This discussion and proposal is really not about changing our development
focus (though a lot of people have tried to make it about that). This is
now very specifically about making our Nightly test audience focus on the
existing development focus (32 bit Windows builds), because testing builds
that aren't being worked on has proven to be a poor use of those resources.
Graphics and modelling software have different memory use constraints than
web browsing software in the common case, so it's not unexpected that they
would make different decisions about where to focus their development
efforts. The prevalence of 64bit hardware is just one factor, and its
really not a significant one given its compatibility with 32bit software.
https://groups.google.com/d/msg/mozilla.dev.planning/aeTXSZ_WFAs/BZITJLjhrAEJgoes
into more detail about the various factors that we've evaluated.
This decision does not mean that we're "sticking with 32bit" or "abandoning
64bit builds" long term; those characterizations represent an overly
simplistic view of a more complicated issue. Communicating these nuances
broadly is challenging, and so unfortunately (but perhaps not
unexpectedly), confusion and misunderstandings have pervaded this thread.
Gavin
On Wed, Dec 26, 2012 at 8:16 AM, <
kylet...@gmail.com> wrote:
> On Monday, December 24, 2012 4:14:36 AM UTC+1, chris.m...@bigpond.comwrote:
> > I don't think that you have taken a rational approach to the decision of
> dropping Firefox64 at all. I will outline my reasons for this below....
> >
> >
> >
> > 1) 64 bit code is the future of computing - Mozilla should be dropping
> support for the 32 bit version as it is 'dead code', has the least
> longevity and is a drain on resources - 32 bit code is on its last legs and
> will be gone in the next few years. Why is Mozilla wasting time and
> resources on this? It is a more 'viable' option to put those resources into
> the development of Firefox64.
> >
> > 2) Security - 64 bit code brings better security. Running 32 bit code in
> a 64 bit OS causes a gaping security hole while it is running in
> compatibility mode - not even Microsoft recommend this approach because
> 'native code is far more secure'. In this case that means 64 bit code
> should be used not 32 bit.
> >
> > 3) Mozilla is further wasting resources with FirefoxOS - even if a
> miracle was to occur and it reached 0.1% it would still be a wasted effort
> - seriously what do you think FirefoxOS will achieve in the long run? I
> will tell you - NOTHING!
> >
> > 4) Those that think 64 bit is 'only for memory usage' or that '32 bit is
> good enough' have the wrong attitude for I.T and should be shown the door
> as they are only dragging you down. Mozilla needs to continue moving
> forward not embracing the past.
> >
> > 5) There is simply no valid reason given by Mozilla to drop support for
> the 64 bit version - all the reasons given (that I have read) would only
> make sense if they applied to dropping the 32 bit version.
> >
> >
> >
> > I use Firefox64 simply because it is 64 bit, has better security,
> renders pages faster and crashes less often (for me the crashes are less).
> I have no issues with 64 bit plug-ins not being available as all the
> plug-ins I use are 64 bit already and have been for a few years now. Even
> game makes are porting their engines to 64 bit as they too can see the end
> in sight for 32 bit code.
>
> I have to agree with Chris M, most major software makers, especially
> graphics and modelling, are starting to drop support for 32bit software. I
> don't even think they are many 32bit hardware systems even being built any
> more. Most new systems and operating systems are 64bit.
>
> It's seems like a strange decision to stick with 32bit in light with
> current prevailing practices.
>
> Just my two cents worth..
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