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Maria Droujkova  
View profile  
 More options May 21 2010, 7:04 am
From: Maria Droujkova <droujk...@gmail.com>
Date: Fri, 21 May 2010 07:04:15 -0400
Local: Fri, May 21 2010 7:04 am
Subject: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Hello,

Several Math 2.0 members want to invite Keith to our weekly series and talk
to him live about a math program his think tank envisions. I think we could
have a valuable conversation, especially about OERs, grassroots movements,
and blended financing. I would like everybody who reads this to ask a
question they would ask Keith, as an experimental pre-meeting activity. One
value this network has is in constructive, on-topic, deep questions we ask.

So, QUESTIONS PLEASE. I will start:

- Keith, do you want the resulting system to become an OER (open education
resource) available worldwide? Why or why not?

~*~*~*~*~*
WANTED: An Apollo Program for Math

   - No Related Post

  Keith Devlin, Stanford University

The US ranks much worse than most of our economic competitors in the
mathematics performance of high school students.

We now have the knowledge to turn that around. We could raise the level of
mathematics performance across the board, within a single school generation,
so that we are number one in the world. All it would take is a one-time,
national investment of $100 million over a five-year period. That’s what it
would cost to build and put in place a system that could achieve that
change, with the existing school system and the existing teachers. Once
built, that system would be self-sustaining.

That sounds like a lot of money for an upfront investment. But thought of as
a national initiative, it’s peanuts. The payoff for the nation’s health and
future prosperity is far greater than the long term benefits we got from the
far greater investment in NASA’s Apollo Program to put a man on the Moon.

I don’t think it’s going to happen in this way, but not because people don’t
think it’s a good idea. Rather, it would probably require a combination of
nonprofit and for-profit funding that our system does not allow.

The same goal can, and surely will, be attained. But it will take a lot
longer.
I’ll tell you, briefly, what the approach is, how I am so sure it will work,
and where I got that cost figure. Everything I say is based on work that has
already been done.

First, let me tell you who I am.

I’m a mathematician at Stanford who directs a multidisciplinary think tank
called the H-STAR institute, that looks at issues involving human sciences
and new technologies, with a view to improving technology design and use,
including applications of technology in education at all levels. (I’m also
the Math Guy on National Public Radio.)

What I want to tell you about is connected with the H-STAR institute, but is
based on some work I’ve just completed as an individual, working with a
large software company in Silicon Valley.

We have spent the past four years looking to see if we can use the range of
today’s technologies to improve the dismal math performance level of the
nation’s high school students.

The slide in math performance among US children occurs during the age range
8 to 13. Essentially the middle-school years. That was the target group for
our study.

Many attempts have been made to improve US middle-school mathematics
education, but all have failed to achieve the desired results. I think the
reason is clear. They have all focused on improving basic math skills.

In contrast, I (and a great many of my colleagues) believe the emphasis
should be elsewhere. Mathematics is a way of thinking about problems and
issues in the world. Get the thinking right and the skills come largely for
free.

There are two reasons why the focus has been on skills. First, many people,
even those in positions of power and influence don’t understand what
mathematics is and how it works. All they see are the skills, and they
think, wrongly, that is what mathematics is about. (Given that for most
people, their last close encounter with mathematics was a skills-based
school math class, it is not hard to see how this misconception arises.)

The other reason is more substantial. For over two thousand years, the only
way to provide mathematics education to the masses was through the written
word. Textbooks. But in order to learn mathematical thinking from a
textbook, you have to approach it via the skills. That means you have to
master the skills first.

But as I already remarked, mathematics is not about acquiring basic skills
or learning formulas. It’s a way of thinking. It’s not about things you
know, it’s something you do. And the printed word is a terribly inefficient
way to learn how to do something.

The best way for an individual to learn how to do something is, as the Nike
slogan says, “Just do it!”

Until now, learning by doing was not a viable approach to mathematics
education. It was possible one-on-one, by an apprenticeship system, but not
on a broad scale. Now it can be done.

We now have the know-how to raise the mathematical performance of our
nation’s schoolchildren in the 8 to 13 age-range to the top of the world
rankings in a single school generation.

The method is simulation. That’s the way we train pilots to fly aircraft,
the way we train astronauts to fly the shuttle and to work in the Space
Station, the way we train surgeons, and the way the US Army trains soldiers
before they go anywhere near the battlefield.

And that’s the way we should train young people to think mathematically.

The technology to do that has been provided to us by the leisure and
entertainment industries. Basically, it’s videogame technology and Web 2.0
infrastructure.

No one has yet tried to do this on the scale that is required. Yes, there
are a lot of so-called math ed videogames out there. Lots of them are very
superficial, some are more thoughtfully designed. But they all focus
primarily on skills. They use the compelling nature of videogames as a
wrapper for conventional curriculum, to try to get kids to learn and
practice the basic skills. But as I’ve noted, mastery of skills does not
lead to mathematical thinking.

For over two thousand years, mastery of mathematical skills had to come
before developing the higher level thinking because we did not have
simulators. All we had was books. Now we know how to build simulators.

Based on the work I and my colleagues have done over the last four years, we
have a pretty good sense of what it would take to build such a simulator.
That’s where I get my figure of $100 million over five years. Building the
simulator in the first place would cost around $50 million. (That was the
cost of building World of Warcraft.) The remaining amount is what it would
cost to build the infrastructure to support and maintain the system for use
across the nation. Once in place, it could be self-sustaining through user
subscriptions.

Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

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Discussion subject changed to "QUESTIONS PLEASE: Inviting Keith Devin to speak about his project" by Sue VanHattum
Sue VanHattum  
View profile  
 More options May 21 2010, 9:16 am
From: Sue VanHattum <suevanhat...@hotmail.com>
Date: Fri, 21 May 2010 09:16:05 -0400
Local: Fri, May 21 2010 9:16 am
Subject: RE: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Maria,

Has he posted the statement below somewhere public? I think it's a mistake to not address what happens to kids when they're younger.

I'll try to think of some questions...

Warmly,
Sue

From: droujk...@gmail.com
Date: Fri, 21 May 2010 07:04:15 -0400
Subject: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his   project
To: mathfuture@googlegroups.com

Hello,

Several Math 2.0 members want to invite Keith to our weekly series and talk to him live about a math program his think tank envisions. I think we could have a valuable conversation, especially about OERs, grassroots movements, and blended financing. I would like everybody who reads this to ask a question they would ask Keith, as an experimental pre-meeting activity. One value this network has is in constructive, on-topic, deep questions we ask.

So, QUESTIONS PLEASE. I will start:

- Keith, do you want the resulting system to become an OER (open education resource) available worldwide? Why or why not?

~*~*~*~*~*
WANTED: An Apollo
Program for Math

                                                                                                                                                No Related Post

                                                        Keith Devlin, Stanford University

The US ranks much worse than most of our economic competitors in the
mathematics performance of high school students.

We now have the knowledge to turn that around. We could raise the
level of mathematics performance across the board, within a single
school generation, so that we are number one in the world. All it would
take is a one-time, national investment of $100 million over a five-year
 period. That’s what it would cost to build and put in place a system
that could achieve that change, with the existing school system and the
existing teachers. Once built, that system would be self-sustaining.

That sounds like a lot of money for an upfront investment. But
thought of as a national initiative, it’s peanuts. The payoff for the
nation’s health and future prosperity is far greater than the long term
benefits we got from the far greater investment in NASA’s Apollo Program
 to put a man on the Moon.

I don’t think it’s going to happen in this way, but not because
people don’t think it’s a good idea. Rather, it would probably require a
 combination of nonprofit and for-profit funding that our system does
not allow.

The same goal can, and surely will, be attained. But it will take a
lot longer.

I’ll tell you, briefly, what the approach is, how I am so sure it will
work, and where I got that cost figure. Everything I say is based on
work that has already been done.

First, let me tell you who I am.

I’m a mathematician at Stanford who directs a multidisciplinary think
 tank called the H-STAR institute, that looks at issues involving human
sciences and new technologies, with a view to improving technology
design and use, including applications of technology in education at all
 levels. (I’m also the Math Guy on National Public Radio.)

What I want to tell you about is connected with the H-STAR institute,
 but is based on some work I’ve just completed as an individual, working
 with a large software company in Silicon Valley.

We have spent the past four years looking to see if we can use the
range of today’s technologies to improve the dismal math performance
level of the nation’s high school students.

The slide in math performance among US children occurs during the age
 range 8 to 13. Essentially the middle-school years. That was the target
 group for our study.

Many attempts have been made to improve US middle-school mathematics
education, but all have failed to achieve the desired results. I think
the reason is clear. They have all focused on improving basic math
skills.

In contrast, I (and a great many of my colleagues) believe the
emphasis should be elsewhere. Mathematics is a way of thinking about
problems and issues in the world. Get the thinking right and the skills
come largely for free.

There are two reasons why the focus has been on skills. First, many
people, even those in positions of power and influence don’t understand
what mathematics is and how it works. All they see are the skills, and
they think, wrongly, that is what mathematics is about. (Given that for
most people, their last close encounter with mathematics was a
skills-based school math class, it is not hard to see how this
misconception arises.)

The other reason is more substantial. For over two thousand years,
the only way to provide mathematics education to the masses was through
the written word. Textbooks. But in order to learn mathematical thinking
 from a textbook, you have to approach it via the skills. That means you
 have to master the skills first.

But as I already remarked, mathematics is not about acquiring basic
skills or learning formulas. It’s a way of thinking. It’s not about
things you know, it’s something you do.  And the printed word is a
terribly inefficient way to learn how to do something.

The best way for an individual to learn how to do something is, as
the Nike slogan says, “Just do it!”

Until now, learning by doing was not a viable approach to mathematics
 education. It was possible one-on-one, by an apprenticeship system, but
 not on a broad scale. Now it can be done.

We now have the know-how to raise the mathematical performance of our
 nation’s schoolchildren in the 8 to 13 age-range to the top of the
world rankings in a single school generation.

The method is simulation. That’s the way we train pilots to fly
aircraft, the way we train astronauts to fly the shuttle and to work in
the Space Station, the way we train surgeons, and the way the US Army
trains soldiers before they go anywhere near the battlefield.

And that’s the way we should train young people to think
mathematically.

The technology to do that has been provided to us by the leisure and
entertainment industries. Basically, it’s videogame technology and Web
2.0 infrastructure.

No one has yet tried to do this on the scale that is required. Yes,
there are a lot of so-called math ed videogames out there. Lots of them
are very superficial, some are more thoughtfully designed. But they all
focus primarily on skills. They use the compelling nature of videogames
as a wrapper for conventional curriculum, to try to get kids to learn
and practice the basic skills. But as I’ve noted, mastery of skills does
 not lead to mathematical thinking.

For over two thousand years, mastery of mathematical skills had to
come before developing the higher level thinking because we did not have
 simulators. All we had was books. Now we know how to build simulators.

Based on the work I and my colleagues have done over the last four
years, we have a pretty good sense of what it would take to build such a
 simulator. That’s where I get my figure of $100 million over five
years. Building the simulator in the first place would cost around $50
million. (That was the cost of building World of Warcraft.) The
remaining amount is what it would cost to build the infrastructure to
support and maintain the system for use across the nation. Once in
place, it could be self-sustaining through user subscriptions.

                                                Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

--

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Discussion subject changed to "QUESTIONS PLEASE: Inviting Keith Devin to speak about his project" by Anna-Marie Robertson
Anna-Marie Robertson  
View profile  
 More options May 21 2010, 9:25 am
From: Anna-Marie Robertson <robertson8...@gmail.com>
Date: Fri, 21 May 2010 07:25:31 -0600
Local: Fri, May 21 2010 9:25 am
Subject: Re: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

This could have been done in a Google Wave.
But here is my question>

Have you considered doing this project in a virtual world? Would this
project be able to run in a Virtual World?
Anna-Marie Robertson

On Fri, May 21, 2010 at 5:04 AM, Maria Droujkova <droujk...@gmail.com>wrote:

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Maria Droujkova  
View profile  
 More options May 21 2010, 9:29 am
From: Maria Droujkova <droujk...@gmail.com>
Date: Fri, 21 May 2010 09:29:53 -0400
Local: Fri, May 21 2010 9:29 am
Subject: Re: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

 On Fri, May 21, 2010 at 9:16 AM, Sue VanHattum <suevanhat...@hotmail.com>wrote:

>  Maria,

> Has he posted the statement below somewhere public? I think it's a mistake
> to not address what happens to kids when they're younger.

> I'll try to think of some questions...

> Warmly,
> Sue

Sue,

The statement was posted back in February on EdBlog. There are three
comments there:
http://thirteencelebration.org/blog/edblog/edblog-wanted-an-apollo-pr...

More recently (this Thursday), Jerry Becker posted it on his MathEdNews:
http://mathforum.org/kb/forum.jspa?forumID=323 There are no comments yet,
but people usually send comments directly to Jerry because of the forum
atmosphere, and because he distributes this as an email newsletter. He
compiles the comments sometimes, but rarely in a day or two after a posting.

Ihor also found this video where Keith gives an interview:
http://www.youtube.com/watch?v=z9s5T5igyYM It has 242 views an no comments.

Please do formulate some questions, about younger kids or other topics.
There got to be a broader and louder conversation about this.

Off: I think you will also enjoy talking with Peter Gray on the 9th. Your
blog is in his article that's making rounds now.

Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

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Colleen King  
View profile  
 More options May 21 2010, 12:30 pm
From: Colleen King <mathplaygro...@gmail.com>
Date: Fri, 21 May 2010 12:30:44 -0400
Local: Fri, May 21 2010 12:30 pm
Subject: Re: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Here are some of my questions. It may sound like I oppose this plan but I'm
really just playing devil's advocate. I am extremely interested in this
idea. It reminds me of some of the work that has been done in virtual
worlds. I think many of us had hoped Second Life and, later, Reaction
Grid could work as a math simulator.

1. What would a math simulator look like? Is there a unifying story or plot
or will there be a system of unrelated challenges?

2.

> The method is simulation. That’s the way we train pilots to fly aircraft,
> the way we train astronauts to fly the shuttle and to work in the Space
> Station, the way we train surgeons, and the way the US Army trains soldiers
> before they go anywhere near the battlefield. And that’s the way we should
> train young people to think mathematically.

In these examples, simulation is being used by a small group of highly
capable people; people with the necessary prerequisite skillset. A math
simulator would have to accommodate a wide spectrum of learning styles and
preferences. How would the simulator prepare a diverse group of learners?

3.

> Mathematics is a way of thinking about problems and issues in the world.
> Get the thinking right and the skills come largely for free.

I like the idea of a simulator in theory and I do agree that the goal is
mathematical thinking. However, in my experience with
students, skills really haven't come for free no matter how well problem
solving and other applications have been presented. How will this project
balance mathematical thinking with skill building?

4. How will students' progress be assessed? How will we know this is
working? Will state tests and standards need to be modified if the
simulator replaces current math curricula?

5. Would the simulator follow the current scope and sequence of math topics
or will that also be revised?

6. I would think there would be significant opposition from textbook
publishers and other groups. How will this be handled?

On Fri, May 21, 2010 at 9:29 AM, Maria Droujkova <droujk...@gmail.com>wrote:

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Discussion subject changed to "QUESTIONS PLEASE: Inviting Keith Devin to speak about his project" by Sue VanHattum
Sue VanHattum  
View profile  
 More options May 21 2010, 12:33 pm
From: Sue VanHattum <suevanhat...@hotmail.com>
Date: Fri, 21 May 2010 12:33:44 -0400
Local: Fri, May 21 2010 12:33 pm
Subject: RE: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Those are great questions, Colleen! Reading your questions makes me more interested in attending this.

Warmly,
Sue

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Discussion subject changed to "QUESTIONS PLEASE: Inviting Keith Devin to speak about his project" by Ihor Charischak
Ihor Charischak  
View profile  
 More options May 21 2010, 1:23 pm
From: Ihor Charischak <iho...@me.com>
Date: Fri, 21 May 2010 13:23:21 -0400
Local: Fri, May 21 2010 1:23 pm
Subject: Re: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Hi,
Keith could be our way to give Math 2.0 more visibility. Here's the press release on 2/18/10 http://news.stanford.edu/pr/2010/pr-devlin-aaas-mathematics-021910.html

 I'm wondering if he has made any progress toward's this vision. Maybe we can give him a push.

Here's details about his center H-STAR at Stanford.

http://hstar.stanford.edu/cgi-bin/?about_us

Worth exploring....

-Ihor

On May 21, 2010, at 9:29 AM, Maria Droujkova wrote:

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Alexander Bogomolny  
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 More options May 21 2010, 2:01 pm
From: Alexander Bogomolny <abo...@gmail.com>
Date: Fri, 21 May 2010 13:01:09 -0500
Local: Fri, May 21 2010 2:01 pm
Subject: Re: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Keith builds his argument on the fact that pilots and surgeons are being
trained on simulators. All of them pass a highly competitive and exausting
set of tests before being let in a simulator. In the very least, Keith's
simulator has to have an adaptation facility to accommodate every child.

And, of course, there is a question of whether they'll emerge out of there
with the sufficient proficiency as required for further educational choices.
Will their distinct inclinations and plans for the future will be accounted
for?

What age groups are envisaged to be using the facility? Assuming this is
done up to the middle school, is there any assurance that the kids will
flock to the high school math classes and meet success?

What would be a teacher role?

Alex

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Maria Droujkova  
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 More options May 21 2010, 3:12 pm
From: Maria Droujkova <droujk...@gmail.com>
Date: Fri, 21 May 2010 15:12:47 -0400
Local: Fri, May 21 2010 3:12 pm
Subject: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Two references I'd like to add, since World of Warcraft was mentioned there:
http://wowinschool.pbworks.com/
http://cognitivedissonance.guildportal.com/Guild.aspx?GuildID=228854&...

And a question: Why do we need one centralized Platform? As opposed to using
web as a platform, with all the wealth of stuff there, including giants like
Warcraft and Eve, and all the way to little Scratch applets a kid can write
in an afternoon...

Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

On Fri, May 21, 2010 at 7:04 AM, Maria Droujkova <droujk...@gmail.com>wrote:

> Hello,

> Several Math 2.0 members want to invite Keith to our weekly series and talk
> to him live about a math program his think tank envisions. I think we could
> have a valuable conversation, especially about OERs, grassroots movements,
> and blended financing. I would like everybody who reads this to ask a
> question they would ask Keith, as an experimental pre-meeting activity. One
> value this network has is in constructive, on-topic, deep questions we ask.

> So, QUESTIONS PLEASE.

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Ihor Charischak  
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 More options May 21 2010, 3:50 pm
From: Ihor Charischak <i...@clime.org>
Date: Fri, 21 May 2010 15:50:15 -0400
Local: Fri, May 21 2010 3:50 pm
Subject: Re: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project
On May 21, 2010, at 12:30 PM, Colleen King wrote:

> Here are some of my questions. It may sound like I oppose this plan but I'm really just playing devil's advocate

These are good, tough to answer questions. I wonder if he has as yet thought more deeply about the details. Some of the opposition forces are already starting to gather in the wings pilling up their ammo...

-Ihor

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Ihor Charischak  
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 More options May 21 2010, 4:00 pm
From: Ihor Charischak <iho...@me.com>
Date: Fri, 21 May 2010 16:00:57 -0400
Local: Fri, May 21 2010 4:00 pm
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project
On May 21, 2010, at 3:12 PM, Maria Droujkova wrote:

> And a question: Why do we need one centralized Platform? As opposed to using web as a platform, with all the wealth of stuff there, including giants like Warcraft and Eve, and all the way to little Scratch applets a kid can write in an afternoon...

I don't think he's looking for one centralized platform, but rather a place where folks want to go to learn stuff in an interesting way and doing math is a big part of it -  like Google is to search... but then they are trying to become one centralized platform... a little like what Apple is turning into.  The math 2.0 simulator does not have to rule the world, just become an important object in it.

-Ihor

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Maria Droujkova  
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 More options May 21 2010, 4:15 pm
From: Maria Droujkova <droujk...@gmail.com>
Date: Fri, 21 May 2010 16:15:11 -0400
Local: Fri, May 21 2010 4:15 pm
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Ahhh, an adaptive learning math engine to run on the web?

There's a lot of development going on, too: Knewton, netTrekker.

Except this one's a simulator too? Something like Alternate Reality Game,
but not necessarily with "real world as a platform."
http://en.wikipedia.org/wiki/Alternate_reality_gam

Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

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Discussion subject changed to "Inviting Keith Devin to speak about his project" by Ihor Charischak
Ihor Charischak  
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 More options May 21 2010, 6:30 pm
From: Ihor Charischak <i...@clime.org>
Date: Fri, 21 May 2010 18:30:56 -0400
Local: Fri, May 21 2010 6:30 pm
Subject: [Math 2.0] Inviting Keith Devin to speak about his project

My "question" is one that I would like to ask Keith before the interview:

Give us an update on any activities that your center has done in moving toward this simulator vision.

Without knowing that answer its hard for me to come up with questions that are appropriate to ask.

He may not have done any serious thinking beyond what he has written. He may be more interested to learn from us about making something like this happen since we have more experience with the communities that would sign on to his project.

-Ihor

On May 21, 2010, at 3:12 PM, Maria Droujkova wrote:

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Discussion subject changed to "QUESTIONS PLEASE: Inviting Keith Devin to speak about his project" by Colleen King
Colleen King  
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 More options May 21 2010, 7:57 pm
From: Colleen King <mathplaygro...@gmail.com>
Date: Fri, 21 May 2010 19:57:46 -0400
Local: Fri, May 21 2010 7:57 pm
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

> Some of the opposition forces are already starting to gather in the wings
> pilling up their ammo...

Ihor,

I hope you don't think* I* am in opposition (need a winky/smiley face after
a statement like that :)) I just think that anyone who wants the public or
government to fund a $100 million project should anticipate a few
challenging questions. The questions I asked were things that I had thought
about in relation to my own projects. I spent over a year developing math
simulations in Second Life for middle school students back in 2007. A lot of
educators were really excited about the possibilities but three years have
passed and nothing much came of it. I know Marc Prensky was developing an
algebra game whose tagline was "play the game, pass the course". That was at
least 5 years ago and the project has stalled indefinitely. There are a lot
of great ideas that just never come to fruition.

I fully support the idea of a math simulator. In fact, I would even love to
work on the project in some capacity. I want Keith Devlin to be a guest so
we can all explore this idea more fully. I hope he is open to such a
conversation. I'm not optimistic that he will be but I'm anxious to
be proved wrong.

Cheers,

Colleen

On Fri, May 21, 2010 at 4:15 PM, Maria Droujkova <droujk...@gmail.com>wrote:

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Maria Droujkova  
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 More options May 21 2010, 8:29 pm
From: Maria Droujkova <droujk...@gmail.com>
Date: Fri, 21 May 2010 20:29:55 -0400
Local: Fri, May 21 2010 8:29 pm
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Rob Tucker on O'Reilly Radar makes an important point about ownership, and
there's a lively discussion:

http://radar.oreilly.com/2010/04/ed-20-the-importance-of-owners.html

Bryce, in comments, calls Keith's idea "World of Mathcraft" and is concerned
about aiming for extrinsic tools like progress tracking and achievements
(the bane of World of Warcraft of late, alas).

Curiously, there are very few mentions of H-STAR in the blogs, overall.

Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

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Ihor Charischak  
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 More options May 21 2010, 9:34 pm
From: Ihor Charischak <iho...@me.com>
Date: Fri, 21 May 2010 21:34:55 -0400
Local: Fri, May 21 2010 9:34 pm
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Colleen,

On May 21, 2010, at 7:57 PM, Colleen King wrote:

> I hope you don't think I am in opposition (need a winky/smiley face after a statement like that :)) I just think that anyone who wants the public or government to fund a $100 million project should anticipate a few challenging questions. The questions I asked were things that I had thought about in relation to my own projects. I spent over a year developing math simulations in Second Life for middle school students back in 2007. A lot of educators were really excited about the possibilities but three years have passed and nothing much came of it. I know Marc Prensky was developing an algebra game whose tagline was "play the game, pass the course". That was at least 5 years ago and the project has stalled indefinitely. There are a lot of great ideas that just never come to fruition.

No, not at all. I agree with needing to ask tough questions. I just hope he is up to tackling them.

>  I fully support the idea of a math simulator. In fact, I would even love to work on the project in some capacity. I want Keith Devlin to be a guest so we can all explore this idea more fully. I hope he is open to such a conversation. I'm not optimistic that he will be but I'm anxious to be proved wrong.

Yes, I'm a bit skeptical myself. He is a good guy and gave an excellent speech at the 2004 NCTM annual

http://www.nctm.org/conferences/content.aspx?id=1270

Certainly worth the effort to get him.

What I think is needed is a team effort something along the lines of what  Sue VanHattum is doing in writing her book. Start with a framework for what is needed and then get key people to contribute to it and come away with a prototype. Since software doesn't come cheap, we need a person like keith who has or could raise the resources need to make it happen. I'm starting to dream again...

-Ihor

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Ihor Charischak  
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 More options May 21 2010, 9:55 pm
From: Ihor Charischak <i...@clime.org>
Date: Fri, 21 May 2010 21:55:09 -0400
Local: Fri, May 21 2010 9:55 pm
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

On May 21, 2010, at 8:29 PM, Maria Droujkova wrote:

> Rob Tucker on O'Reilly Radar makes an important point about ownership, and there's a lively discussion:

> http://radar.oreilly.com/2010/04/ed-20-the-importance-of-owners.html

> Bryce, in comments, calls Keith's idea "World of Mathcraft" and is concerned about aiming for extrinsic tools like progress tracking and achievements (the bane of World of Warcraft of late, alas).

Here's Bryce's actual quote:

The other route to making rewards immediate is to make them mostly artificial. I read about Keith Devlin (H-STAR, Stanford), who wants to create a World of Mathcraft game (an MMORPG that teaches mathematics principles in a natural, immersive way). I don't know if such an approach would be effective, but I do worry that it's abandoning the ideal that students should be interested in the material for its own sake, rather than for external motivators.

If its strictly external motivation then its not worth going there. There's plenty of that out there already. Intrinsic motivation is the key and I think Seymour Papert, Alan Kay etc. have helped us see how that is possible.

-Ihor

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Costello, Rob R  
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 More options May 22 2010, 3:26 am
From: "Costello, Rob R" <Costello.Ro...@edumail.vic.gov.au>
Date: Sat, 22 May 2010 17:26:09 +1000
Local: Sat, May 22 2010 3:26 am
Subject: RE: [Math 2.0] QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

(i) has he looked at using existing game engines?
(possibly much more economical - see below)

(ii) are there any articles or demos / proof of concepts that can be shared

(iii) i wonder how well can math be mapped into game / simulations?

here, for example, is a project i was involved in, which took the first person shooter, Unreal Tournament, and turned it into a simulation for learning sustainability)

http://www.thinkingcurriculum.com/thoughts/index.php/2008/11/03/virtu...

cost : < 20,000

we often talked at that uni about doing something else for maths learning - eg a CSI scene where you reconstruct a bullet trajectory - seeing the maths etc

as a school teacher, i experimented a little these ideas

(eg here : http://thinkingcurriculum.decenturl.com/linerider
 and here :
http://thinkingcurriculum.decenturl.com/flipside-2

cheers

rob

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Discussion subject changed to "Visualization of data" by Tomatsfu@gmail.com
Tomatsfu@gmail.com  
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 More options May 21 2010, 11:00 pm
From: "Tomat...@gmail.com" <tomat...@gmail.com>
Date: Fri, 21 May 2010 23:00:59 -0400
Local: Fri, May 21 2010 11:00 pm
Subject: [Math 2.0] Visualization of data
Not to derail the conversation, but perhaps diverge momentarily, I  
would like to offer the following from George Siemen's Twitter feed:
http://bit.ly/avvP7A /via @gsiemens

This Twitter comment led to a blog post to an article to a  
reflection,....

I think there is research to support our investing public funds in  
software development if the resulting application is opensource and  
serves to advance our understanding of the world we live in.
  I have grave reservations about licensed, restricted or copyright  
code in the same way I find licensing knowledge morally problematic.

Collaborate on the development of an application because it helps you  
to make sense of the world. Share it openly. Learn and teach from and  
with your students. Place value in the process not the product and  
leave with more questions than you came with.

Humbly submitted,
Tom

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Maria Droujkova  
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 More options May 23 2010, 6:41 am
From: Maria Droujkova <droujk...@gmail.com>
Date: Sun, 23 May 2010 06:41:29 -0400
Local: Sun, May 23 2010 6:41 am
Subject: Re: [Math 2.0] Visualization of data

Tom,

Adding your comments to the list. Yesterday's "XKCD" comic:
http://xkcd.com/743/

I taught a little homeschool "unclass" on visual literacy this Spring. My
favorite site for it, with the great "periodic table of tools," is here:
http://www.visual-literacy.org/periodic_table/periodic_table.html

They have other tools and articles. I think some of the methods in the
article you linked aren't in this "periodic table" though. I just added
Flare, the open-source software used to make several illustrations in the
article, to the Prezi I am (slowly) building about types of Math 2.0:
http://prezi.com/xoiiuj6rhs7p/

If anyone wants to work on this Prezi too, please let me know and I will add
you.

Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

On Fri, May 21, 2010 at 11:00 PM, Tomat...@gmail.com <tomat...@gmail.com>wrote:

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Discussion subject changed to "Visualization" by Jon Awbrey
Jon Awbrey  
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 More options May 23 2010, 8:16 am
From: Jon Awbrey <jawb...@att.net>
Date: Sun, 23 May 2010 08:16:11 -0400
Local: Sun, May 23 2010 8:16 am
Subject: [Math 2.0] Re: Visualization
Very pretty !!!

Don't forget logical graphs --

http://mywikibiz.com/Logical_graph

Jon Awbrey

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Maria Droujkova  
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 More options May 23 2010, 8:39 am
From: Maria Droujkova <droujk...@gmail.com>
Date: Sun, 23 May 2010 08:39:16 -0400
Local: Sun, May 23 2010 8:39 am
Subject: Re: [Math 2.0] Re: Visualization

That's an amazing kiddie class waiting to happen, Jon! Thanks for the
article. Is anyone here involved in Planet Math (a reference given there)?
http://planetmath.org/ Or knows anyone who's involved?

Cheers,
Maria Droujkova
http://www.naturalmath.com

Make math your own, to make your own math.

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Discussion subject changed to "Visualization of data" by Costello, Rob R
Costello, Rob R  
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 More options May 24 2010, 9:56 am
From: "Costello, Rob R" <Costello.Ro...@edumail.vic.gov.au>
Date: Mon, 24 May 2010 23:56:55 +1000
Local: Mon, May 24 2010 9:56 am
Subject: RE: [Math 2.0] Visualization of data

something about this troubles me ...

 i can agree with the some of the sentiment, of being a colearner with students, sharing and remixing knowledge across sites,
caring about process etc etc  .... once one has something cool to work with

yet also sounds like a mantra for a guild of teachers ... not for effective development of rich software environments - as much as i am passionate that these groups and functions should overlap - my job is both -  i've seen nothing that says that open source approaches necessarily do it better - certainly the open source efforts on OLPC, for all of its commendable effort, is hardly a poster child for the idea    

i like teaching with Scratch, Etoys, Gamemaker, Alice  ...have taught kids, have learnt from them, have taught teachers etc etc ... i'm currently using and learning various other software tools and languages etc  

but some focussed core - maybe with a small number of guru developers who have rich conceptual ideas  - has to develop a platform in the first place  (look at etoys, geogebra, scratch, gamemaker, and game modding)

doesn't really bother me if the effort or the result is commercial or open source or somewhere between -  or whether or not i can get at the ultimate source code ... as long as there are enough interesting tools and ways to recombine the objects and ideas

for example, gamemaker can do rich mathematical modelling, but is not open source

nor, strictly speaking, is scratch ..   even though i can see the source code in the latter case

i've also seen uni students make rich 3D games - and run classes for year 9 students -  by utilising the fact that some commercial game engines provide educational licences for game modding ... which is not yet feasible from purely open source engines, as far i can see

and contra the xkcd cartoon- and educational support for the open source ideals  - there is also truth is this pragmatic view:   http://xkcd.com/664/

and lest facebook seem a consequence of not holding firm to open source - a dubious proposition - google, which we presumably would see as less evil, is also in court for privacy violations at present .. .not so simple that adherence to open source must deliver better outcomes - not that i mind it; but it does not guarantee anything; i think its better to tolerate a mixed economy of ideas and approaches    

if Bill Gate's anti malarial efforts came to a town near you, would you resist because there is evil M$ money behind the beneficence?  

On Fri, May 21, 2010 at 11:00 PM, Tomat...@gmail.com <tomat...@gmail.com>wrote:

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Discussion subject changed to "Math Activities in Second Life" by Feldon, Fred
Feldon, Fred  
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 More options May 24 2010, 7:00 pm
From: "Feldon, Fred" <ffel...@coastline.edu>
Date: Mon, 24 May 2010 16:00:17 -0700
Local: Mon, May 24 2010 7:00 pm
Subject: RE: [Math 2.0] Math Activities in Second Life

Hi, Colleen  --  Do you still have any math activities for students in Second Life? Are you still active in Second Life? Let us know. Thanks!  --  Fred Feldon (SL: ffeldon Mint)

Fred Feldon
Department Chair, Mathematics
Coastline Community College
(714) 546-7600 x11336; Fax (714) 241-6287
ffel...@coastline.edu

________________________________

From: mathfuture@googlegroups.com on behalf of Colleen King
Sent: Fri 5/21/2010 4:57 PM
To: mathfuture@googlegroups.com
Subject: Re: [Math 2.0] Re: QUESTIONS PLEASE: Inviting Keith Devin to speak about his project

Ihor,

I hope you don't think I am in opposition (need a winky/smiley face after a statement like that :)) I just think that anyone who wants the public or government to fund a $100 million project should anticipate a few challenging questions. The questions I asked were things that I had thought about in relation to my own projects. I spent over a year developing math simulations in Second Life for middle school students back in 2007. A lot of educators were really excited about the possibilities but three years have passed and nothing much came of it. I know Marc Prensky was developing an algebra game whose tagline was "play the game, pass the course". That was at least 5 years ago and the project has stalled indefinitely. There are a lot of great ideas that just never come to fruition.

I fully support the idea of a math simulator. In fact, I would even love to work on the project in some capacity. I want Keith Devlin to be a guest so we can all explore this idea more fully. I hope he is open to such a conversation. I'm not optimistic that he will be but I'm anxious to be proved wrong.

Cheers,

Colleen

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Colleen King  
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 More options May 24 2010, 11:35 pm
From: Colleen King <mathplaygro...@gmail.com>
Date: Mon, 24 May 2010 23:35:59 -0400
Local: Mon, May 24 2010 11:35 pm
Subject: Re: [Math 2.0] Math Activities in Second Life

Hi Fred,

Unfortunately, I left Second Life about two years ago. I felt there wasn't
enough interest in my work to justify all the time I was spending
in-world. Apart from Peggy Sheehy's Ramapo Island, Global Kids, and few
other educational initiatives, learning in Second Life never materialized
for middle school students. I haven't really followed Second Life very
closely since then. I know some graphing and data visualization tools were
made. I guess Scratch has been ported to SL as well. Have there been other
developments in the area of math instruction?

I had become interested in the idea of SL as a learning environment in 2006
and spent all of 2007 developing some ideas. I had taken the concept of
Seymour Papert's logo turtle and created a three dimensional version I
called the logo bee. Students could write simple programs that the bee would
then execute. The result would be these amazing 3D structures. You could
program towers and bridges made of various prisms and pyramids. And there
would be the thrill of watching the bee bring the programs to life. I also
built a logo operated robot. This tool was used more for rate, time,
distance, and graphing activities. Later I started building real-life math
simulations. The idea was to recreate everyday math experiences.

I think people saw the potential of these ideas but without any students to
actually use the tools, it became pointless. I went back to creating
web-based math activities and focused on projects that had more
immediate (and, therefore, more satisfying) results.

What sort of math projects are you doing?

Colleen King

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