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Robin,
This project is a rare case of when I am very jealous of people working at a school. I love the thoughtful design of all aspects of the school to be game-like, not just "games inserted into the traditional setup." I think it has a very high potential for changing the landscape of education.
This year, I am working on a NASA project to design an integrated high school science and math unit of 40 lessons that includes game elements. Some of the Quest to Learn ideas will apply.
One of p2pu people, Michael Nelson, is working on a project called Learning Goals for peer-to-peer tracking of learning projects. We are having a discussion on his brand-new list (three members as of tonight) about his system, and using some game design elements for fun and (learning) profit: http://groups.google.com/group/learning-goals
On Mon, Oct 4, 2010 at 1:07 AM, Maria Droujkova <drou...@gmail.com> wrote:Robin,
This project is a rare case of when I am very jealous of people working at a school. I love the thoughtful design of all aspects of the school to be game-like, not just "games inserted into the traditional setup." I think it has a very high potential for changing the landscape of education.
Yes, I love that the school grades with “pre-novice,” “novice,” “apprentice,” “senior” and “master.”, using 'levels' of mastery.
On that note, I was once inspired by Kathy Sierra's article "What software can learn from Kung-Fu":to map the boring "Units of competency" that comprised our web-development course onto game-like levels, where the initial levels could be completed in a short, achievable time-frame (3-5 days). It was great fun!
This year, I am working on a NASA project to design an integrated high school science and math unit of 40 lessons that includes game elements. Some of the Quest to Learn ideas will apply.That sounds interesting Maria... is that part of http://quest.nasa.gov , or is there a link where I can read more about your project?
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