Sagroth
unread,Oct 2, 2010, 12:35:23 PM10/2/10Sign in to reply to author
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to maya_he3d
When you connect and then disconnect bump node from standard_bump (or
overall_bump) of mia shader (or bump of misss), it's value remains 0 0
1 and in 2011 this shader gets screwed up. In 2009 it remains 0 0 1
also, but renders without any problems and that was never an issue.
So, when I open one of my 2009 scenes in 2011 - some swatches get
black and materials render flat, because at some point I'd
disconnected bump from them. I have to type something like this for
each shader:
setAttr .standard_bump -type "double3" 0 0 0;
and it gets corrected.
Noticed this in the very first 2011 release, but figured out the
problem and solution just today ('cause it's still present in SP1).