I have played with Zoom some. There are a handful of resources for mac on the interactive fiction archive page. Some of the mac resources work better than others with VO. Unfortunately it has been months since I have tried so I can't remember specifics.
On Apr 7, 2012, at 9:39 PM, Joseph Norton wrote:
> I have 2 issues I am curious about. Well, only one of them is an issue.
> I have some old Infocomm games I'd like to play. The games are mostly in .dat files on the CD's. They will work with Frotz.
> The issue involves compiling with Xcode.
> I wanted to compile Frotz, an infocomm Z-code game interpreter. I got the tar ball and was able to successfully compile it, (at least it seems to work) using the Xcode package that came with my Snow Leopard disc.
> However, when I get the newest version of Xcode from the App store, I am no longer just able to go to a terminal window and use the "make" command as I did with the earlier version of Xcode.
> Can anyone tell me what I'm doing wrong with the newer version of Xcode? How can i still compile this program with the newer version of Xcode?
> Also, has anyone written or compiled a version of Frotz, or another Z-code interpreter that works well with VoiceOver?
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