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Ron H

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Mar 14, 2008, 7:23:40 AM3/14/08
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Can someone point me to a graphical explaination of the difference between
nEscapement & nOrientation? I am trying to orient chars as a vector moves
around 360 deg. but keep the char 90 deg from the vector...I don't
understand the two values and how they effect the pivot point. I've got the
MSDN article but an example would sure help!

Thanks

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Ron H
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Joseph M. Newcomer

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Mar 14, 2008, 11:30:24 AM3/14/08
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If you have high bandwidth, you can download the Win32 Book CD contents from my Web site
(13MB). Then look at the Font Explorer, which lets you examine all these parameters one
at a time.

http://www.flounder.com/download.htm

(Some of these are currently undergoing revision to modern VS and getting their more
egregious defects corrected in the process; I've learned a lot of MFC since 1996, when I
first wrote these. The Font Explorer is high on the list for revision, but not yet
active, but in its current form it is still usable for your purposes)
joe

On Fri, 14 Mar 2008 06:23:40 -0500, "Ron H" <rnh...@nospam.net> wrote:

>Can someone point me to a graphical explaination of the difference between
>nEscapement & nOrientation? I am trying to orient chars as a vector moves
>around 360 deg. but keep the char 90 deg from the vector...I don't
>understand the two values and how they effect the pivot point. I've got the
>MSDN article but an example would sure help!
>
>Thanks
>
>--
>
>Ron H

Joseph M. Newcomer [MVP]
email: newc...@flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm

AliR (VC++ MVP)

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Mar 14, 2008, 11:43:17 AM3/14/08
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The Escapement set the lins angle with the x axis, where the Orientation
sets the angle of each character in respect to the x axis. But you will have
to be in GM_ADVANCED mode for Orientation to work.

Here is a sample:
http://www.learnstar.com/alir/FontRotate.zip


AliR.


"Ron H" <rnh...@nospam.net> wrote in message
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Ron H

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Mar 14, 2008, 4:25:20 PM3/14/08
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Thanks!

Maleus the Mighty

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Mar 17, 2008, 4:29:58 PM3/17/08
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Thank you for posting this sample.

-JJ

> The Escapement set the lins angle with the x axis, where the Orientation
> sets the angle of each character in respect to the x axis. But you will
> have to be in GM_ADVANCED mode for Orientation to work.
>
> Here is a sample:
> http://www.learnstar.com/alir/FontRotate.zip
>
>
> AliR.
>

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