Hi,
Does anyone know if there is a way when I'm broken in VC 6 to get the
stl::map information for debugging. Sometimes I can see the head node, but
it seems impossible to travel through the map. Is there a way for me to get
this information. One problem we've consistently run into with threads is
the map iterators are changed in one thread but another thread still has
that iterator, if I had a way to see all the iterator addresses in the map I
could confirm that the iterator I have in the other thread is no longer
valid which is causing my crash. Any ideas are greatly appreciated.
Thanks,
Keith