CHDK has the ability to load language files. For ML, the code isn't
really ready for this (all the messages are hardcoded), and I don't
see any benefit for this. More info here:
http://chdk.setepontos.com/index.php?topic=5971.msg66527#msg66527
For icons, there is already some code which draws bitmap at any size.
With moire and aliasing, of course :)
There are also a few graphics primitives (line, circle, rectangle...)
Graphics should be kept simple, as there's not much memory available.
You don't have to post the same message twice.
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- Fixed bitrate in all resolutions and frame rates... almost. Low
bitrates sometimes don't go low enough, not sure why (sometimes works,
sometimes not). Also, FW default is really FW default, as without ML
(but it may ask for a reboot in order to ensure this).
- Fixed intervalometer accuracy in NoWait mode (now it can be used as
a clock :P )
- Fixed possible crash with ghost overlay.
New features:
- Audio remote shot has adjustable threshold, which is now relative to
background noise level. So if you move it closer to a PC fan, for
example, it won't trigger, but if you clap your hands, it will
trigger.
- Colorful menu.
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