Description:
Discussions related to Mekanimo. For more info about Mekanimo see mekanimo.com.
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How to use exporting code in a cocos2d project?
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Hi,
I just download Mekanimo yesterday. After create a circle I saved the
project. Then choose file->export->C++(Box2d version 2.01). Then I got
a .h file.
I just begin to use xcode to do some app. How to use the .h file in
xcode?
I am a beginner for xcode, I will be very appreciated if anyone can... more »
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View polygon shape + sprite at the same time
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Hi there,
I'm trying to trace a polygon around a sprite in Mekanimo. Here's
what I tried so far:
1) Added a box body and attached a sprite to it
2) Used the polygon tool to trace the sprite
3) Deleted the box body, and attached the sprite to the polygon
4) The sprite does not match up exactly to the polygon, so I need to... more »
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system.createBox2DCpp not defined in v1.6
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Hi, I've just downloaded v1.6 ( I'm using a trial ) and it seems that "system.createBox2DCpp" is not defined. Was it removed or renamed in v1.6 ? or it is not exported because I'm using a trial ? thanks, Ricardo
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XML samples needed
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Hi,
I am working on XML export (and possibly import) capability in
Mekanimo. To cover the commonly used formats I would like to have
some XML samples. If you work with XML files please send them to me.
Or you can paste them here as a reply.
Thanx,
Fahri
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Mekanimo development blog
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Howdy,
I just started a blog about Mekanimo development. The first post is
about what I am currently working on and what my plans are for future
releases.
[link]
Fahri
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commercial c++ question
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Hi,
Could you explain what the c++ exporter gives you, when a lot of the
main mekanimo objects (torsional springs) are created through force
algorithms and are not directly supported by Box2D?
Regards
i
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Sliding Pistons
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Hi,
I want to have two cylinders slide inside one another but remain
constrained with an upper and lower limit so they never separate. I
would normally do this with a prismatic joint, bu am unclear on how to
do this in Mekanimo.
I am trying to avoid anything non-native to Box2D (i.e. torsional... more »
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Collision Groups
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Hi,
How do I set collision groups etc. If I have a complex body such as
as a vehicle or ragdoll, is there anything I need to do to prevent
parts of the body from colliding with each other?
Rgeards
i
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Setting sprite scale
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Hi,
I posted a response "this isnt working for me" in the wrong thread.
Please accept my apologies.
I am tyring to scale a sprite using rectangle1.sprite.scale(0.5) and
am getting no response?
Regards
i
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Motorbike sample
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Hi,
It would be great if there was a motorbike sample. I am getting some
odd behaviour trying to create something like a MotorCross bike. I am
keeping it simple with a box for the body and rectangles for front and
rear axels, but the simulation is very odd....I am sure I have done
something wrong, but am just using pins, circles and rectangles.... more »
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