Several Math 2.0 members want to invite Keith to our weekly series and talk
to him live about a math program his think tank envisions. I think we could
have a valuable conversation, especially about OERs, grassroots movements,
and blended financing. I would like everybody who reads this to ask a
question they would ask Keith, as an experimental pre-meeting activity. One
value this network has is in constructive, on-topic, deep questions we ask.
So, QUESTIONS PLEASE. I will start:
- Keith, do you want the resulting system to become an OER (open education
resource) available worldwide? Why or why not?
~*~*~*~*~*
WANTED: An Apollo Program for Math
- No Related Post
Keith Devlin, Stanford University
The US ranks much worse than most of our economic competitors in the
mathematics performance of high school students.
We now have the knowledge to turn that around. We could raise the level of
mathematics performance across the board, within a single school generation,
so that we are number one in the world. All it would take is a one-time,
national investment of $100 million over a five-year period. That’s what it
would cost to build and put in place a system that could achieve that
change, with the existing school system and the existing teachers. Once
built, that system would be self-sustaining.
That sounds like a lot of money for an upfront investment. But thought of as
a national initiative, it’s peanuts. The payoff for the nation’s health and
future prosperity is far greater than the long term benefits we got from the
far greater investment in NASA’s Apollo Program to put a man on the Moon.
I don’t think it’s going to happen in this way, but not because people don’t
think it’s a good idea. Rather, it would probably require a combination of
nonprofit and for-profit funding that our system does not allow.
The same goal can, and surely will, be attained. But it will take a lot
longer.
I’ll tell you, briefly, what the approach is, how I am so sure it will work,
and where I got that cost figure. Everything I say is based on work that has
already been done.
First, let me tell you who I am.
I’m a mathematician at Stanford who directs a multidisciplinary think tank
called the H-STAR institute, that looks at issues involving human sciences
and new technologies, with a view to improving technology design and use,
including applications of technology in education at all levels. (I’m also
the Math Guy on National Public Radio.)
What I want to tell you about is connected with the H-STAR institute, but is
based on some work I’ve just completed as an individual, working with a
large software company in Silicon Valley.
We have spent the past four years looking to see if we can use the range of
today’s technologies to improve the dismal math performance level of the
nation’s high school students.
The slide in math performance among US children occurs during the age range
8 to 13. Essentially the middle-school years. That was the target group for
our study.
Many attempts have been made to improve US middle-school mathematics
education, but all have failed to achieve the desired results. I think the
reason is clear. They have all focused on improving basic math skills.
In contrast, I (and a great many of my colleagues) believe the emphasis
should be elsewhere. Mathematics is a way of thinking about problems and
issues in the world. Get the thinking right and the skills come largely for
free.
There are two reasons why the focus has been on skills. First, many people,
even those in positions of power and influence don’t understand what
mathematics is and how it works. All they see are the skills, and they
think, wrongly, that is what mathematics is about. (Given that for most
people, their last close encounter with mathematics was a skills-based
school math class, it is not hard to see how this misconception arises.)
The other reason is more substantial. For over two thousand years, the only
way to provide mathematics education to the masses was through the written
word. Textbooks. But in order to learn mathematical thinking from a
textbook, you have to approach it via the skills. That means you have to
master the skills first.
But as I already remarked, mathematics is not about acquiring basic skills
or learning formulas. It’s a way of thinking. It’s not about things you
know, it’s something you do. And the printed word is a terribly inefficient
way to learn how to do something.
The best way for an individual to learn how to do something is, as the Nike
slogan says, “Just do it!”
Until now, learning by doing was not a viable approach to mathematics
education. It was possible one-on-one, by an apprenticeship system, but not
on a broad scale. Now it can be done.
We now have the know-how to raise the mathematical performance of our
nation’s schoolchildren in the 8 to 13 age-range to the top of the world
rankings in a single school generation.
The method is simulation. That’s the way we train pilots to fly aircraft,
the way we train astronauts to fly the shuttle and to work in the Space
Station, the way we train surgeons, and the way the US Army trains soldiers
before they go anywhere near the battlefield.
And that’s the way we should train young people to think mathematically.
The technology to do that has been provided to us by the leisure and
entertainment industries. Basically, it’s videogame technology and Web 2.0
infrastructure.
No one has yet tried to do this on the scale that is required. Yes, there
are a lot of so-called math ed videogames out there. Lots of them are very
superficial, some are more thoughtfully designed. But they all focus
primarily on skills. They use the compelling nature of videogames as a
wrapper for conventional curriculum, to try to get kids to learn and
practice the basic skills. But as I’ve noted, mastery of skills does not
lead to mathematical thinking.
For over two thousand years, mastery of mathematical skills had to come
before developing the higher level thinking because we did not have
simulators. All we had was books. Now we know how to build simulators.
Based on the work I and my colleagues have done over the last four years, we
have a pretty good sense of what it would take to build such a simulator.
That’s where I get my figure of $100 million over five years. Building the
simulator in the first place would cost around $50 million. (That was the
cost of building World of Warcraft.) The remaining amount is what it would
cost to build the infrastructure to support and maintain the system for use
across the nation. Once in place, it could be self-sustaining through user
subscriptions.
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Has he posted the statement below somewhere public? I think it's a mistake to not address what happens to kids when they're younger.
I'll try to think of some questions...
Warmly,
Sue
From: droujk...@gmail.com
Date: Fri, 21 May 2010 07:04:15 -0400
Subject: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project
To: mathfuture@googlegroups.com
Hello,
Several Math 2.0 members want to invite Keith to our weekly series and talk to him live about a math program his think tank envisions. I think we could have a valuable conversation, especially about OERs, grassroots movements, and blended financing. I would like everybody who reads this to ask a question they would ask Keith, as an experimental pre-meeting activity. One value this network has is in constructive, on-topic, deep questions we ask.
So, QUESTIONS PLEASE. I will start:
- Keith, do you want the resulting system to become an OER (open education resource) available worldwide? Why or why not?
~*~*~*~*~*
WANTED: An Apollo Program for Math
No Related Post
Keith Devlin, Stanford University
The US ranks much worse than most of our economic competitors in the mathematics performance of high school students.
We now have the knowledge to turn that around. We could raise the level of mathematics performance across the board, within a single school generation, so that we are number one in the world. All it would take is a one-time, national investment of $100 million over a five-year
period. That’s what it would cost to build and put in place a system that could achieve that change, with the existing school system and the existing teachers. Once built, that system would be self-sustaining.
That sounds like a lot of money for an upfront investment. But thought of as a national initiative, it’s peanuts. The payoff for the nation’s health and future prosperity is far greater than the long term benefits we got from the far greater investment in NASA’s Apollo Program
to put a man on the Moon.
I don’t think it’s going to happen in this way, but not because people don’t think it’s a good idea. Rather, it would probably require a
combination of nonprofit and for-profit funding that our system does not allow.
The same goal can, and surely will, be attained. But it will take a lot longer.
I’ll tell you, briefly, what the approach is, how I am so sure it will work, and where I got that cost figure. Everything I say is based on work that has already been done.
First, let me tell you who I am.
I’m a mathematician at Stanford who directs a multidisciplinary think
tank called the H-STAR institute, that looks at issues involving human sciences and new technologies, with a view to improving technology design and use, including applications of technology in education at all
levels. (I’m also the Math Guy on National Public Radio.)
What I want to tell you about is connected with the H-STAR institute,
but is based on some work I’ve just completed as an individual, working
with a large software company in Silicon Valley.
We have spent the past four years looking to see if we can use the range of today’s technologies to improve the dismal math performance level of the nation’s high school students.
The slide in math performance among US children occurs during the age
range 8 to 13. Essentially the middle-school years. That was the target
group for our study.
Many attempts have been made to improve US middle-school mathematics education, but all have failed to achieve the desired results. I think the reason is clear. They have all focused on improving basic math skills.
In contrast, I (and a great many of my colleagues) believe the emphasis should be elsewhere. Mathematics is a way of thinking about problems and issues in the world. Get the thinking right and the skills come largely for free.
There are two reasons why the focus has been on skills. First, many people, even those in positions of power and influence don’t understand what mathematics is and how it works. All they see are the skills, and they think, wrongly, that is what mathematics is about. (Given that for most people, their last close encounter with mathematics was a skills-based school math class, it is not hard to see how this misconception arises.)
The other reason is more substantial. For over two thousand years, the only way to provide mathematics education to the masses was through the written word. Textbooks. But in order to learn mathematical thinking
from a textbook, you have to approach it via the skills. That means you
have to master the skills first.
But as I already remarked, mathematics is not about acquiring basic skills or learning formulas. It’s a way of thinking. It’s not about things you know, it’s something you do. And the printed word is a terribly inefficient way to learn how to do something.
The best way for an individual to learn how to do something is, as the Nike slogan says, “Just do it!”
Until now, learning by doing was not a viable approach to mathematics
education. It was possible one-on-one, by an apprenticeship system, but
not on a broad scale. Now it can be done.
We now have the know-how to raise the mathematical performance of our
nation’s schoolchildren in the 8 to 13 age-range to the top of the world rankings in a single school generation.
The method is simulation. That’s the way we train pilots to fly aircraft, the way we train astronauts to fly the shuttle and to work in the Space Station, the way we train surgeons, and the way the US Army trains soldiers before they go anywhere near the battlefield.
And that’s the way we should train young people to think mathematically.
The technology to do that has been provided to us by the leisure and entertainment industries. Basically, it’s videogame technology and Web 2.0 infrastructure.
No one has yet tried to do this on the scale that is required. Yes, there are a lot of so-called math ed videogames out there. Lots of them are very superficial, some are more thoughtfully designed. But they all focus primarily on skills. They use the compelling nature of videogames as a wrapper for conventional curriculum, to try to get kids to learn and practice the basic skills. But as I’ve noted, mastery of skills does
not lead to mathematical thinking.
For over two thousand years, mastery of mathematical skills had to come before developing the higher level thinking because we did not have
simulators. All we had was books. Now we know how to build simulators.
Based on the work I and my colleagues have done over the last four years, we have a pretty good sense of what it would take to build such a
simulator. That’s where I get my figure of $100 million over five years. Building the simulator in the first place would cost around $50 million. (That was the cost of building World of Warcraft.) The remaining amount is what it would cost to build the infrastructure to support and maintain the system for use across the nation. Once in place, it could be self-sustaining through user subscriptions.
-- You received this message because you are subscribed to the Google Groups "MathFuture" group.
To post to this group, send email to mathfuture@googlegroups.com.
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> Several Math 2.0 members want to invite Keith to our weekly series and talk
> to him live about a math program his think tank envisions. I think we could
> have a valuable conversation, especially about OERs, grassroots movements,
> and blended financing. I would like everybody who reads this to ask a
> question they would ask Keith, as an experimental pre-meeting activity. One
> value this network has is in constructive, on-topic, deep questions we ask.
> So, QUESTIONS PLEASE. I will start:
> - Keith, do you want the resulting system to become an OER (open education
> resource) available worldwide? Why or why not?
> ~*~*~*~*~*
> WANTED: An Apollo Program for Math
> - No Related Post
> Keith Devlin, Stanford University
> The US ranks much worse than most of our economic competitors in the
> mathematics performance of high school students.
> We now have the knowledge to turn that around. We could raise the level of
> mathematics performance across the board, within a single school generation,
> so that we are number one in the world. All it would take is a one-time,
> national investment of $100 million over a five-year period. That’s what it
> would cost to build and put in place a system that could achieve that
> change, with the existing school system and the existing teachers. Once
> built, that system would be self-sustaining.
> That sounds like a lot of money for an upfront investment. But thought of
> as a national initiative, it’s peanuts. The payoff for the nation’s health
> and future prosperity is far greater than the long term benefits we got from
> the far greater investment in NASA’s Apollo Program to put a man on the
> Moon.
> I don’t think it’s going to happen in this way, but not because people
> don’t think it’s a good idea. Rather, it would probably require a
> combination of nonprofit and for-profit funding that our system does not
> allow.
> The same goal can, and surely will, be attained. But it will take a lot
> longer.
> I’ll tell you, briefly, what the approach is, how I am so sure it will
> work, and where I got that cost figure. Everything I say is based on work
> that has already been done.
> First, let me tell you who I am.
> I’m a mathematician at Stanford who directs a multidisciplinary think tank
> called the H-STAR institute, that looks at issues involving human sciences
> and new technologies, with a view to improving technology design and use,
> including applications of technology in education at all levels. (I’m also
> the Math Guy on National Public Radio.)
> What I want to tell you about is connected with the H-STAR institute, but
> is based on some work I’ve just completed as an individual, working with a
> large software company in Silicon Valley.
> We have spent the past four years looking to see if we can use the range of
> today’s technologies to improve the dismal math performance level of the
> nation’s high school students.
> The slide in math performance among US children occurs during the age range
> 8 to 13. Essentially the middle-school years. That was the target group for
> our study.
> Many attempts have been made to improve US middle-school mathematics
> education, but all have failed to achieve the desired results. I think the
> reason is clear. They have all focused on improving basic math skills.
> In contrast, I (and a great many of my colleagues) believe the emphasis
> should be elsewhere. Mathematics is a way of thinking about problems and
> issues in the world. Get the thinking right and the skills come largely for
> free.
> There are two reasons why the focus has been on skills. First, many people,
> even those in positions of power and influence don’t understand what
> mathematics is and how it works. All they see are the skills, and they
> think, wrongly, that is what mathematics is about. (Given that for most
> people, their last close encounter with mathematics was a skills-based
> school math class, it is not hard to see how this misconception arises.)
> The other reason is more substantial. For over two thousand years, the only
> way to provide mathematics education to the masses was through the written
> word. Textbooks. But in order to learn mathematical thinking from a
> textbook, you have to approach it via the skills. That means you have to
> master the skills first.
> But as I already remarked, mathematics is not about acquiring basic skills
> or learning formulas. It’s a way of thinking. It’s not about things you
> know, it’s something you do. And the printed word is a terribly inefficient
> way to learn how to do something.
> The best way for an individual to learn how to do something is, as the Nike
> slogan says, “Just do it!”
> Until now, learning by doing was not a viable approach to mathematics
> education. It was possible one-on-one, by an apprenticeship system, but not
> on a broad scale. Now it can be done.
> We now have the know-how to raise the mathematical performance of our
> nation’s schoolchildren in the 8 to 13 age-range to the top of the world
> rankings in a single school generation.
> The method is simulation. That’s the way we train pilots to fly aircraft,
> the way we train astronauts to fly the shuttle and to work in the Space
> Station, the way we train surgeons, and the way the US Army trains soldiers
> before they go anywhere near the battlefield.
> And that’s the way we should train young people to think mathematically.
> The technology to do that has been provided to us by the leisure and
> entertainment industries. Basically, it’s videogame technology and Web 2.0
> infrastructure.
> No one has yet tried to do this on the scale that is required. Yes, there
> are a lot of so-called math ed videogames out there. Lots of them are very
> superficial, some are more thoughtfully designed. But they all focus
> primarily on skills. They use the compelling nature of videogames as a
> wrapper for conventional curriculum, to try to get kids to learn and
> practice the basic skills. But as I’ve noted, mastery of skills does not
> lead to mathematical thinking.
> For over two thousand years, mastery of mathematical skills had to come
> before developing the higher level thinking because we did not have
> simulators. All we had was books. Now we know how to build simulators.
> Based on the work I and my colleagues have done over the last four years,
> we have a pretty good sense of what it would take to build such a simulator.
> That’s where I get my figure of $100 million over five years. Building the
> simulator in the first place would cost around $50 million. (That was the
> cost of building World of Warcraft.) The remaining amount is what it would
> cost to build the infrastructure to support and maintain the system for use
> across the nation. Once in place, it could be self-sustaining through user
> subscriptions.
> --
> You received this message because you are subscribed to the Google Groups
> "MathFuture" group.
> To post to this group, send email to mathfuture@googlegroups.com.
> To unsubscribe from this group, send email to
> mathfuture+unsubscribe@googlegroups.com<mathfuture%2Bunsubscribe@googlegrou ps.com>
> .
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> http://groups.google.com/group/mathfuture?hl=en.
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More recently (this Thursday), Jerry Becker posted it on his MathEdNews:
http://mathforum.org/kb/forum.jspa?forumID=323 There are no comments yet,
but people usually send comments directly to Jerry because of the forum
atmosphere, and because he distributes this as an email newsletter. He
compiles the comments sometimes, but rarely in a day or two after a posting.
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Here are some of my questions. It may sound like I oppose this plan but I'm
really just playing devil's advocate. I am extremely interested in this
idea. It reminds me of some of the work that has been done in virtual
worlds. I think many of us had hoped Second Life and, later, Reaction
Grid could work as a math simulator.
1. What would a math simulator look like? Is there a unifying story or plot
or will there be a system of unrelated challenges?
2.
> The method is simulation. That’s the way we train pilots to fly aircraft,
> the way we train astronauts to fly the shuttle and to work in the Space
> Station, the way we train surgeons, and the way the US Army trains soldiers
> before they go anywhere near the battlefield. And that’s the way we should
> train young people to think mathematically.
In these examples, simulation is being used by a small group of highly
capable people; people with the necessary prerequisite skillset. A math
simulator would have to accommodate a wide spectrum of learning styles and
preferences. How would the simulator prepare a diverse group of learners?
3.
> Mathematics is a way of thinking about problems and issues in the world.
> Get the thinking right and the skills come largely for free.
I like the idea of a simulator in theory and I do agree that the goal is
mathematical thinking. However, in my experience with
students, skills really haven't come for free no matter how well problem
solving and other applications have been presented. How will this project
balance mathematical thinking with skill building?
4. How will students' progress be assessed? How will we know this is
working? Will state tests and standards need to be modified if the
simulator replaces current math curricula?
5. Would the simulator follow the current scope and sequence of math topics
or will that also be revised?
6. I would think there would be significant opposition from textbook
publishers and other groups. How will this be handled?
On Fri, May 21, 2010 at 9:29 AM, Maria Droujkova <droujk...@gmail.com>wrote:
> More recently (this Thursday), Jerry Becker posted it on his MathEdNews:
> http://mathforum.org/kb/forum.jspa?forumID=323 There are no comments yet,
> but people usually send comments directly to Jerry because of the forum
> atmosphere, and because he distributes this as an email newsletter. He
> compiles the comments sometimes, but rarely in a day or two after a posting.
> --
> You received this message because you are subscribed to the Google Groups
> "MathFuture" group.
> To post to this group, send email to mathfuture@googlegroups.com.
> To unsubscribe from this group, send email to
> mathfuture+unsubscribe@googlegroups.com<mathfuture%2Bunsubscribe@googlegrou ps.com>
> .
> For more options, visit this group at
> http://groups.google.com/group/mathfuture?hl=en.
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> More recently (this Thursday), Jerry Becker posted it on his MathEdNews: http://mathforum.org/kb/forum.jspa?forumID=323 There are no comments yet, but people usually send comments directly to Jerry because of the forum atmosphere, and because he distributes this as an email newsletter. He compiles the comments sometimes, but rarely in a day or two after a posting.
> -- > You received this message because you are subscribed to the Google Groups "MathFuture" group.
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Keith builds his argument on the fact that pilots and surgeons are being
trained on simulators. All of them pass a highly competitive and exausting
set of tests before being let in a simulator. In the very least, Keith's
simulator has to have an adaptation facility to accommodate every child.
And, of course, there is a question of whether they'll emerge out of there
with the sufficient proficiency as required for further educational choices.
Will their distinct inclinations and plans for the future will be accounted
for?
What age groups are envisaged to be using the facility? Assuming this is
done up to the middle school, is there any assurance that the kids will
flock to the high school math classes and meet success?
> More recently (this Thursday), Jerry Becker posted it on his MathEdNews:
> http://mathforum.org/kb/forum.jspa?forumID=323 There are no comments yet,
> but people usually send comments directly to Jerry because of the forum
> atmosphere, and because he distributes this as an email newsletter. He
> compiles the comments sometimes, but rarely in a day or two after a posting.
> --
> You received this message because you are subscribed to the Google Groups
> "MathFuture" group.
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> To unsubscribe from this group, send email to
> mathfuture+unsubscribe@googlegroups.com.
> For more options, visit this group at
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> --
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And a question: Why do we need one centralized Platform? As opposed to using
web as a platform, with all the wealth of stuff there, including giants like
Warcraft and Eve, and all the way to little Scratch applets a kid can write
in an afternoon...
On Fri, May 21, 2010 at 7:04 AM, Maria Droujkova <droujk...@gmail.com>wrote:
> Hello,
> Several Math 2.0 members want to invite Keith to our weekly series and talk
> to him live about a math program his think tank envisions. I think we could
> have a valuable conversation, especially about OERs, grassroots movements,
> and blended financing. I would like everybody who reads this to ask a
> question they would ask Keith, as an experimental pre-meeting activity. One
> value this network has is in constructive, on-topic, deep questions we ask.
> So, QUESTIONS PLEASE.
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> Here are some of my questions. It may sound like I oppose this plan but I'm really just playing devil's advocate
These are good, tough to answer questions. I wonder if he has as yet thought more deeply about the details. Some of the opposition forces are already starting to gather in the wings pilling up their ammo...
-Ihor
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On May 21, 2010, at 3:12 PM, Maria Droujkova wrote:
> And a question: Why do we need one centralized Platform? As opposed to using web as a platform, with all the wealth of stuff there, including giants like Warcraft and Eve, and all the way to little Scratch applets a kid can write in an afternoon...
I don't think he's looking for one centralized platform, but rather a place where folks want to go to learn stuff in an interesting way and doing math is a big part of it - like Google is to search... but then they are trying to become one centralized platform... a little like what Apple is turning into. The math 2.0 simulator does not have to rule the world, just become an important object in it.
-Ihor
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On Fri, May 21, 2010 at 4:00 PM, Ihor Charischak <iho...@me.com> wrote:
> On May 21, 2010, at 3:12 PM, Maria Droujkova wrote:
> > And a question: Why do we need one centralized Platform? As opposed to
> using web as a platform, with all the wealth of stuff there, including
> giants like Warcraft and Eve, and all the way to little Scratch applets a
> kid can write in an afternoon...
> I don't think he's looking for one centralized platform, but rather a place
> where folks want to go to learn stuff in an interesting way and doing math
> is a big part of it - like Google is to search... but then they are trying
> to become one centralized platform... a little like what Apple is turning
> into. The math 2.0 simulator does not have to rule the world, just become
> an important object in it.
> -Ihor
Ahhh, an adaptive learning math engine to run on the web?
There's a lot of development going on, too: Knewton, netTrekker.
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My "question" is one that I would like to ask Keith before the interview:
Give us an update on any activities that your center has done in moving toward this simulator vision.
Without knowing that answer its hard for me to come up with questions that are appropriate to ask.
He may not have done any serious thinking beyond what he has written. He may be more interested to learn from us about making something like this happen since we have more experience with the communities that would sign on to his project.
-Ihor
On May 21, 2010, at 3:12 PM, Maria Droujkova wrote:
> And a question: Why do we need one centralized Platform? As opposed to using web as a platform, with all the wealth of stuff there, including giants like Warcraft and Eve, and all the way to little Scratch applets a kid can write in an afternoon...
> On Fri, May 21, 2010 at 7:04 AM, Maria Droujkova <droujk...@gmail.com> wrote:
> Hello,
> Several Math 2.0 members want to invite Keith to our weekly series and talk to him live about a math program his think tank envisions. I think we could have a valuable conversation, especially about OERs, grassroots movements, and blended financing. I would like everybody who reads this to ask a question they would ask Keith, as an experimental pre-meeting activity. One value this network has is in constructive, on-topic, deep questions we ask.
> So, QUESTIONS PLEASE.
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> Some of the opposition forces are already starting to gather in the wings
> pilling up their ammo...
Ihor,
I hope you don't think* I* am in opposition (need a winky/smiley face after
a statement like that :)) I just think that anyone who wants the public or
government to fund a $100 million project should anticipate a few
challenging questions. The questions I asked were things that I had thought
about in relation to my own projects. I spent over a year developing math
simulations in Second Life for middle school students back in 2007. A lot of
educators were really excited about the possibilities but three years have
passed and nothing much came of it. I know Marc Prensky was developing an
algebra game whose tagline was "play the game, pass the course". That was at
least 5 years ago and the project has stalled indefinitely. There are a lot
of great ideas that just never come to fruition.
I fully support the idea of a math simulator. In fact, I would even love to
work on the project in some capacity. I want Keith Devlin to be a guest so
we can all explore this idea more fully. I hope he is open to such a
conversation. I'm not optimistic that he will be but I'm anxious to
be proved wrong.
Cheers,
Colleen
On Fri, May 21, 2010 at 4:15 PM, Maria Droujkova <droujk...@gmail.com>wrote:
> On Fri, May 21, 2010 at 4:00 PM, Ihor Charischak <iho...@me.com> wrote:
>> On May 21, 2010, at 3:12 PM, Maria Droujkova wrote:
>> > And a question: Why do we need one centralized Platform? As opposed to
>> using web as a platform, with all the wealth of stuff there, including
>> giants like Warcraft and Eve, and all the way to little Scratch applets a
>> kid can write in an afternoon...
>> I don't think he's looking for one centralized platform, but rather a
>> place where folks want to go to learn stuff in an interesting way and doing
>> math is a big part of it - like Google is to search... but then they are
>> trying to become one centralized platform... a little like what Apple is
>> turning into. The math 2.0 simulator does not have to rule the world, just
>> become an important object in it.
>> -Ihor
> Ahhh, an adaptive learning math engine to run on the web?
> There's a lot of development going on, too: Knewton, netTrekker.
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Bryce, in comments, calls Keith's idea "World of Mathcraft" and is concerned
about aiming for extrinsic tools like progress tracking and achievements
(the bane of World of Warcraft of late, alas).
Curiously, there are very few mentions of H-STAR in the blogs, overall.
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> I hope you don't think I am in opposition (need a winky/smiley face after a statement like that :)) I just think that anyone who wants the public or government to fund a $100 million project should anticipate a few challenging questions. The questions I asked were things that I had thought about in relation to my own projects. I spent over a year developing math simulations in Second Life for middle school students back in 2007. A lot of educators were really excited about the possibilities but three years have passed and nothing much came of it. I know Marc Prensky was developing an algebra game whose tagline was "play the game, pass the course". That was at least 5 years ago and the project has stalled indefinitely. There are a lot of great ideas that just never come to fruition.
No, not at all. I agree with needing to ask tough questions. I just hope he is up to tackling them.
> I fully support the idea of a math simulator. In fact, I would even love to work on the project in some capacity. I want Keith Devlin to be a guest so we can all explore this idea more fully. I hope he is open to such a conversation. I'm not optimistic that he will be but I'm anxious to be proved wrong.
Yes, I'm a bit skeptical myself. He is a good guy and gave an excellent speech at the 2004 NCTM annual
What I think is needed is a team effort something along the lines of what Sue VanHattum is doing in writing her book. Start with a framework for what is needed and then get key people to contribute to it and come away with a prototype. Since software doesn't come cheap, we need a person like keith who has or could raise the resources need to make it happen. I'm starting to dream again...
> On Fri, May 21, 2010 at 4:15 PM, Maria Droujkova <droujk...@gmail.com> wrote:
> On Fri, May 21, 2010 at 4:00 PM, Ihor Charischak <iho...@me.com> wrote:
> On May 21, 2010, at 3:12 PM, Maria Droujkova wrote:
> > And a question: Why do we need one centralized Platform? As opposed to using web as a platform, with all the wealth of stuff there, including giants like Warcraft and Eve, and all the way to little Scratch applets a kid can write in an afternoon...
> I don't think he's looking for one centralized platform, but rather a place where folks want to go to learn stuff in an interesting way and doing math is a big part of it - like Google is to search... but then they are trying to become one centralized platform... a little like what Apple is turning into. The math 2.0 simulator does not have to rule the world, just become an important object in it.
> -Ihor
> Ahhh, an adaptive learning math engine to run on the web?
> There's a lot of development going on, too: Knewton, netTrekker.
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> Bryce, in comments, calls Keith's idea "World of Mathcraft" and is concerned about aiming for extrinsic tools like progress tracking and achievements (the bane of World of Warcraft of late, alas).
Here's Bryce's actual quote:
The other route to making rewards immediate is to make them mostly artificial. I read about Keith Devlin (H-STAR, Stanford), who wants to create a World of Mathcraft game (an MMORPG that teaches mathematics principles in a natural, immersive way). I don't know if such an approach would be effective, but I do worry that it's abandoning the ideal that students should be interested in the material for its own sake, rather than for external motivators.
If its strictly external motivation then its not worth going there. There's plenty of that out there already. Intrinsic motivation is the key and I think Seymour Papert, Alan Kay etc. have helped us see how that is possible.
-Ihor
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(i) has he looked at using existing game engines? (possibly much more economical - see below)
(ii) are there any articles or demos / proof of concepts that can be shared
(iii) i wonder how well can math be mapped into game / simulations?
here, for example, is a project i was involved in, which took the first person shooter, Unreal Tournament, and turned it into a simulation for learning sustainability)
we often talked at that uni about doing something else for maths learning - eg a CSI scene where you reconstruct a bullet trajectory - seeing the maths etc
as a school teacher, i experimented a little these ideas
-----Original Message-----
From: mathfuture@googlegroups.com on behalf of Maria Droujkova
Sent: Fri 5/21/2010 9:04 PM
To: mathfuture@googlegroups.com
Subject: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project
Hello,
Several Math 2.0 members want to invite Keith to our weekly series and talk
to him live about a math program his think tank envisions. I think we could
have a valuable conversation, especially about OERs, grassroots movements,
and blended financing. I would like everybody who reads this to ask a
question they would ask Keith, as an experimental pre-meeting activity. One
value this network has is in constructive, on-topic, deep questions we ask.
So, QUESTIONS PLEASE. I will start:
- Keith, do you want the resulting system to become an OER (open education
resource) available worldwide? Why or why not?
~*~*~*~*~*
WANTED: An Apollo Program for Math
- No Related Post
Keith Devlin, Stanford University
The US ranks much worse than most of our economic competitors in the
mathematics performance of high school students.
We now have the knowledge to turn that around. We could raise the level of
mathematics performance across the board, within a single school generation,
so that we are number one in the world. All it would take is a one-time,
national investment of $100 million over a five-year period. That's what it
would cost to build and put in place a system that could achieve that
change, with the existing school system and the existing teachers. Once
built, that system would be self-sustaining.
That sounds like a lot of money for an upfront investment. But thought of as
a national initiative, it's peanuts. The payoff for the nation's health and
future prosperity is far greater than the long term benefits we got from the
far greater investment in NASA's Apollo Program to put a man on the Moon.
I don't think it's going to happen in this way, but not because people don't
think it's a good idea. Rather, it would probably require a combination of
nonprofit and for-profit funding that our system does not allow.
The same goal can, and surely will, be attained. But it will take a lot
longer.
I'll tell you, briefly, what the approach is, how I am so sure it will work,
and where I got that cost figure. Everything I say is based on work that has
already been done.
First, let me tell you who I am.
I'm a mathematician at Stanford who directs a multidisciplinary think tank
called the H-STAR institute, that looks at issues involving human sciences
and new technologies, with a view to improving technology design and use,
including applications of technology in education at all levels. (I'm also
the Math Guy on National Public Radio.)
What I want to tell you about is connected with the H-STAR institute, but is
based on some work I've just completed as an individual, working with a
large software company in Silicon Valley.
We have spent the past four years looking to see if we can use the range of
today's technologies to improve the dismal math performance level of the
nation's high school students.
The slide in math performance among US children occurs during the age range
8 to 13. Essentially the middle-school years. That was the target group for
our study.
Many attempts have been made to improve US middle-school mathematics
education, but all have failed to achieve the desired results. I think the
reason is clear. They have all focused on improving basic math skills.
In contrast, I (and a great many of my colleagues) believe the emphasis
should be elsewhere. Mathematics is a way of thinking about problems and
issues in the world. Get the thinking right and the skills come largely for
free.
There are two reasons why the focus has been on skills. First, many people,
even those in positions of power and influence don't understand what
mathematics is and how it works. All they see are the skills, and they
think, wrongly, that is what mathematics is about. (Given that for most
people, their last close encounter with mathematics was a skills-based
school math class, it is not hard to see how this misconception arises.)
The other reason is more substantial. For over two thousand years, the only
way to provide mathematics education to the masses was through the written
word. Textbooks. But in order to learn mathematical thinking from a
textbook, you have to approach it via the skills. That means you have to
master the skills first.
But as I already remarked, mathematics is not about acquiring basic skills
or learning formulas. It's a way of thinking. It's not about things you
know, it's something you do. And the printed word is a terribly inefficient
way to learn how to do something.
The best way for an individual to learn how to do something is, as the Nike
slogan says, "Just do it!"
Until now, learning by doing was not a viable approach to mathematics
education. It was possible one-on-one, by an apprenticeship system, but not
on a broad scale. Now it can be done.
We now have the know-how to raise the mathematical performance of our
nation's schoolchildren in the 8 to 13 age-range to the top of the world
rankings in a single school generation.
The method is simulation. That's the way we train pilots to fly aircraft,
the way we train astronauts to fly the shuttle and to work in the Space
Station, the way we train surgeons, and the way the US Army trains soldiers
before they go anywhere near the battlefield.
And that's the way we should train young people to think mathematically.
The technology to do that has been provided to us by the leisure and
entertainment industries. Basically, it's videogame technology and Web 2.0
infrastructure.
No one has yet tried to do this on the scale that is required. Yes, there
are a lot of so-called math ed videogames out there. Lots of them are very
superficial, some are more thoughtfully designed. But they all focus
primarily on skills. They use the compelling nature of videogames as a
wrapper for conventional curriculum, to try to get kids to learn and
practice the basic skills. But as I've noted, mastery of skills does not
lead to mathematical thinking.
For over two thousand years, mastery of mathematical skills had to come
before developing the higher level thinking because we did not have
simulators. All we had was books. Now we know how to build simulators.
Based on the work I and my colleagues have done over the last four years, we
have a pretty good sense of what it would take to build such a simulator.
That's where I get my figure of $100 million over five years. Building the
simulator in the first place would cost around $50 million. (That was the
cost of building World of Warcraft.) The remaining amount is what it would
cost to build the infrastructure to support and maintain the system for use
across the nation. Once in place, it could be self-sustaining through user
subscriptions.
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Not to derail the conversation, but perhaps diverge momentarily, I
would like to offer the following from George Siemen's Twitter feed:
http://bit.ly/avvP7A /via @gsiemens
This Twitter comment led to a blog post to an article to a
reflection,....
I think there is research to support our investing public funds in
software development if the resulting application is opensource and
serves to advance our understanding of the world we live in.
I have grave reservations about licensed, restricted or copyright
code in the same way I find licensing knowledge morally problematic.
Collaborate on the development of an application because it helps you
to make sense of the world. Share it openly. Learn and teach from and
with your students. Place value in the process not the product and
leave with more questions than you came with.
Humbly submitted,
Tom
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They have other tools and articles. I think some of the methods in the
article you linked aren't in this "periodic table" though. I just added
Flare, the open-source software used to make several illustrations in the
article, to the Prezi I am (slowly) building about types of Math 2.0:
http://prezi.com/xoiiuj6rhs7p/
If anyone wants to work on this Prezi too, please let me know and I will add
you.
> Not to derail the conversation, but perhaps diverge momentarily, I would
> like to offer the following from George Siemen's Twitter feed:
> http://bit.ly/avvP7A /via @gsiemens
> This Twitter comment led to a blog post to an article to a reflection,....
> I think there is research to support our investing public funds in software
> development if the resulting application is opensource and serves to advance
> our understanding of the world we live in.
> I have grave reservations about licensed, restricted or copyright code in
> the same way I find licensing knowledge morally problematic.
> Collaborate on the development of an application because it helps you to
> make sense of the world. Share it openly. Learn and teach from and with your
> students. Place value in the process not the product and leave with more
> questions than you came with.
> Humbly submitted,
> Tom
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> They have other tools and articles. I think some of the methods in the
> article you linked aren't in this "periodic table" though. I just added
> Flare, the open-source software used to make several illustrations in the
> article, to the Prezi I am (slowly) building about types of Math 2.0:
> http://prezi.com/xoiiuj6rhs7p/
> If anyone wants to work on this Prezi too, please let me know and I will add you.
> On Fri, May 21, 2010 at 11:00 PM, Tomat...@gmail.com <tomat...@gmail.com>wrote:
>> Not to derail the conversation, but perhaps diverge momentarily, I would
>> like to offer the following from George Siemen's Twitter feed:
>> http://bit.ly/avvP7A /via @gsiemens
>> This Twitter comment led to a blog post to an article to a reflection,....
>> I think there is research to support our investing public funds in software
>> development if the resulting application is opensource and serves to advance
>> our understanding of the world we live in.
>> I have grave reservations about licensed, restricted or copyright code in
>> the same way I find licensing knowledge morally problematic.
>> Collaborate on the development of an application because it helps you to
>> make sense of the world. Share it openly. Learn and teach from and with your
>> students. Place value in the process not the product and leave with more
>> questions than you came with.
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That's an amazing kiddie class waiting to happen, Jon! Thanks for the
article. Is anyone here involved in Planet Math (a reference given there)?
http://planetmath.org/ Or knows anyone who's involved?
>> They have other tools and articles. I think some of the methods in the
>> article you linked aren't in this "periodic table" though. I just added
>> Flare, the open-source software used to make several illustrations in the
>> article, to the Prezi I am (slowly) building about types of Math 2.0:
>> http://prezi.com/xoiiuj6rhs7p/
>> If anyone wants to work on this Prezi too, please let me know and I will
>> add you.
>> On Fri, May 21, 2010 at 11:00 PM, Tomat...@gmail.com <tomat...@gmail.com
>> >wrote:
>> Not to derail the conversation, but perhaps diverge momentarily, I would
>>> like to offer the following from George Siemen's Twitter feed:
>>> http://bit.ly/avvP7A /via @gsiemens
>>> This Twitter comment led to a blog post to an article to a
>>> reflection,....
>>> I think there is research to support our investing public funds in
>>> software
>>> development if the resulting application is opensource and serves to
>>> advance
>>> our understanding of the world we live in.
>>> I have grave reservations about licensed, restricted or copyright code in
>>> the same way I find licensing knowledge morally problematic.
>>> Collaborate on the development of an application because it helps you to
>>> make sense of the world. Share it openly. Learn and teach from and with
>>> your
>>> students. Place value in the process not the product and leave with more
>>> questions than you came with.
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i can agree with the some of the sentiment, of being a colearner with students, sharing and remixing knowledge across sites, caring about process etc etc .... once one has something cool to work with
yet also sounds like a mantra for a guild of teachers ... not for effective development of rich software environments - as much as i am passionate that these groups and functions should overlap - my job is both - i've seen nothing that says that open source approaches necessarily do it better - certainly the open source efforts on OLPC, for all of its commendable effort, is hardly a poster child for the idea
i like teaching with Scratch, Etoys, Gamemaker, Alice ...have taught kids, have learnt from them, have taught teachers etc etc ... i'm currently using and learning various other software tools and languages etc
but some focussed core - maybe with a small number of guru developers who have rich conceptual ideas - has to develop a platform in the first place (look at etoys, geogebra, scratch, gamemaker, and game modding)
doesn't really bother me if the effort or the result is commercial or open source or somewhere between - or whether or not i can get at the ultimate source code ... as long as there are enough interesting tools and ways to recombine the objects and ideas
for example, gamemaker can do rich mathematical modelling, but is not open source
nor, strictly speaking, is scratch .. even though i can see the source code in the latter case
i've also seen uni students make rich 3D games - and run classes for year 9 students - by utilising the fact that some commercial game engines provide educational licences for game modding ... which is not yet feasible from purely open source engines, as far i can see
and contra the xkcd cartoon- and educational support for the open source ideals - there is also truth is this pragmatic view: http://xkcd.com/664/
and lest facebook seem a consequence of not holding firm to open source - a dubious proposition - google, which we presumably would see as less evil, is also in court for privacy violations at present .. .not so simple that adherence to open source must deliver better outcomes - not that i mind it; but it does not guarantee anything; i think its better to tolerate a mixed economy of ideas and approaches
if Bill Gate's anti malarial efforts came to a town near you, would you resist because there is evil M$ money behind the beneficence?
On Fri, May 21, 2010 at 11:00 PM, Tomat...@gmail.com <tomat...@gmail.com>wrote:
> Not to derail the conversation, but perhaps diverge momentarily, I would
> like to offer the following from George Siemen's Twitter feed:
> http://bit.ly/avvP7A /via @gsiemens
> This Twitter comment led to a blog post to an article to a reflection,....
> I think there is research to support our investing public funds in software
> development if the resulting application is opensource and serves to advance
> our understanding of the world we live in.
> I have grave reservations about licensed, restricted or copyright code in
> the same way I find licensing knowledge morally problematic.
> Collaborate on the development of an application because it helps you to
> make sense of the world. Share it openly. Learn and teach from and with your
> students. Place value in the process not the product and leave with more
> questions than you came with.
> Humbly submitted,
> Tom
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Hi, Colleen -- Do you still have any math activities for students in Second Life? Are you still active in Second Life? Let us know. Thanks! -- Fred Feldon (SL: ffeldon Mint)
Fred Feldon
Department Chair, Mathematics
Coastline Community College
(714) 546-7600 x11336; Fax (714) 241-6287
ffel...@coastline.edu
________________________________
From: mathfuture@googlegroups.com on behalf of Colleen King
Sent: Fri 5/21/2010 4:57 PM
To: mathfuture@googlegroups.com
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project
Ihor,
I hope you don't think I am in opposition (need a winky/smiley face after a statement like that :)) I just think that anyone who wants the public or government to fund a $100 million project should anticipate a few challenging questions. The questions I asked were things that I had thought about in relation to my own projects. I spent over a year developing math simulations in Second Life for middle school students back in 2007. A lot of educators were really excited about the possibilities but three years have passed and nothing much came of it. I know Marc Prensky was developing an algebra game whose tagline was "play the game, pass the course". That was at least 5 years ago and the project has stalled indefinitely. There are a lot of great ideas that just never come to fruition.
I fully support the idea of a math simulator. In fact, I would even love to work on the project in some capacity. I want Keith Devlin to be a guest so we can all explore this idea more fully. I hope he is open to such a conversation. I'm not optimistic that he will be but I'm anxious to be proved wrong.
Cheers,
Colleen
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Unfortunately, I left Second Life about two years ago. I felt there wasn't
enough interest in my work to justify all the time I was spending
in-world. Apart from Peggy Sheehy's Ramapo Island, Global Kids, and few
other educational initiatives, learning in Second Life never materialized
for middle school students. I haven't really followed Second Life very
closely since then. I know some graphing and data visualization tools were
made. I guess Scratch has been ported to SL as well. Have there been other
developments in the area of math instruction?
I had become interested in the idea of SL as a learning environment in 2006
and spent all of 2007 developing some ideas. I had taken the concept of
Seymour Papert's logo turtle and created a three dimensional version I
called the logo bee. Students could write simple programs that the bee would
then execute. The result would be these amazing 3D structures. You could
program towers and bridges made of various prisms and pyramids. And there
would be the thrill of watching the bee bring the programs to life. I also
built a logo operated robot. This tool was used more for rate, time,
distance, and graphing activities. Later I started building real-life math
simulations. The idea was to recreate everyday math experiences.
I think people saw the potential of these ideas but without any students to
actually use the tools, it became pointless. I went back to creating
web-based math activities and focused on projects that had more
immediate (and, therefore, more satisfying) results.
On Mon, May 24, 2010 at 7:00 PM, Feldon, Fred <ffel...@coastline.edu> wrote:
> Hi, Colleen -- Do you still have any math activities for students in
> Second Life? Are you still active in Second Life? Let us know. Thanks! --
> Fred Feldon (SL: ffeldon Mint)
> Fred Feldon
> Department Chair, Mathematics
> Coastline Community College
> (714) 546-7600 x11336; Fax (714) 241-6287
> ffel...@coastline.edu
> ________________________________
> From: mathfuture@googlegroups.com on behalf of Colleen King
> Sent: Fri 5/21/2010 4:57 PM
> To: mathfuture@googlegroups.com
> Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak
> about his project
> Ihor,
> I hope you don't think I am in opposition (need a winky/smiley face after a
> statement like that :)) I just think that anyone who wants the public or
> government to fund a $100 million project should anticipate a few
> challenging questions. The questions I asked were things that I had thought
> about in relation to my own projects. I spent over a year developing math
> simulations in Second Life for middle school students back in 2007. A lot of
> educators were really excited about the possibilities but three years have
> passed and nothing much came of it. I know Marc Prensky was developing an
> algebra game whose tagline was "play the game, pass the course". That was at
> least 5 years ago and the project has stalled indefinitely. There are a lot
> of great ideas that just never come to fruition.
> I fully support the idea of a math simulator. In fact, I would even love to
> work on the project in some capacity. I want Keith Devlin to be a guest so
> we can all explore this idea more fully. I hope he is open to such a
> conversation. I'm not optimistic that he will be but I'm anxious to be
> proved wrong.
> Cheers,
> Colleen
> --
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> To post to this group, send email to mathfuture@googlegroups.com.
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