Newsgroups: microsoft.public.windows.developer.winfx.avalon
From: "Rob Relyea [msft]" <rrel...@online.microsoft.com>
Date: Tue, 7 Dec 2004 08:28:42 -0800
Local: Tues, Dec 7 2004 11:28 am
Subject: Re: Why Avalon cost so much memory?
Lei - Thanks for bringing this question up.
All- We hope to have the beginnings of that in the next week or two. Thanks, > To add a little perspective, you might look at the performance of a
> similar system. In VG.net (a vector graphics system based on GDI+) there > is a sample called Scalability. Using version 2.3 (beta), a 1.7 GHz P4, > creation time for rectangles: > 10K: 0.01 seconds > Peak memory consumption during 100% animation of every rectangle, by > 10K: 16MB > Virtual memory usage is smaller, and memory usage is lower with no > Avalon is not even in beta yet. After all the performance testing and > Regards, > check out VG.net: http://www.vgdotnet.com > "Lei Jiang" <c...@263.net> wrote in message >> 308MB when 50000 ellipse and 50000 line segments added. (costs 43s) >> Another problem is of hardware accecelating. I checked my DirectX You must Sign in before you can post messages.
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