Well I do not use Blender, but one thing I know people do like is an auto support generator.What I mean with that is that the program will add a minimum support where it is needed.This would reduce the material you need to use.One other thing is a watertight check to see your object is right. I have seen many STL files that is bad.Sure they are easy to fix for me in a 3D program, but many do not have that skill. So an easy tool for this in Blender would be great.Also a guide how to build an object and what to look out for when you printing. Like you should try not make an object that need support if you can.
Having taught 3D modeling at university level for six years -- with watertight modeling the goal for surface modelers -- the one feature I desire most is "colored backfaces" for NURBS, polygons, and subdivisions.
Rhinoceros (windows version only) does this and it is FANTASTIC. Far better than millions of useless "hairs" sticking out of complex objects.
I'm a Blender novice (tried several times, impressed, but frustrated that norms from Maya, Rhinoceros, and others are SO different) so I'm not aware if Blender already does this in the latest version?
Biggest wish for Blender, in general, would be hotkeys from other programs that actually work (Maya hotkeys were largely a fail when I tried them) and auto-complete command line (like Rhino).
I'm newly under contract with Wiley to write a book on digital modeling with the goal being CNC and 3D printing outcomes, so I could use some insights about Blender's capabilities in this area. Would love to feature it in my book, but initial explorations have not been encouraging -- perhaps due to being (ab)used to other common methods and a lack of Blender knowledge.
Feel free to email me off-list if you'd like to discuss how Blender might fit in to this book project.
As for Blender's conventions (compared to most others) -- I'm fully aware that this is a loaded point. Blender has every right to do as it sees is best and I've seen amazing results from those who have adopted them to be reflexive. The only thing I'd add is that a LOT of people are interested in Blender (who know a number of other programs quite well, and could/would contribute to Blender development) but they find it very difficult to do the simplest things due to radically different conventions.
Helping them over the initial hump would be most welcomed! As a side note, and to illustrate the point, there was a very good thread here about what software would be best since Tinkercad closed up shop. Blender was suggested, but had very few advocates not because it lacked capabilities, but because many found the conventions too difficult for people who knew 3D modeling well to even help their children.
I spent three (fantastic!) months in The Netherlands (creating digitally inspired ceramics at EKWC), so I know that you Dutch appreciate a good argument! :-)
The support generation is something we're considering, though we're on the fence on still. I kind of feel that perhaps that step should be done when slicing models for your specific printer... perhaps not in the modelling software... but we're definitely thinking about it, and I'll certainly show a few ways to manually create supports.
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