
We started to create an isometric tile game using TileEd, but we quickly
ran into several problems -perhaps someone could help us:
1. Our
tiles are of different height (some are plain squares, some have grass
on it, some with walls etc.), which means we can't use a uniform sized tile sheet. So we either need to load each image
individually -or place them on a tile sheet as non-uniformly sized
tiles. Could both be done using TileEd -and which method sould be
preferred?
2. Our iso tiles have a "tickness" (floor tiles, for example) as shown in the attached example image. Due to their "thickness", the tiles must not be aligned at the image's bottom but use a reference point (shown as a red square in the example image) which is shifted up a little bit. Is it possible to specify such a reference point to properly align isometric tiles with a thickness?
If you study the attached image, you'll quickly realize what kind of tiles we'd like to use (different heights, thickness etc.)
Is this possible with TileEd? And if not, is it planned to be added soon?
Thanks,
Mike