The core idea is: Create an object printable on Makerbot, AND
document the design process so that others can recreate it and/or
variants.
The key is documenting the design process. Use any tools you want
(commercial or free). Post the completed design to Thingiverse, AND
post documentation on how you made it to the Makerbot wiki (or
instructables, or your own site) and post links back to the group (and
the Makerbot Wikii)
The first challenge is to create a 3D Logo object.
The EpicFu (http://www.epicfu.com) logo can provide a common base, and
they have kindly given permission to use it for this purpose. You can
pick up the logo by visiting their web site, or grab the 2d B&W image
from http://www.thingiverse.com/thing:1973
The wiki page to collect links to the solution descriptions is at
http://wiki.makerbot.com/making-a-3d-logo
I already made one attempt at the design, uploading the STL, Blender
and source image files to the Thingiverse page (see above). My process
documentation is at http://wiki.makerbot.com/isdale-making-3d-logo-blender.
I was able to get a partial print out of it before my bot had feed
problems. I discovered the object is a bit too small and the lettering
is cramped. Some other LA Makerbot folks tried to slice and build
using these files and had problems. Miles rebuilt the design using
OpenSCAD, and Bo was able to get the larger version to print (sorta),
using his hot water heated platform hack. (he soaks his mod'd platform
in hot water before printing). It is a public wiki page and if you
think you can improve that page or design process, please edit it!
So there's one data point - with issues. Can you do better? Not just
in making the logo and posting stl, but doing a writeup on How You
Made It. Are you willing to help the community?
I throw down my power glove and challenge you!
Jerry
Is, "Use this perl script I wrote" and acceptable answer? :-D
--
-- Thomas
That works for me, but I'm a Perl Hacker.
-ethan
Soooo, if it had a gimp plugin that created a height map which was
then converted into GCode.. :-D
In that way, you could use whatever fonts, etc that the gimp
supported, and fill the sections with greyscale for hight. Letters
end up being black, aka, all the way up, white = nothing there. Then
you could do some pretty cool processing using gimp.
--
-- Thomas
Save as high Rez gif for processing.
Bo
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That's what a height map is. :-D
--
-- Thomas
-Devlin
I imagine it would:
1. scale to fit Cupcake / RepRap build surface size, preserving
aspect ratio
2. threshold to perhaps remove background effects around the logo
3. convert from color to grayscale
http://tonybuser.com/3d-text-and-openscad-bitmaps
We have been digging these already.... two of the girls in design here is totally into "fonts" and I told them it was a way to print type's for typesetting old-style. they want to know how to print any font.
Bo
Go!
=ml=
Thats a cool one Tony! I put a link to it in the Makerbot wiki. I
like the gray scale idea. I'll look into the code a bit 'cause this
is similar to my next personal challenge - converting USGS DEM files
to printed objects.
Printing USGS files seems VERY cool. so are you going to slice them in squares..?
Bo
Maybe a blender python script would be useful here:
http://www.youtube.com/watch?v=eD-6E1PeM6g
jordan
Because the present version of OpenSCAD supports a limited variety of
DXF vector entities, the reason for this in the first place. If it
supported POLYLINE (and a few others), it would be "easy" to have any
DXF creator handle the font rendering and leave the 3D extrusion to
OpenSCAD.
Tony's hack takes an existing bitmapped font (with double-width lines
to avoid diagonal pixel issues) and "draws" it using supported
methods.
At some point, OpenSCAD will probably be able to handle vectorized
fonts - that day is not today. Until then, we have _some_ way to do
it, which is a big step forward.
-ethan
jordan
I just added height map support to it. You can see an example here:
http://www.thingiverse.com/thing:2070 Now all you'd need to do is
export your terrain data to an array and pass it onto that script like
this :)
/Applications/OpenSCAD.app/Contents/MacOS/OpenSCAD -m make -D
bitmap=[2,2,2,0,1,3,2,2,2] -D row_size=3 -s height_map.stl
height_map.scad