A Problem about Evaluating an Agent in GamePlay Track

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Chih-Sheng

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Sep 16, 2011, 2:03:37 AM9/16/11
to Mario Competition
Hello,

Recently, I find a problem in evaluating an agent when performing the
Class GamePlayTask.
In the Class GamePlayTask, the score of an agent will increase more
and more when the number of disqualification increasing.
The reason for above problems are,
(1) EvaluationInfo.marioStatus = Mario.STATUS_RUNNING = 2 when a
disqualification happens,
(2) EvaluationInfo.timeLeft = a large value when a disqualification
happens.

So I suggest ignoring those values when a disqualification happens.
Please correct me if I am wrong.

Thank you for your reply.
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