Hi,
I am not sure if its a problem with how I am importing the tileset into Tiled, or whether it is the game engine that has perhaps a hardcoded dimension, but when I enlarge or use a new tileset, and run the game (Browserquest) the new sprite placements glitch, do not show up at all, or display incorrect sprites. It is as if the coordinates of the sprites in the images on the tilesheet have not been translated correctly by the engine.
Can anyone shed any light onto this? Even if its just to point out it must be the game engine as opposed to the editor.
Thank you,
Chris = )