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amazing 2d style short(s), and rigging reel
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matt estela  
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 More options Sep 29 2010, 12:11 am
From: matt estela <m...@tokeru.com>
Date: Wed, 29 Sep 2010 14:11:54 +1000
Local: Wed, Sep 29 2010 12:11 am
Subject: amazing 2d style short(s), and rigging reel
doing the rounds, but worth linking here as well, amazing stuff:

http://www.vimeo.com/13681161  -- 1m teaser for 'meet buck'
http://vimeo.com/15126262 -- 'salesman pete', slowish to start, but
goes into insane gear by the end
http://vimeo.com/13957690 -- rigging reel

-matt


 
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Matt Bernadat  
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 More options Sep 29 2010, 6:20 am
From: Matt Bernadat <mberna...@gmail.com>
Date: Wed, 29 Sep 2010 03:20:34 -0700 (PDT)
Local: Wed, Sep 29 2010 6:20 am
Subject: Re: amazing 2d style short(s), and rigging reel
I know the Salesman Pete guys and Vincent (the rigger) quite well, and
the story of how they created the short is uncommon.

Our school refused to accept their scenario (it's a 3 or 5 year course
with 1 to 2 year of film production)  because it made no sense, so
they thought they had the capabilities to
do it on their own and said 'fuck it', we'll stay in the same town and
finish our short.

Anyhow, I hope they do well, and they're all going to work together
(the meet buck & salesman pete teams are not the same) for a pilot of
a series for a french studio as far as I know.

Meet Buck is really good and a lot less confusing, I don't know when
they plan to release the full version (we have to wait for festivals
and such)

Good day to you, mayans.

On Sep 29, 5:11 am, matt estela <m...@tokeru.com> wrote:


 
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Alan Fregtman  
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 More options Sep 29 2010, 11:01 am
From: Alan Fregtman <alan.fregt...@gmail.com>
Date: Wed, 29 Sep 2010 11:01:53 -0400
Local: Wed, Sep 29 2010 11:01 am
Subject: Re: [maya_he3d] Re: amazing 2d style short(s), and rigging reel
Interesting story.

Reminds me when my first CG school said I couldn't do a rigging reel
because rigging wasn't a valid "stream". Bah humbug! They ate their
words at the end of the program when I finished my student rigging
reel. hehe :p

I wish them all the best. Great work!

   -- Alan


 
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Meng-Yang Lu  
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 More options Sep 29 2010, 1:43 pm
From: Meng-Yang Lu <ntmon...@gmail.com>
Date: Wed, 29 Sep 2010 10:43:16 -0700
Local: Wed, Sep 29 2010 1:43 pm
Subject: Re: [maya_he3d] Re: amazing 2d style short(s), and rigging reel

Really?  In a pool of students who all wants jobs when they graduate, they
should be pushing rigging like mad if a student wanted to take it on.

-Lu

On Wed, Sep 29, 2010 at 8:01 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote:


 
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Steve Davy  
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 More options Sep 29 2010, 2:58 pm
From: Steve Davy <stevied...@hotmail.com>
Date: Wed, 29 Sep 2010 11:58:09 -0700
Local: Wed, Sep 29 2010 2:58 pm
Subject: RE: [maya_he3d] Re: amazing 2d style short(s), and rigging reel

I think it just goes to show that a large number of CG programs out there that don't seem to speak to how the industry actually works.

May well account for the vastly disproportionate number of aspiring character animators there seem to be.
Date: Wed, 29 Sep 2010 10:43:16 -0700
Subject: Re: [maya_he3d] Re: amazing 2d style short(s), and rigging reel
From: ntmon...@gmail.com
To: maya_he3d@googlegroups.com

Really?  In a pool of students who all wants jobs when they graduate, they should be pushing rigging like mad if a student wanted to take it on.  

-Lu

On Wed, Sep 29, 2010 at 8:01 AM, Alan Fregtman <alan.fregt...@gmail.com> wrote:

Interesting story.

Reminds me when my first CG school said I couldn't do a rigging reel

because rigging wasn't a valid "stream". Bah humbug! They ate their

words at the end of the program when I finished my student rigging

reel. hehe :p

I wish them all the best. Great work!

   -- Alan


 
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Matt Bernadat  
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 More options Sep 30 2010, 5:54 am
From: Matt Bernadat <mberna...@gmail.com>
Date: Thu, 30 Sep 2010 02:54:16 -0700 (PDT)
Local: Thurs, Sep 30 2010 5:54 am
Subject: Re: amazing 2d style short(s), and rigging reel
To be honest our school has a pretty good track record (http://
vimeo.com/supinfocom) but in this case they wanted to go apeshit on
guys with talent, and it's their loss.

And no it wasn't the best place to learn about the industry but it
gave us leeway to be creative, even if in the end you pay your school
to create your own short...


 
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matt estela  
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 More options Sep 30 2010, 7:56 am
From: matt estela <m...@tokeru.com>
Date: Thu, 30 Sep 2010 21:56:15 +1000
Local: Thurs, Sep 30 2010 7:56 am
Subject: Re: [maya_he3d] Re: amazing 2d style short(s), and rigging reel
Yeah, interesting. Can understand why the school was reluctant to back
it. On a tech level its amazing, on an art direction level its REALLY
amazing, but script wise it feels a bit thin. In storyboard or
treatment form it woulda been incredibly thin. Solo artists or
independant teams are free to do what they like of course, but the
school is there to develop film-makers, and that film needed work.

Doesn't take away from the fact that I woulda loved to have worked on it. :)

-matt

On 30 September 2010 19:54, Matt Bernadat <mberna...@gmail.com> wrote:


 
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stephenkmann  
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 More options Sep 30 2010, 8:36 am
From: stephenkmann <stephenkm...@gmail.com>
Date: Thu, 30 Sep 2010 08:36:35 -0400
Local: Thurs, Sep 30 2010 8:36 am
Subject: Re: [maya_he3d] amazing 2d style short(s), and rigging reel
Wether its true or not I've found in my experience the schools I've
delt with want their students to be directors and creatives and not
technical button pushers.
  Its sort of a conundrum. As you as a student tend to want to learn
all the technical so you can show off the creative. Plus most entry
jobs also tend to be more technically focused.       Your probably not
going to leave school and go right into directing. The usc method was
all about the "calling card" film. And then when/if someone likes it
and talks to you they want to know about your next 5 movie ideas.
   So ideally you want to have students who  are talented enough to
direct the next best thing but have gone through all the disciplines
that go into making a film or films.
  Unfortunately looking down the road a few, or hopefully more years a
lot of the technical jobs are going to be out-sourced.
  School is absolutly what you make of it. And for me our school had
little to no recruitment help.  I pushed to learn the technical side
of things and that helped me get work, but I still enjoy it all for
the creative. (Not that the technical doesn't need creative) I love
being "on the box" but I would also love to be in the roll of
directing...

-s

On 9/30/10, matt estela <m...@tokeru.com> wrote:

--
Sent from my mobile device

 
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Tim Leydecker  
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 More options Sep 30 2010, 10:46 am
From: Tim Leydecker <bauero...@gmx.de>
Date: Thu, 30 Sep 2010 16:46:30 +0200
Local: Thurs, Sep 30 2010 10:46 am
Subject: Re: [maya_he3d] Re: amazing 2d style short(s), and rigging reel
awesome stuff. One of the main reasons why I don t do
character animation much is my devastating lack of
even the most elementary but essential rigging abilities.

We re not talking about drawing a bonechain and painting an envelope.

I mean rigging. Kick a** levels of freedom and topnotch deformation.

I could draw it, paint it, stop motion it, film it, write it,
bake it as a cookie, whatever but simply can t rig a character
to a point where I can reach the pose I want it to have.

After seing those samples, I know for sure...

Hats off.

Cheers

tim

On 29.09.2010 12:20, Matt Bernadat wrote:


 
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