> yes please!
> (er...that's me responding to my own email because I do want to be one of
> the 12 attending - if you think this is gross nepotism or egregious
> self-dealing, take it up with my cat - kidding....seriously if you believe I
> should recuse myself from attending pls say so)
> On Tue, Apr 27, 2010 at 8:22 AM, Susan Doran <susando...@gmail.com> wrote:
> > hi everyone,
> > Special outing for 12 Maine IxDAers -- arranged and hosted by our
> > outrageously creative friend, Maine IxDAer Dana Hutchins (
> > XhibitNet/ImageWorks<http://www.imagewks.com/portfolio/case_studies/vital_signs.asp>)
> > and Alan Lishness <http://www.gmri.org/people/bio.asp?ID=74>, Chief
> > Innovation Officer of Gulf of Maine Research Institute (aka GMRI<http://www.gmri.org/education/online.asp>
> > )
> > Fieldtrip to Gulf of Maine Research Institite - Cohen Center for
> > Interactive Learning!
> > Pack up your lunchbox with a PB&J (crusts optional), bring your juicebox
> > and some chips, and prepare to be amazed and inspired!
> > *Only the first 12 people to respond will attend -- reply now with "yes
> > please" -- and you may be in!*
> > *bare bones
> > *
> > who: 12 Maine IxDA members
> > when: Friday, May 21st: 10am to noonish
> > where: GMRI - 350 Commercial St Portland (directions<http://www.gmri.org/about/display.asp?a=2&b=2&c=17>
> > )
> > what: pow wow with friends/colleagues &hooky from work on an undoubtedly
> > nice Friday morning in May
> > why:Because we have an outstanding trulyooly worldclass interactive
> > learning center right here in Portland - and they're hosting us!
> > *slightly more info*
> > this fieldtrip includes
> > - design brief and discussion w/designers Dana and Alan
> > - scoop on new web/mobile/3d interactive/social media education initiatives
> > - stint in an observation tower<http://www.gmri.org/education/labventure.asp>overlooking children as they run amok (and actually
> > *actually *learn!)
> > - a tour of the interactive exhibits<http://www.gmri.org/education/display.asp?a=4&b=11&c=37>up close
> > - bring-your-own lunch & Q&A/discussion session
> > *How did this come about?*
> > Dana was a key player in visioning and designing the Lab Venture program,
> > as was our designer friend, Mabel Ney, now of Idexx. who'll hopefully be one
> > of the 12.
> > Dana and Alan have been incredibly open, transparent, inclusive, and
> > generous with sharing information about this program -- they make time to
> > let people in and not only observe but really ask questions. I consider
> > these guys to be 2 of the most insprational leaders in Maine. Modeling the
> > way I would like to be --and to add value-- in the world. Including being
> > funny as hell and fun to be around. It's because of their deeply,
> > intentionally collaboraive approach to everything our little mob is getting
> > in the doors. *Thank you, Dana & Alan!*
> > Incidentally, Kevin Silver mentioned that a few years ago he'd been wowed
> > by Dana and Alan at a conference presenting on this project -- when Kevin
> > was working at an interactive exhibit design firm. Kevin had always hoped
> > to visit the site in person! So now's his chance...and now is yours!
> > *Much more on Lab Venture (here<http://www.archimuse.com/mw2006/papers/lishness/lishness.html>and below
> > *)
> > "Students spend a half day investigating a mystery about the Gulf of Maine
> > ecosystem. During their visit, students assume the role of a scientist,
> > conducting their own hands-on research. We are pleased to offer *
> > LabVenture!* at no charge and to provide schools from across the state
> > with free transportation.
> > "Each visit opens with a large-screen, Google Earth fly-in that zooms in
> > from space to take students on a virtual trip from their own school yard
> > down the watershed to the Gulf of Maine. This introduction is particularly
> > compelling in a large state where a significant percentage of students from
> > inland communities have never seen the ocean. Students learn what makes the
> > Gulf of Maine bioregion unique and the work that scientists are doing to
> > better understand it.
> > "Students then conduct four scientific investigations at a series of
> > hands-on research stations. Working in small teams, they make observations,
> > develop hypotheses, collect data, and form conclusions. As they work, they
> > collect digital artifacts using a dissecting microscope and various cameras
> > and video recorders, including a special underwater camera in our live
> > exhibit tank.
> > "Students present their findings from each station in a science colloquium
> > and work together to solve the science mystery. It is common for GMRI's
> > research staff to drop in and make a short presentation about their own
> > research, connecting it to the current mystery or techniques students have
> > used in their own investigations.
> > "Throughout the *LabVenture!* experience, students are exposed to the
> > scientific method, the significance of the Gulf of Maine watershed, and
> > marine careers in a fun and engaging manner.
> > "After their visit to GMRI, students and teachers can access personalized
> > student websites to review and annotate the digital artifacts saved by
> > students during their visit. Students can also learn more about the Gulf of
> > Maine, and interact with GMRI staff through a blog <http://blog.gmri.org/>.
> > Additionally, GMRI works with 5th and 6th grade teachers to develop a
> > library of standards-aligned, pre- and post-visit activities designed to
> > extend the *LabVenture!* experience."
> > *Bios*
> > For more than 25 years Dana Hutchins has created interactive systems,
> > educational games, user interfaces, multimedia, and web products for clients
> > such as NASA, National Semiconductor, Fairchild, Polaroid, the Gulf of Maine
> > Research Institute, the Gulf of Maine Ocean Observing System, and the
> > Orlando Science Center. Hutchins is a long-time member of the Association
> > for Computing Machinery Special Interest Group for Computer Human
> > Interaction (ACM SIGCHI) and the Association of Science-Technology Centers
> > and in known as an innovator in the science museum exhibit design and
> > human-computer interaction design fields. In 2002 Hutchins formed the
> > XhibitNet division of Image Works to focus on designing networked learning
> > environments for science education. Current projects include the design and
> > development of a $2.4 million system of 12 networked interactive multimedia
> > marine research simulation stations and 30 high-definition video displays
> > for the new Gulf of Maine Research Institute funded by NASA, the National
> > Fish and Wildlife Foundation, and private donors. In 2005 Hutchins' firm
> > also received a Small Business Innovation Research grant from the National
> > Science Foundation to develop a Content Authoring, Presentation and
> > Communication System for Informal Science Education Exhibits.
> > .......................................................................
> > ready ~~~~~~~? get set~~~~~~~~? GO!!!!!!
> > Susan
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > Susan Doran
> > 55 Morning Street
> > Portland ME 04101
> > 207-774-4963 (land)
> > 202-296-4849 (cell)
> > /susandoran (facebook)
> > @susandoran (twitter)
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Susan Doran
> 55 Morning Street
> Portland ME 04101
> 207-774-4963 (land)
> 202-296-4849 (cell)
> /susandoran (facebook)
> @susandoran (twitter)
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