Version 2.19 is up for the PC. Main fix is that the terrain.png in the
previous release had some bad data, which I should have checked more
carefully. Many little improvements and texture cleanups are in this
new version, which should particularly help people using Mineways for
rendering. I also added the Anvil block (from the weekly releases).
Full rundown: Added anvil. Fixed terrain.png to avoid rendering
errors. Fixed crash on solid color export for rendering, and proper
export for 3D printing. Added fire tile for 3D printing. Added path
information to .OBJ header. Fixed texturing and placement errors for
doors, cauldrons, and cocoa. Fixed texture clamping for furnaces, bed,
and cauldron. Added color expansion (bleeding a decal's texture colors
outward into the transparent parts) to improve rendering quality on
various renderers. G3D/SAP export also now performs further color
expansion. Improved error messages for Mac version - I still don't
know how to detect Mac paths using MFC and WINE; advice appreciated.
Added beta's stair "trimming" rules (where stairs at right angles will
trim away part of the upper step), but this feature will not be
enabled until 1.4 is released.
News: there's a Pandaria-themed Minecraft build contest,
http://www.minecraftforum.net/topic/1494860-shapeways-building-contest-now-with-more-fabulous-prizes/,
deadline's October 25th. Yeah, Pandaria may not ring your bell, but
for $300 in 3D print credit and an XBox 360 you might want to
reconsider... If nothing else, you might enjoy checking out (and
voting on) the entries:
http://www.shapeways.com/search/tag?tag=Curse-Contest_MoP
Me, this weekend I showed Mineways off at a local Mini Maker Faire -
kids loved it, the booth was always busy. Pictures here:
http://www.flickr.com/photos/11998354@N07/sets/72157631771270566/