On Tue, Oct 26, 2010 at 8:02 PM, Scott Pinkham <sco...@bytearts.com> wrote:
> I've fixed the problem with menu navigation in RB3 on the Playstation.
> I also added support for the hi hat pedal. Obviously I haven't had a
> lot of time to test all this, so it is "beta" for now. You can
> download the new firmware at: http://midi-rocker.googlegroups.com/web/MRLX_PS_Drums_V90b.hex
Any chance you have a beta also for the original MIDI Rocker?
Thanks,
--
Hugo
-Scott P
[on my mobile device]
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On 10/29/10, Scott Pinkham <sco...@bytearts.com> wrote:
> I haven't quite figured out the best way to utilize the hi hat feature
> in RB3. With the option turned off in the game, you can use the hi hat
> pedal as a second kick pedal, but I haven't found any songs yet that
> really use it.
FYI:
Harmonix announced that Hi-Hat or Double-bass would be used ONLY
during fills or in freestyle.
Also, they specifically said they did not chart double-bass.
--
Hugo
I am using the original MIDI Rocker, this was with the previous
firmware, not the beta.
On 10/27/10, LibertyGeis <liber...@gmail.com> wrote:
> I think I've uncovered a problem with the pro mode in RB3. During a
> song I was playing last night (I think it was possibly Space Oddity?)
> there was a stretch of eighth-note ride hits (blue cymbal) coupled
> with occasional snare and high tom (red and yellow pad) notes along
> the way.
>
> The RP+BC combination registered well every time, but the game kept
> insisting I was missing notes on the high tom (YP), when as far as I
> could tell I was spot-on. At first I though I wasn't hitting hard
> enough -- that maybe my TD-9's crosstalk settings were canceling the
> stroke or something -- but even hard accents only worked occasionally.
> I gave it a little thought and I think I understand what's happening.
>
> My uneducated guess has to do with how notes are sent to the system.
> I'm given to understand that pad notes are roughly equivalent to
> buttons, where cymbals are sent as L1 + the relevant pad
> "button." (Correct me if I'm mistaken?) If this is the case, hitting YC
> +BP, YP+BC, or YC+BC simultaneously would be indistinguishable to the
> game, as the software would read the signal as simply L1+YP+BP in all
> three cases.
>
> I'm wondering if the new RB3 drum kit handles this differently,
> perhaps? Otherwise the official kit would have the same problem. It
> seems to me it'd be a really easy thing for the developers to have
> switched up the signals to, say, L1+YP for YC, L2+BP for BC, and R2+GP
> for GC (or something along those lines) to make them more distinct,
> but that's just wild speculation (my only "official" kit is a busted-
> up hunk of RB1 plastic.)
>
> Anyway, just something that might be worth looking into. I haven't
> tested it yet, but I'd imagine flamming the strokes so YP precedes BC
> by just a hair, might work as a temporary "fix" for score purposes
> until we know a bit more.
--
Hugo
The note duration was set at 50ms.
I did not have "Dolby" but I have "Bass Boost".
Also, the navigation using the drums worked perfectly, I was able to
select a song and also to "review" it after playing, I did not try to
make a setlist though.
--
Hugo