Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

D3DX functions use hardware acceleration by default?

0 views
Skip to first unread message

Jack

unread,
Oct 10, 2009, 1:19:02 AM10/10/09
to
I am hesitating what I should be using in my engine.
If I use functions provided by DirectX SDK (D3DX),
the functions will take advantage of the graphics hardware. otherwise, it
will be executed by CPU....
But Catmull-Rom implemented by Software is much easier than using squads....
What's your opinion about that?
Thanks
Jack


Jack

unread,
Oct 10, 2009, 1:59:32 AM10/10/09
to
At first blush, DX does really support Catmull..
;)
Jack


0 new messages