I think it's actually impossible to trigger this fencepost problem,
because the maximum possible slab class ID (POWER_LARGEST) is smaller
than LARGEST_ID. The code is "wrong" but it doesn't matter.
If I ran the zoo, I would clean this up by unifying POWER_LARGEST and
LARGEST_ID. I think it's reasonable for the slab allocator to export
the largest value slab_clsid() can possibly return,rather than making
the caller guess. This has the minor benefit that various items.c
arrays would not waste 54 entries for impossible slab class IDs.
-Mat