On Wed, Jun 8, 2011 at 22:15, Lars Magnusson <lav...
> What do you mean that the signing is working reasonably well? The
> whole purpose of the keys are to make them binary compatible with MS
> XNA, which they currently do not.
What is the evidence that the signing does not work? If it is bug 68,
has this been confirmed?
My investigations are not pointing out an issue with the signing
process. Rather, the issue is with mono's class library.
> Regarding the issue #68. This is supposed to be supported. MonoXNA
> aspires to be binary compatible with MS XNA.
Yes, this compatibility seems to be a critical part of MonoXna. Have
you been able to reproduce issue 68 personally?
What I can say is I confirmed that if I build under mono with MonoXna,
then the game will run under MS XNA.
This will seem obvious, but I can also confirm that building under
MonoXna will run under MonoXna.
The last case is to build under MS XNA, and make sure MonoXna will run
the game. I think issue 68 says this does not work, but I'd like to
If you change the keys, then you will break the 'build under MonoXna
and then run under MS XNA' case, and I don't think this is good