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microsoft.public.windows.developer.winfx.avalon |
I did a simple test just now : add 10000 ellipses and 10000 line segments to 308MB when 50000 ellipse and 50000 line segments added. (costs 43s) Another problem is of hardware accecelating. I checked my DirectX settings
a canvas. This simple program cost about 90MB memory!( and costs 7s)
(using dxdiag.exe) and found that the DirectDraw and Direct3D is disabled on
my computer(Win2003). After I turned the hardware accecelating on and enable
the DirectDraw/Direct3D. The same test cost more time! For the first test,
it cost 12s, the second cost 70s. Is the software rendering faster than
hardware accecelating??