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Discussions
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Description: Discussions related to Mekanimo.  For more info about Mekanimo see mekanimo.com.

 

How to use exporting code in a cocos2d project? 
  Hi, I just download Mekanimo yesterday. After create a circle I saved the project. Then choose file->export->C++(Box2d version 2.01). Then I got a .h file. I just begin to use xcode to do some app. How to use the .h file in xcode? I am a beginner for xcode, I will be very appreciated if anyone can... more »
By Kevin Chen  - Jun 15 2011 - 1 new of 1 message    

View polygon shape + sprite at the same time 
  Hi there, I'm trying to trace a polygon around a sprite in Mekanimo. Here's what I tried so far: 1) Added a box body and attached a sprite to it 2) Used the polygon tool to trace the sprite 3) Deleted the box body, and attached the sprite to the polygon 4) The sprite does not match up exactly to the polygon, so I need to... more »
By Razeware LLC  - Dec 18 2010 - 6 new of 6 messages    

system.createBox2DCpp not defined in v1.6 
  Hi, I've just downloaded v1.6 ( I'm using a trial ) and it seems that "system.createBox2DCpp" is not defined. Was it removed or renamed in v1.6 ? or it is not exported because I'm using a trial ? thanks, Ricardo
By Ricardo Quesada  - Sep 15 2010 - 4 new of 4 messages    

XML samples needed 
  Hi, I am working on XML export (and possibly import) capability in Mekanimo. To cover the commonly used formats I would like to have some XML samples. If you work with XML files please send them to me. Or you can paste them here as a reply. Thanx, Fahri
By Fahri  - Sep 6 2010 - 3 new of 3 messages    

Mekanimo development blog 
  Howdy, I just started a blog about Mekanimo development. The first post is about what I am currently working on and what my plans are for future releases. [link] Fahri
By Fahri  - Sep 3 2010 - 1 new of 1 message    

commercial c++ question 
  Hi, Could you explain what the c++ exporter gives you, when a lot of the main mekanimo objects (torsional springs) are created through force algorithms and are not directly supported by Box2D? Regards i
By indy2005  - Aug 27 2010 - 2 new of 2 messages    

Sliding Pistons 
  Hi, I want to have two cylinders slide inside one another but remain constrained with an upper and lower limit so they never separate. I would normally do this with a prismatic joint, bu am unclear on how to do this in Mekanimo. I am trying to avoid anything non-native to Box2D (i.e. torsional... more »
By indy2005  - Aug 19 2010 - 15 new of 15 messages    

Collision Groups 
  Hi, How do I set collision groups etc. If I have a complex body such as as a vehicle or ragdoll, is there anything I need to do to prevent parts of the body from colliding with each other? Rgeards i
By indy2005  - Aug 19 2010 - 3 new of 3 messages    

Setting sprite scale 
  Hi, I posted a response "this isnt working for me" in the wrong thread. Please accept my apologies. I am tyring to scale a sprite using rectangle1.sprite.scale(0.5) and am getting no response? Regards i
By indy2005  - Aug 18 2010 - 2 new of 2 messages    

Motorbike sample 
  Hi, It would be great if there was a motorbike sample. I am getting some odd behaviour trying to create something like a MotorCross bike. I am keeping it simple with a box for the body and rectangles for front and rear axels, but the simulation is very odd....I am sure I have done something wrong, but am just using pins, circles and rectangles.... more »
By indy2005  - Aug 18 2010 - 1 new of 1 message    

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