - to me - is how few of these sketches
are Photoshop mockups. Yes, the final ones are all fairly high-def,
but you can see the breadth and variety of their sketches that began
as pen and paper or whiteboard sketches.
Makes me think that we should be encouraging this more in our process.
cheers,
mike
But note that very few of them made it into product. The funnel is important
-- we should be encouraging light-weight prototypes. They have the power of
inspiration.
-- aza | ɐzɐ --
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> But note that very few of them made it into product. The funnel is
> important -- we should be encouraging light-weight prototypes. They
> have the power of inspiration.
Not only the power of inspiration, but the power of evolution. Movie
concepts, industrial designs, concept cars ... all of these products
go through a sketch -> mockup -> prototype -> production funnel that
software miraculously avoids. Bill Buxton makes this point really well
in his excellent book, Sketching User Experiences:
He'll also make it over a pint, should you ever be near him and a
draft tap.
cheers,
mike