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MiJaGourlay
,
Dutka, Paul
2
23/2/09
Game Engine as Operating System, Part 2: The Actor Model of Concurrency
On a related note: http://www.ddj.com/go-parallel/article/showArticle.jhtml?articleID=21450 2187 ----
no leída,
Game Engine as Operating System, Part 2: The Actor Model of Concurrency
On a related note: http://www.ddj.com/go-parallel/article/showArticle.jhtml?articleID=21450 2187 ----
23/2/09
Elvish<[!]>
2
1/1/09
Open Multiuser Environment Group
sorry out http://groups.google.com/group/omeg On Jan 1, 4:58 pm, "Elvish<[!]>" <
no leída,
Open Multiuser Environment Group
sorry out http://groups.google.com/group/omeg On Jan 1, 4:58 pm, "Elvish<[!]>" <
1/1/09
MiJaGourlay
4/11/08
Prototype-based programming language with fast dynamic binding
(new post on blog: http://misinformedcognoscenti.blogspot.com/) Prototype-based programming language
no leída,
Prototype-based programming language with fast dynamic binding
(new post on blog: http://misinformedcognoscenti.blogspot.com/) Prototype-based programming language
4/11/08
Nathan Forget
,
Michael Gourlay
4
26/10/08
Fwd: Steve Yegge Article About Property/Prototype Design Pattern
Wow, you guys should read this and tell me if it sounds familiar: http://hillside.net/europe/
no leída,
Fwd: Steve Yegge Article About Property/Prototype Design Pattern
Wow, you guys should read this and tell me if it sounds familiar: http://hillside.net/europe/
26/10/08
MiJaGourlay
16/9/08
Event system filter mechanism refinement
Event systems aim to mediate communcation between software components while facilitating decoupling
no leída,
Event system filter mechanism refinement
Event systems aim to mediate communcation between software components while facilitating decoupling
16/9/08