In that case, I picture a foam-rubber wedge that rises about 3" off
the track, then plateaus. This way, the car's momentum carries it up,
but then it's just suspended above the track.
This will work beautifully with both motorized and non-motorized
vehicles.
It still won't be as cool as "The Pit", though.
On Oct 7, 1:30 pm, Have Blue <
haveb...@airsoldier.com> wrote:
> Mine as well. A pit of foam rubber cubes doesn't sound bad, but I'd
> worry about cars colliding with each other in it. I'd say just a foam
> rubber track section with a blanket at the far end to capture cars (or a
> jacket - that was proven to capture airborne vehicles quite well :-)
>
> On 10/7/2012 1:23 PM, Pete Prodoehl wrote:
>
>
>
>
>
>
>
> > Sand is no good for my wheel bearings...
>
> > Pete
>
> > (Sent from a mobile device.)
>
> > On Oct 7, 2012, at 1:18 PM, Mrspeed700 <
mrspeed...@aol.com
> >> On Oct 7, 1:02 pm, Shane <
Impe...@hotmail.com <mailto:
Impe...@hotmail.com>> wrote:
> >> > What, like foam rubber? That's a damned good idea.
>
> >> > And now that I think of it, going completely vertical is just asking
> >> > for the car to fall backward off the track.
>
> >> > It might be cool to have a gentle slope and, instead of changing the
> >> > type of track, we just have a pit with some irregular foam-rubber
> >> > cubes and such that the cars could fly into....
>
> >> > On Oct 7, 12:53 pm, Have Blue <
haveb...@airsoldier.com <mailto:
haveb...@airsoldier.com>> wrote:
>
> >> > > Upward slope isn't a bad idea - perhaps make the 'track' at that point
> >> > > out of closed-cell polypropylene foam so that rolling resistance
> >> > > increases as a function of vehicle weight.
>
> >> > > On 10/7/2012 12:49 PM, Shane wrote:
>
> >> > > > ...We could have them all get slurped into a giant block of Jello....
>
> >> > > > Seriously though, Perhaps add a section of track that quickly curves
> >> > > > into a vertical slope? Maybe a little gate that shuts so when they
> >> > > > slide back down they don't go barreling back down the track?
>
> >> > > > On Oct 7, 12:04 pm, Have Blue <
haveb...@airsoldier.com <mailto:
haveb...@airsoldier.com>> wrote:
> >> > > >> I think that's actually how most finish line detectors are set up - you
> >> > > >> just have to be sure to have sufficient light directly above (and make
> >> > > >> sure that nobody is waving their hands though the end zone).
>
> >> > > >> Also, we really need a better deceleration zone at the end if cars are
> >> > > >> going to get faster and heavier. Although I will admit that the Dorito
> >> > > >> ejection at the end was highly entertaining.
>
> >> > > >> On 10/7/2012 11:55 AM, Shane wrote:
>
> >> > > >>> I would think that we could put the "eyes", as it were, for the
> >> > > >>> outside two lanes on either side of the track so that the height
> >> > > >>> issue...isn't.
> >> > > >>> The problem would be the middle gate.
> >> > > >>> What if, assuming we still want to build a track, we embedded the
> >> > > >>> "eyes" for the timers into the track itself so that anything passing
> >> > > >>> over them would trip the timer?
> >> > > >>> I suppose, depending on how Buggs' track bolts together, we could just
> >> > > >>> build an extension that we could modify like the above so we don't
> >> > > >>> ruin his track....
> >> > > >>> On Oct 7, 11:29 am, Brent Bublitz<
phot...@gmail.com <mailto:
phot...@gmail.com>> wrote:
> >> > > >>>> I would recommend in the future that we separate into two categories,
> >> > > >>>> powered and UN-powered. It felt a little unfair to some of the kids
> >> > > >>>> there, and I firmly believe the powered category is going to get a lot
> >> > > >>>> faster next year.
> >> > > >>>> Also, we need to redesign the finish gate so it won't shred
> >> propellers.>.<
> >> > > >>>> Brent
> >> > > >>>> On Sun, Oct 7, 2012 at 11:14 AM, Have Blue<
haveb...@airsoldier.com <mailto:
haveb...@airsoldier.com>>