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Misinformed Cognoscenti
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MiJaGourlay
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Dutka, Paul
2
2/23/09
Game Engine as Operating System, Part 2: The Actor Model of Concurrency
On a related note: http://www.ddj.com/go-parallel/article/showArticle.jhtml?articleID=21450 2187 ----
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Game Engine as Operating System, Part 2: The Actor Model of Concurrency
On a related note: http://www.ddj.com/go-parallel/article/showArticle.jhtml?articleID=21450 2187 ----
2/23/09
Elvish<[!]>
2
1/1/09
Open Multiuser Environment Group
sorry out http://groups.google.com/group/omeg On Jan 1, 4:58 pm, "Elvish<[!]>" <
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Open Multiuser Environment Group
sorry out http://groups.google.com/group/omeg On Jan 1, 4:58 pm, "Elvish<[!]>" <
1/1/09
MiJaGourlay
11/4/08
Prototype-based programming language with fast dynamic binding
(new post on blog: http://misinformedcognoscenti.blogspot.com/) Prototype-based programming language
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Prototype-based programming language with fast dynamic binding
(new post on blog: http://misinformedcognoscenti.blogspot.com/) Prototype-based programming language
11/4/08
Nathan Forget
,
Michael Gourlay
4
10/26/08
Fwd: Steve Yegge Article About Property/Prototype Design Pattern
Wow, you guys should read this and tell me if it sounds familiar: http://hillside.net/europe/
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Fwd: Steve Yegge Article About Property/Prototype Design Pattern
Wow, you guys should read this and tell me if it sounds familiar: http://hillside.net/europe/
10/26/08
MiJaGourlay
9/16/08
Event system filter mechanism refinement
Event systems aim to mediate communcation between software components while facilitating decoupling
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Event system filter mechanism refinement
Event systems aim to mediate communcation between software components while facilitating decoupling
9/16/08