I was wondering if there has been any research into adding higher- order instruction to the CIL? In other words instructions that either push or pop instructions on the evaluation stack.
There are only a few core instructions that would be neccessary to build others :
- constantly : pop a value, push an instruction on the stack that returns that value - compose : pop two instructions, push a new instruction that that evaluates the first, then the second. - eval : pop an instruction and evaluate
This functionality would make it easier for me to compile functional languages to the CIL, and make them much more efficient.
We have been discussing the topic on Lambda-the-Ultimate ( http://lambda-the-ultimate.org/node/2177 ). The first response from many people is that they believe that this functionality has a huge performance hit, and loses the effect of statically verifiable type safety. This is untrue.
I've developed a type-system for stack-based languages with higher- order functions and written a paper about it at : http://www.cat-language.com/paper.html. I believe the work to be novel, and I would be interested in discussing it further.
Christopher Diggins wrote: > I was wondering if there has been any research into adding higher- > order instruction to the CIL? In other words instructions that either > push or pop instructions on the evaluation stack.
> There are only a few core instructions that would be neccessary to > build others :
> - constantly : pop a value, push an instruction on the stack that > returns that value > - compose : pop two instructions, push a new instruction that that > evaluates the first, then the second. > - eval : pop an instruction and evaluate
CIL maps linearly to machine code. What you're describing here doesn't. However, if your instructions aren't first class (i.e. can't be passed or returned to / from methods, or stored / loaded from variables), then this scheme amounts to macro expansion since e.g. your compose operation can be statically expanded to its constituents.
And if your instructions are first class, verification would not be easy for e.g. constrained devices, and performance analysis would not be trivial. It could have similar problems by analogy to e.g. call by name from Algol, where evaluating an argument inside a function might be as simple as a variable read or as complex as a network call.
Also, as it exists, CIL can be trivially interpreted, in a pinch (type info added to stack values or to instructions after single-pass analysis). What your suggesting seems to me to be more like a kind of graph reduction machine, which would (naively, from 30 seconds analysis) suggest to me continuous dynamic allocation, quite unlike CIL.
> This functionality would make it easier for me to compile functional > languages to the CIL, and make them much more efficient. > We have been discussing the topic on Lambda-the-Ultimate ( > http://lambda-the-ultimate.org/node/2177 ). The first response from > many people is that they believe that this functionality has a huge > performance hit, and loses the effect of statically verifiable type > safety. This is untrue.
> I've developed a type-system for stack-based languages with higher- > order functions and written a paper about it at : http://www.cat-language.com/paper.html. > I believe the work to be novel, and I would be interested in > discussing it further.
I'll look into what you write when I have more time (it's late now :) )
But it does look interesting, from a research perspective.
On Apr 8, 3:03 pm, Barry Kelly <barry.j.ke...@gmail.com> wrote:
> Christopher Diggins wrote: > > I was wondering if there has been any research into adding higher- > > order instruction to the CIL? In other words instructions that either > > push or pop instructions on the evaluation stack.
> > There are only a few core instructions that would be neccessary to > > build others :
> > - constantly : pop a value, push an instruction on the stack that > > returns that value > > - compose : pop two instructions, push a new instruction that that > > evaluates the first, then the second. > > - eval : pop an instruction and evaluate
> CIL maps linearly to machine code. What you're describing here doesn't.
It's pretty close though. Data as instructions is not an uncommon technique in assembly code as far as I understand.
> However, if your instructions aren't first class (i.e. can't be passed > or returned to / from methods, or stored / loaded from variables), then > this scheme amounts to macro expansion since e.g. your compose operation > can be statically expanded to its constituents.
What I propose are first-class instructions, but only in the context of the IL itself. You wouldn't be able to do straight macro expansion because of the possibility of conditional composition based on run- time values.
> And if your instructions are first class, verification would not be easy > for e.g. constrained devices, and performance analysis would not be > trivial. It could have similar problems by analogy to e.g. call by name > from Algol, where evaluating an argument inside a function might be as > simple as a variable read or as complex as a network call.
Because it is restricted to the IL level, the composed IL functions could not come from an untrusted source.
> Also, as it exists, CIL can be trivially interpreted, in a pinch (type > info added to stack values or to instructions after single-pass > analysis). What your suggesting seems to me to be more like a kind of > graph reduction machine, which would (naively, from 30 seconds analysis) > suggest to me continuous dynamic allocation, quite unlike CIL.
What do you mean by continuous dynamic allocation? It is true that higher order functions would require a graph reduction machine, however this is offset by the fact that far fewer instructions are needed to achieve high-level functionality. A lot of dynamic IL emitting code, which is currently very expensive, could be replaced by higher-order IL code.
> > This functionality would make it easier for me to compile functional > > languages to the CIL, and make them much more efficient. > > We have been discussing the topic on Lambda-the-Ultimate ( > >http://lambda-the-ultimate.org/node/2177). The first response from > > many people is that they believe that this functionality has a huge > > performance hit, and loses the effect of statically verifiable type > > safety. This is untrue.
> > I've developed a type-system for stack-based languages with higher- > > order functions and written a paper about it at :http://www.cat-language.com/paper.html. > > I believe the work to be novel, and I would be interested in > > discussing it further.
> I'll look into what you write when I have more time (it's late now :) ) > But it does look interesting, from a research perspective.
Thank you very much! I look forward to hearing more of your comments.
Christopher Diggins wrote: > On Apr 8, 3:03 pm, Barry Kelly <barry.j.ke...@gmail.com> wrote: > > Christopher Diggins wrote: > > > I was wondering if there has been any research into adding higher- > > > order instruction to the CIL? In other words instructions that either > > > push or pop instructions on the evaluation stack.
> > > There are only a few core instructions that would be neccessary to > > > build others :
> > > - constantly : pop a value, push an instruction on the stack that > > > returns that value > > > - compose : pop two instructions, push a new instruction that that > > > evaluates the first, then the second. > > > - eval : pop an instruction and evaluate
> > CIL maps linearly to machine code. What you're describing here doesn't.
> It's pretty close though. Data as instructions is not an uncommon > technique in assembly code as far as I understand.
Sure, but the CLR (& JVM) don't model von Neumann machines, as I sent a comment to your blog :)
And I take slight exception to suggesting that 'data as instructions' is being not uncommon in assembly, because it's effectively self-modifying code, which has a bad reputation of being hard to understand and debug - which is why we use higher order models that have type systems etc. that can be more formally & rigourously tested etc.
My point was efficiency though, and even more importantly, intuitiveness of the efficiency of imperative code in the ordinary linear style, with similar arguments to the old "worse is better" story re C/Lisp etc.
You can't deny that your ideas are very similar to a kind of 'Lisp on a stack' :)
It's not something I'd rule out on this kind of basis though, don't get me wrong, I love writing compilers and this kind of thing has appeal. I only expand on it because it's the biggest thing I see.
> > However, if your instructions aren't first class (i.e. can't be passed > > or returned to / from methods, or stored / loaded from variables), then > > this scheme amounts to macro expansion since e.g. your compose operation > > can be statically expanded to its constituents.
> What I propose are first-class instructions, but only in the context > of the IL itself. You wouldn't be able to do straight macro expansion > because of the possibility of conditional composition based on run- > time values.
> > And if your instructions are first class, verification would not be easy > > for e.g. constrained devices, and performance analysis would not be > > trivial. It could have similar problems by analogy to e.g. call by name > > from Algol, where evaluating an argument inside a function might be as > > simple as a variable read or as complex as a network call.
> Because it is restricted to the IL level, the composed IL functions > could not come from an untrusted source.
OK, I understand what you're getting at much better now.
I get the impression from reading some of your other stuff that you have a rather different stack in mind to the one that exists in the CLR or JVM, which basically only exists as arguments for other instructions (including CALL etc. instructions). For example, on both CLR and JVM:
* every method has its own stack
* by simulating instructions, it should not be possible for the stack to ever have a different height or type composition for any possible execution path - this is the foundation of verification
* the stack is not arbitrarily permutable without using external storage like a local etc.
Would your proposed changes break these things? In particular, would these composed instructions turn into .NET delegates at any point? Or would they be condemned to live only on the frame of the method that created them?
> > Also, as it exists, CIL can be trivially interpreted, in a pinch (type > > info added to stack values or to instructions after single-pass > > analysis). What your suggesting seems to me to be more like a kind of > > graph reduction machine, which would (naively, from 30 seconds analysis) > > suggest to me continuous dynamic allocation, quite unlike CIL.
> What do you mean by continuous dynamic allocation?
I mean, when simulating the .NET or JVM stack, one typically just pushes and pops, and maybe writes into an array of locals / parameters or news up an object. With this model, I'm trying to figure out what you'd be pushing on after one of those compose operations. It seems to me to be a dynamically allocated structure from the GC heap, since it can be grown to arbitrary size with successive compose operations, yet it's not an object. Also, it needs to magically turn into machine code or stay as a graph, depending on whether it's going to be called or composed again.
Turning it into machine code for calling isn't going to be totally trivially cheap, it's going to have to enter a compiler somewhere... If it turns into a delegate, won't you want to cache that somewhere, to avoid getting that hit again next time... and doesn't this work seem like not such a big win over just doing it yourself with DynamicMethod...?
> It is true that > higher order functions would require a graph reduction machine, > however this is offset by the fact that far fewer instructions are > needed to achieve high-level functionality. A lot of dynamic IL > emitting code, which is currently very expensive, could be replaced by > higher-order IL code.
I guess, the more I think about it, I'm not sure what you're proposing, because (as I've sketched out above) when I think about how a JIT would "want" to do it, it seems like it isn't a win, and that you'd be better off if the runtime *interpreted* your instructions - or at least, that's the only way to get a net win out of it.
Barry Kelly wrote: > * by simulating instructions, it should not be possible for the stack to > ever have a different height or type composition for any possible > execution path - this is the foundation of verification
Clause: not possible for stack to have different height / type ... at the point of any particular instruction
> Christopher Diggins wrote: > > On Apr 8, 3:03 pm, Barry Kelly <barry.j.ke...@gmail.com> wrote: > > > Christopher Diggins wrote: > > > > I was wondering if there has been any research into adding higher- > > > > order instruction to the CIL? In other words instructions that either > > > > push or pop instructions on the evaluation stack.
> > > > There are only a few core instructions that would be neccessary to > > > > build others :
> > > > - constantly : pop a value, push an instruction on the stack that > > > > returns that value > > > > - compose : pop two instructions, push a new instruction that that > > > > evaluates the first, then the second. > > > > - eval : pop an instruction and evaluate
> > > CIL maps linearly to machine code. What you're describing here doesn't.
> > It's pretty close though. Data as instructions is not an uncommon > > technique in assembly code as far as I understand.
> Sure, but the CLR (& JVM) don't model von Neumann machines, as I sent a > comment to your blog :)
That doesn't matter though. The point is that if we simply add typed higher order instructions to a stack machine these can be trivially translated to a von neuman machine (i.e. common CPU architecture). For those interested a naive (read unoptimized) scheme for translating from higher order stack instructions to assembly can be found at http://cdiggins.com/2007/04/11/cat-higher-order-instructions-to-assem...
> And I take slight exception to suggesting that 'data as instructions' is > being not uncommon in assembly, because it's effectively self-modifying > code, which has a bad reputation of being hard to understand and debug -
Yes the technique is uncommon in human written code, but there is no reason not to generate it.
> which is why we use higher order models that have type systems etc. that > can be more formally & rigourously tested etc.
> My point was efficiency though, and even more importantly, intuitiveness > of the efficiency of imperative code in the ordinary linear style, with > similar arguments to the old "worse is better" story re C/Lisp etc.
I don't understand what you are saying.
> You can't deny that your ideas are very similar to a kind of 'Lisp on a > stack' :)
I would characterize the ideas as more of "Haskell" on a stack, due to the type safe nature of the operations. Lisp is just too flexible to afford the kinds of optimizations and safety we need from intermediate languages.
> It's not something I'd rule out on this kind of basis though, don't get > me wrong, I love writing compilers and this kind of thing has appeal. I > only expand on it because it's the biggest thing I see. > > > However, if your instructions aren't first class (i.e. can't be passed > > > or returned to / from methods, or stored / loaded from variables), then > > > this scheme amounts to macro expansion since e.g. your compose operation > > > can be statically expanded to its constituents.
> > What I propose are first-class instructions, but only in the context > > of the IL itself. You wouldn't be able to do straight macro expansion > > because of the possibility of conditional composition based on run- > > time values.
> > > And if your instructions are first class, verification would not be easy > > > for e.g. constrained devices, and performance analysis would not be > > > trivial. It could have similar problems by analogy to e.g. call by name > > > from Algol, where evaluating an argument inside a function might be as > > > simple as a variable read or as complex as a network call.
> > Because it is restricted to the IL level, the composed IL functions > > could not come from an untrusted source.
> OK, I understand what you're getting at much better now.
> I get the impression from reading some of your other stuff that you have > a rather different stack in mind to the one that exists in the CLR or > JVM, which basically only exists as arguments for other instructions > (including CALL etc. instructions). For example, on both CLR and JVM:
> * every method has its own stack
That restriction is still fine. I can combine functions through inlining.
> * by simulating instructions, it should not be possible for the stack to > ever have a different height or type composition for any possible > execution path - this is the foundation of verification
This is guaranteed by the type system.
> * the stack is not arbitrarily permutable without using external storage > like a local etc.
This is also guaranteed by the type system.
> Would your proposed changes break these things?
Nope.
> In particular, would > these composed instructions turn into .NET delegates at any point?
Nope.
> Or > would they be condemned to live only on the frame of the method that > created them?
Well I would expect one to be able to return opcode blocks from methods.
So let me be clear here, what I propose requires the introduction of a new data type, which consists of a list of opcodes. It is like a method, except it isn't ever seen by the user, only compiler writers. They use it to emulate higher order functions.
> > > Also, as it exists, CIL can be trivially interpreted, in a pinch (type > > > info added to stack values or to instructions after single-pass > > > analysis). What your suggesting seems to me to be more like a kind of > > > graph reduction machine, which would (naively, from 30 seconds analysis) > > > suggest to me continuous dynamic allocation, quite unlike CIL.
> > What do you mean by continuous dynamic allocation?
> I mean, when simulating the .NET or JVM stack, one typically just pushes > and pops, and maybe writes into an array of locals / parameters or news > up an object. With this model, I'm trying to figure out what you'd be > pushing on after one of those compose operations.
An opcode block. An array of raw opcodes allocated either on the stack (if small enough) or on the heap.
> It seems to me to be a > dynamically allocated structure from the GC heap, since it can be grown > to arbitrary size with successive compose operations, yet it's not an > object.
Yes, we can at the very least make a simple optimization to separate between small opcode blocks (allocated on the stack and "copied") and large opcode blocks, placed on the heap.
> Also, it needs to magically turn into machine code or stay as a > graph, depending on whether it's going to be called or composed again.
I don't see why you wouldn't just turn it into machine code right off the bat, and use that as your representation.
> Turning it into machine code for calling isn't going to be totally > trivially cheap, it's going to have to enter a compiler somewhere...
Well yes, just like any byte code.
> If it turns into a delegate, won't you want to cache that somewhere, to > avoid getting that hit again next time... and doesn't this work seem > like not such a big win over just doing it yourself with > DynamicMethod...?
Sorry, you lost me.
> > It is true that > > higher order functions would require a graph reduction machine, > > however this is offset by the fact that far fewer instructions are > > needed to achieve high-level functionality. A lot of dynamic IL > > emitting code, which is currently very expensive, could be replaced by > > higher-order IL code.
> I guess, the more I think about it, I'm not sure what you're proposing, > because (as I've sketched out above) when I think about how a JIT would > "want" to do it, it seems like it isn't a win, and that you'd be better > off if the runtime *interpreted* your instructions - or at least, that's > the only way to get a net win out of it.
You have come to the conclusion that interpreting higher order functions would be faster than compiling? I completely disagree.
What would you say, if I generated assembly code for the following example:
int[] a = new array[1000000]; for (int i=0; i < a.length(); ++i) a[i] = i; Map(a, MapDelegate(int x) { return x % 2 == 0 ? x * 2 : x }) int sum = Fold(a, FoldDelegate(int x, int y) { return x + y; })
And it was over 20 times as fast as C#? Would you buy me a pint of guinness?
Christopher Diggins wrote: > On Apr 11, 2:18 pm, Barry Kelly <barry.j.ke...@gmail.com> wrote: > > Christopher Diggins wrote: > > > On Apr 8, 3:03 pm, Barry Kelly <barry.j.ke...@gmail.com> wrote: > > > > Christopher Diggins wrote: > > My point was efficiency though, and even more importantly, intuitiveness > > of the efficiency of imperative code in the ordinary linear style, with > > similar arguments to the old "worse is better" story re C/Lisp etc.
> So let me be clear here, what I propose requires the introduction of a > new data type, which consists of a list of opcodes. It is like a > method, except it isn't ever seen by the user, only compiler writers. > They use it to emulate higher order functions.
What I'm trying to get at, to make myself clear, is that in the CLR model, opcodes are compiled by the JIT compiler into machine code; yet your instructions manipulate opcodes - that is, they manipulate the source code of the JIT compiler. (This is what I was referring to with the Lisp reference.)
> > Also, it needs to magically turn into machine code or stay as a > > graph, depending on whether it's going to be called or composed again.
> I don't see why you wouldn't just turn it into machine code right off > the bat, and use that as your representation.
How would it allocate registers? How are arguments passed in? How does it compose, yet ensure that the parts composed don't clobber each other's registers and locals?
Efficient allocation of registers is probably the most important thing a compiler does that relies on seeing as much of the source structure as possible before doing stuff, and is also one of the more important issues in efficient compilation.
> > Turning it into machine code for calling isn't going to be totally > > trivially cheap, it's going to have to enter a compiler somewhere...
> Well yes, just like any byte code.
My point being though, that it will have to enter the compiler every time, rather than just once, if the operations created through composition are to be efficient. The alternative is to have a fast interpreter, maybe using your self-described naive scheme where simple cookie-cutter machine code blocks get pasted together.
I will say that I know much thought has gone into this kind of thing in the Lisp world, and I'm not deeply familiar with optimization techniques that have been applied there, so I'm actually unqualified to object to it. But I brought it up anyway, since no one else is reacting :)
> > If it turns into a delegate, won't you want to cache that somewhere, to > > avoid getting that hit again next time... and doesn't this work seem > > like not such a big win over just doing it yourself with > > DynamicMethod...?
> Sorry, you lost me.
I was musing out loud about possibilities for efficient compilation. I can't get specific without trying to design something that would work, which would take too much time out of my day, unfortunately. Though, see the thoughts below...
> > > It is true that > > > higher order functions would require a graph reduction machine, > > > however this is offset by the fact that far fewer instructions are > > > needed to achieve high-level functionality. A lot of dynamic IL > > > emitting code, which is currently very expensive, could be replaced by > > > higher-order IL code.
> > I guess, the more I think about it, I'm not sure what you're proposing, > > because (as I've sketched out above) when I think about how a JIT would > > "want" to do it, it seems like it isn't a win, and that you'd be better > > off if the runtime *interpreted* your instructions - or at least, that's > > the only way to get a net win out of it.
> You have come to the conclusion that interpreting higher order > functions would be faster than compiling? I completely disagree.
Yes, I would say that interpreting would typically be faster than an efficient compiler for less-complex inputs, i.e. dependent on a low 'n'. But when I think about it now, it's like layering e.g. the Hotspot JIT inside itself; that is, the JIT generates code that interprets yet falls over to (re)compilation if enough reps are done...
You'll have to forgive me, I'm a little slow for new ideas :)
> What would you say, if I generated assembly code for the following > example:
> int[] a = new array[1000000]; > for (int i=0; i < a.length(); ++i) a[i] = i; > Map(a, MapDelegate(int x) { return x % 2 == 0 ? x * 2 : x }) > int sum = Fold(a, FoldDelegate(int x, int y) { return x + y; })
> And it was over 20 times as fast as C#? Would you buy me a pint of > guinness?
Well now, technically, a Lisp compiler could evaluate that at compile time :P
The main limiting factors on the speed of typical CLR & C# implementation of above snippet are the cost of calling through a delegate, and the opaqueness of a delegate to optimization - that is, when the compiler is processing the definitions of Map and Fold, it can't use information about the actual arguments to optimize as much as it could if things were coded as a loop. That isn't to say that Map & Fold aka Reduce don't have interesting optimization strategies in their own right, the point is that the extra indirection of delegates is a black box for the compiler.
I'm not sure what you're suggesting will improve that specifically though, it's more oriented towards dynamic composition of new functions, as I see it - and that case certainly isn't served well by the current .NET delegate paradigm, because every composition accumulates delegate invocation costs. Let me make that concrete:
bool P(bool value);
P Not(P pred) { return delegate(bool x) { return !pred(x); }; } P And(P left, T right) { return delegate(bool x) { return left(x) && right(x); }; } // ...
If someone wants to compose a predicate dynamically in C#/.NET, currently they accumulate these costs. They can mitigate these costs with the new stuff coming in C# 3.0 though, with LINQ Func<> trees, which can be passed to a compiler and get the benefit of full compilation. However, that forces the user to make the interpretation / compilation tradeoff themselves.
OK. Now that I've thought about it more, it looks interesting, and with the nesting of JIT compilation, it could be made efficient in both the seldom-called and repeatedly-called cases. Have you considered modifying e.g. Mono or one of the other open-source VM implementations to try and get something along these lines? Because it seems to me that this kind of thing could indeed make the cases above better, e.g. lambda constructions could be improved.
I'm curious: can the compose operation itself be composed? :) That would be something which would be particularly painful to handle in the LINQ sense, although applications for it don't exactly jump out at me.
> > > Also, it needs to magically turn into machine code or stay as a > > > graph, depending on whether it's going to be called or composed again.
> > I don't see why you wouldn't just turn it into machine code right off > > the bat, and use that as your representation.
> How would it allocate registers? How are arguments passed in? How does > it compose, yet ensure that the parts composed don't clobber each > other's registers and locals?
I won't get into this here, but in many cases these are easily solved with a bit of compiler intelligence.
> Efficient allocation of registers is probably the most important thing a > compiler does that relies on seeing as much of the source structure as > possible before doing stuff, and is also one of the more important > issues in efficient compilation.
I would say parallelization of instructions is more important now on multi-core machines.
> > > Turning it into machine code for calling isn't going to be totally > > > trivially cheap, it's going to have to enter a compiler somewhere...
> > Well yes, just like any byte code.
> My point being though, that it will have to enter the compiler every > time, rather than just once, if the operations created through > composition are to be efficient.
No, not neccessarily.
> The alternative is to have a fast > interpreter, maybe using your self-described naive scheme where simple > cookie-cutter machine code blocks get pasted together.
That's one approach. There are more sophistciated approaches as well.
> I will say that I know much thought has gone into this kind of thing in > the Lisp world, and I'm not deeply familiar with optimization techniques > that have been applied there, so I'm actually unqualified to object to > it. But I brought it up anyway, since no one else is reacting :)
Okay, but you have to realize that in typed functional languages like OCaml and Haskell there are new classes of optimization techniques, like higher order function fusion, and deforestation, which is very effective. Untyped languages like Lisp/Scheme, have their own set of problems which obfuscate the issues of compiling higher order functions.
[snip]
> Yes, I would say that interpreting would typically be faster than an > efficient compiler for less-complex inputs, i.e. dependent on a low 'n'. > But when I think about it now, it's like layering e.g. the Hotspot JIT > inside itself; that is, the JIT generates code that interprets yet falls > over to (re)compilation if enough reps are done...
That is simply not the case, but I'm not going to argue it anymore.
> You'll have to forgive me, I'm a little slow for new ideas :)
> > What would you say, if I generated assembly code for the following > > example:
> > int[] a = new array[1000000]; > > for (int i=0; i < a.length(); ++i) a[i] = i; > > Map(a, MapDelegate(int x) { return x % 2 == 0 ? x * 2 : x }) > > int sum = Fold(a, FoldDelegate(int x, int y) { return x + y; })
> > And it was over 20 times as fast as C#? Would you buy me a pint of > > guinness?
> Well now, technically, a Lisp compiler could evaluate that at compile > time :P
Well I intended 100000, and 2 to be run-time values, but either way it demonstrates the same thing: if we had higher-order isntructions in the byte-code we could pre- evaluate many instructions at compile-time.
I think you are stuck with the assumption that higher-order instructions always neccessitate dynamic functions, where in the majority of cases the higher-order expressions can be expanded inline and pre-evaluated.
> The main limiting factors on the speed of typical CLR & C# > implementation of above snippet are the cost of calling through a > delegate, and the opaqueness of a delegate to optimization - that is, > when the compiler is processing the definitions of Map and Fold, it > can't use information about the actual arguments to optimize as much as > it could if things were coded as a loop. That isn't to say that Map & > Fold aka Reduce don't have interesting optimization strategies in their > own right, the point is that the extra indirection of delegates is a > black box for the compiler.
And delegates are black boxes because higher order code can't be expressed as byte-code.
One of the points of higher-order instructiosn is to be able to apply the optimizations strategies of Map and Fold to the byte-code.
I'm going to have to stop the conversation dead here thought because I simply don't have time to continue and I've made my point as clear as I can. Whether the CLR team wants to consider these ideas is their own choice (but you'd think at least one member of the team would have had something to say by this point?!). Anyway I will continue work on Cat, and the Cat to assembly compiler for now.