It is one of those things that is easy to pick up but takes a lifetime to
master. I've been getting familiar with the concepts for a bit under a
year, on and off.
I won't flood the newsgroup with these very often, but this one turned out
good for a quick hour practice session. It's a very rough model of the
surface and lighting techniques to approximate a computer graphics version
of the Death Star from the original Star Wars film.
http://s585.photobucket.com/albums/ss300/brian651msp/DSworkinprogress.png
For the few here who might have an interest.
> Sometimes my creative side gets bit by the CGI graphics-illustration bug.
> For the few here who might have an interest.
nice work
Regards,
Mike O'Brien
life is full of choices. choices have consequences
Good work... what did you use to do it with?
In the early 90s I did a lot of stuff with Autodesk's 3D Studio, and
various dabblings with POV (DKBTrace as it was then) - then Autodesk
ruined the 3D Studio interface around the time they started moving to
Windows rather than DOS, and I lost interest somewhat.
I installed Blender a few months back, but holy cow it was confusing and I
decided I didn't have enough free time to really mess with it :-)
Hopefully I'll have chance to revisit that again sometime...
cheers
Jules
Don't work with Blender at this moment, wait for 2.5 to come out. It is a
complete re-work.
My ex just told me the lights are too yellow and dark. Then she told me it
reminded her of a pet salamander she used to have. Then she asked if I was
going to keep it that way. Cute.
I just said hey, it's a ten minute rough draft and can be thought of as a
blueprint. Only without the blue, and without the print.
!!???!!