4.2 support.

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Yawning Angel

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May 5, 2011, 9:07:30 AM5/5/11
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Hello all,

I've went and added support for some of the data mined 4.2 stuff to trunk.

Changes:
* 1 Str = 1 AP before relevant multipliers. (Note: I'm considering
deprecating support for Strength trinkets, because they will all
suck.)
* 2T12 support.
* 4T12 support.

Regarding 2T12:
I went with the assumption that it functions identically to
Ignite/Deep Wounds. If someone manages to test this on the PTR and
this is not the case, please let me know. Assuming that my
implementation is correct, it's a decent DPS boost (~3%).

Assumptions made:
* 1.0 sec tick interval.
* The dot maintains a counter for how much damage is "saved", each
time the DoT ticks, the base damage is calculated as buffer / ticks
remaining.
* On refresh, the new damage is added to the existing buffer.
* The DoT can crit, uses the spell crit multiplier, and is affected
by the spell vulnerability debuff.
* Unlike Ignite/Deep Wounds, this should be impossible to screw up
with timing issues (see: munching). I wouldn't be surprised if it was
horribly broken when the patch ships though.

Regarding 4T12:
Using the current default priority list, and ilevel 372 gear it's
worth approximately 0.33% DPS. It is unspeakably bad, though I will
admit that my implementation may be incorrect (I assumed that the only
time the set bonus actually had any effect is when Berserk is up,
leading to 2-4 seconds of increased Berserk time per use). If this is
not the case, please let me know.

Regards,

Yawning

Yawning Angel

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May 5, 2011, 1:18:55 PM5/5/11
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On Thu, May 5, 2011 at 6:07 AM, Yawning Angel <yawni...@gmail.com> wrote:
> Regarding 4T12:
> Using the current default priority list, and ilevel 372 gear it's
> worth approximately 0.33% DPS.  It is unspeakably bad, though I will
> admit that my implementation may be incorrect (I assumed that the only
> time the set bonus actually had any effect is when Berserk is up,
> leading to 2-4 seconds of increased Berserk time per use).  If this is
> not the case, please let me know.

Sigh, wowhead and mmo-champion disagree on what the set bonus is.
mmo-champion has it at a flat 2 seconds per finisher, wowhead has it
as 2 + (20 * nrComboPoints). I implemented the former, the latter
would actually be incredibly overpowered (as in, you could maintain
Berserk indefinitely) so I'm not that inclined to take it at face
value.

For reference Wowhead here: http://ptr.wowhead.com/spell=99009

It's probably off by an order of magnitude (leading to 2 + 2 *
nrComboPoints), and by changing the code to reflect that I can get
something on the order of 61% Berserk uptime with a simple priority
list change. It's not quite as good as one would think because you
end up missing out on a lot of TF damage (though it's still rather
ridiculous). Oh well, once actual behavior is determined, I'll change
the code again.

Regards,

Yawning

Yawning Angel

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May 10, 2011, 11:16:49 PM5/10/11
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Apparently there was another build featuring:
* Mangle, Shred, Ravage all had their multipliers buffed.
* Berserk glyph duration increased to +10 seconds. (So much for
Glyph of Tiger's Fury)
* OoC duration increased to +15 seconds. (QoL change)
* Ferocious Bite cost reduced to 25e. Damage increased by 15%.
* DMC:H was changed. It's still terrible, though I will continue to
support it.

Predictably damage goes up. Ferocious Bite is now a DPS gain again >
25%, but it doesn't seem to be worth using relative to the downsides,
at least with 4T12 in the picture (Since the script I currently have
gets best results with Glyph of Ferocious Bite), changing the rotation
back resulted in a net increase of 8 DPS. It's somewhat more for
profiles with unglyphed FB and 4T11 instead of 4T12 but it was
uniformly less than 20 DPS. Note that this is preliminary, and I may
have screwed something up, so take this with a grain of salt.

SVN has all the relevant changes, if people want to play with it more than I do.

Regards,

Yawning

Yawning Angel

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May 11, 2011, 11:02:04 PM5/11/11
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For those that are curious, here's a Mew snapshot that models 4.2 to
the best of my knowledge.

READ THIS BEFORE EVEN THINKING ABOUT DOWNLOADING IT:
* You need to manually adjust attack power from the character sheet
by subtracting Strength * 1.25 if you use your own profiles.
* Ferocious Bite base damage/coefficients are a guess based on patch
notes, actual values may change slightly.
* 2T12 is modeled as a 1 sec interval DoT that behaves similarly to
Deep Wounds/Ignite.
* 4T12 is modeled as 20% chance/CP to extend Berserk for 2 seconds (flat).
* Matrix Restabilizer is modeled as 10% proc rate, 120 sec ICD, 30
sec duration. This may be incorrect.
* The script will use Ferocious Bite above 25%, though the gain is
not significant.
* The script will use 5CP Ferocious Bites during Berserk if Rip does
not need refreshing if 4T12 is being modeled. With the Ferocious Bite
glyph it will do this blindly, without it will do this if it thinks
that SR/Rip uptime won't go down.
* The script will not clip a non-TFed Rip with a TFed one if 4T12 is
being modeled.
* The Formulation model is not fully updated to 4.2. Do not use it.


Download here: http://mew-wow-druid-model.googlecod...w-20110511.zip

Bug reports welcome. Script improvements also welcome if accompanied
by a improved script and numbers. Current best results 4T12 with 372
ilevel were obtained with the Ferocious Bite glyph. Also note that if
you are going to compare live numbers to this snapshot, disable
prepoting since the 20110425's implementation is broken.

Regards,

Yawning

Yawning Angel

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May 11, 2011, 11:04:25 PM5/11/11
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Copy/paste failure on my part.

The download link is here:
http://mew-wow-druid-model.googlecode.com/files/Mew-20110511.zip

Sorry for the inconvenience.

Yawning

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