> I was looking for math lib which is able to calclate large arrays (e.
> g. 4000 x 4000 points), gridding, world coordinates with tringulation
> and so on.
>
> I think, that MathGL is able to this!
I hope too.
> But my home is not linux at this time, I am sorry, at this time, it is
> Windows7 (shame on me) and I want to generate the dlls and libs
> compiling the sources. So I need some help.
> I hope that's OK?
>
> So here are my quesetions:
> - compiler: only MinGW is usable and not MS VS2008 ?
Both. I can cite the text from FAQ
(http://mathgl.sourceforge.net/mathgl_en/mathgl_en_6.html#FAQ):
"I use VisualStudio, CBuilder or some other compiler (not MinGW/gcc).
How can I link the MathGL library?
In version 1.10, you can use the header file #include <mgl/mgl_w.h>
which contains wrapper C++ classes, which should be acceptable for any
compiler. Note, that wrapper classes are incompatible with classes in
usual headers and you should use only one of them (wrapper or usual)!
However, I recommend to use the usual headers if you use GNU compilers
(like MinGW).
How I can build MathGL under Windows?
The simplest way is using the combination CMake+MinGW. Also you need
some extra libraries like GSL, PNG, JPEG and so on. All of them can be
found at http://gnuwin32.sourceforge.net/packages.html. After installing
all components, just run CMake configurator and make the MathGL itself."
This is for v.1.*. Version 2.* will be slightly different -- should be
fully compatible with non-GNU compilers even in binary library.
> - which environment (variables, path and so on) is on Windoes needed?
Nothing special. Just be sure that *.dll is placed in PATH.
> - I have installed CMake 2.8.7 is this OK?
Yes. I use 2.8.5 right now.
> - where do I get more information about generating & installing MathGL
It is standard procedure.
> - I wan`t to use MathGl on Windows7 with Qt and Qt 4.7.3 has already a
> MinGW, can I use that version of MinGW?
Yes. In fact I haven't tested it but I don't expect any problems.
All the best,
Alexey Balakin