“Card Magic and My Mathematical Discoveries, a book written by Adekola Taylor, opens a new line of mind-blowing mathematical discoveries using card magic as a pedestal.............................. Interestingly, mathematical tutors can now use cards practically as a potent tool to teach mathematics, and also students can now use cards to play the games of intelligence”.
This book is an excellent mathematics resource for both performing art and implicit mathematics teaching. Please check these links below for more information.
https://itunes.apple.com/us/book/card-magic-my-mathematical/id604542097?mt=11
Mathematical power otherwise known as mathematical Intelligence can be further improved with the teaching and the demonstration of principles underlying mathematically-based card magic tricks. The amazement and funs attached to explaining the mathematical principles underlying some card magic demonstrations could be used to liven up many mathematics classes. Card magic demonstration attracts both mathematics and non-mathematics students because of the entertainment and the amusement associated with it. There are more to be gained in playing card games teachers, school children as well as different categories of people can improve their human intelligences and also catch their fun through card mathematical intelligence games (CMIG).
Mathematical power otherwise known as mathematical Intelligence can be further improved with the teaching and the demonstration of principles underlying mathematically-based card magic tricks. The amazement and funs attached to explaining the mathematical principles underlying some card magic demonstrations could be used to liven up many mathematics classes. Card magic demonstration attracts both mathematics and non-mathematics students because of the entertainment and the amusement associated with it. There are more to be gained in playing card games teachers, school children as well as different categories of people can improve their human intelligences and also catch their fun through card mathematical intelligence games (CMIG).
There are simple mathematical principles that could be used to create
amusement and raise the inquisitiveness of students. Please logically
study the below example that is based on Mathematics of regeneration
of ordered system of cards
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Sorry. Here's the link
On Sat, Mar 9, 2013 at 1:04 PM, Maria Droujkova <drou...@gmail.com> wrote:
On Sat, Mar 9, 2013 at 1:00 PM, Taylor Alex <alexioma...@gmail.com> wrote:
There are simple mathematical principles that could be used to create
amusement and raise the inquisitiveness of students. Please logically
study the below example that is based on Mathematics of regeneration
of ordered system of cards
Thanks for the example, Alex! Before I dive into analyzing it, I would like to ask for some math guidance, so I know what to notice. Can you please name the main math concept(s) you can inspire with it? So, when students are inquisitive - what areas of math will they start exploring? Thanks!
"Deal out 42 cards face down into a grid of 6 columns and 7 rows. Do
this by dealing out 6 cards horizontally in a row, then 6more cards
just above the first 6, then 6 more, etc., until you have 7 cards in
each column. Discard the remaining cards. Only these 42 cards would be
used to play. Ask a spectator to take a card out of the 42 cards
without making you to see the face of his chosen card. Collect the
remaining 41 cards into a deck.
With the spectator's card in his hand, deal out the remaining cards
face down into 6 columns and 4 rows. In other words, each column is
having 4 cards. Ask the spectator to put his chosen card with its face
down on the first column without making you to see the face of his
chosen card. Afterwards, deal out the remaining 17 cards, starting
from the second column to the sixth column, then back to the first
column to the sixth column until you have 7 cards in each column.
Collect the 42 cards into a vertical column, with cards in column 1 at
the top, followed by cards in column 2, followed by cards in column 3,
column 4, column 5 and cards in column 6 at the bottom. Deal out all
the 42 cards into 6 columns and 7 rows, starting from the topmost card
to last card at the bottom.
Again collect the 42 cards into a vertical column as described above.
Repeat the whole process of dealing out of the 42 cards until you have
done 4 dealing out without any disruption. �After the 4 dealing out,
gather all the cards into a single vertical column as usual, and then
the spectator�s chosen card would be at 25th position counting from
top downward. The spectator's card would now be the 25th in the deck.
Having known these facts spread the cards on the table by counting
them mentally. Make sure you don't mix his chosen card with the rest
of the cards. You can now give the spectator his chosen card; if you
like you can put on a kind of abracadabra display to further amaze and
daze your spectators".
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