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Hello
I'd recommend (I implemented it in one of my projects) that you block
the overlay surfaces (can be more than 1 for some GPUs), run the
program you want to capture and then use GDI to capture because most
media players default to GDI when no overlay surface is available.
Blocking of overlay surfaces can be achieved by simply creating
overlay surfaces using DirectX7/8 from your app so that no other app
can use it.
Dominik
Thanks.
"dominolog" <dominik...@gmail.com> wrote in message
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Hello
Dominik
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No. That should be obvious. Media Player already owns the overlay
surface. In order to block overlays, you must do so BEFORE someone else
grabs it.
>How can I handle it?
You have to do your setup before Media Player starts.
--
Tim Roberts, ti...@probo.com
Providenza & Boekelheide, Inc.
Thanks.
"Tim Roberts" <ti...@probo.com> wrote in message
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