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Greg Aikens  
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 More options Apr 7 2012, 11:08 pm
From: Greg Aikens <gpaik...@gmail.com>
Date: Sat, 7 Apr 2012 23:08:10 -0400
Local: Sat, Apr 7 2012 11:08 pm
Subject: Re: Frotz
I have played with Zoom some.  There are a handful of resources for mac on the interactive fiction archive page.  Some of the mac resources work better than others with VO.  Unfortunately it has been months since I have tried so I can't remember specifics.

-Greg

On Apr 7, 2012, at 9:39 PM, Joseph Norton wrote:

> Hi:

> I have 2 issues I am curious about.   Well, only one of them is an issue.

> I have some old Infocomm games I'd like to play.  The games are mostly in .dat files on the CD's.  They will work with Frotz.

> The issue involves compiling with Xcode.

> I wanted to compile Frotz, an infocomm Z-code game interpreter.  I got the tar ball and was able to successfully compile it, (at least it seems to work) using the Xcode package that came with my Snow Leopard disc.

> However, when I get the newest version of Xcode from the App store, I am no longer just able   to go to a terminal window and use the "make" command as I did with the earlier version of Xcode.

> Can anyone tell me what I'm doing wrong with the newer version of Xcode? How can i still compile this program with the newer version of Xcode?

> Also, has anyone written or compiled a version of Frotz, or another Z-code interpreter that works well with VoiceOver?

> Thanks!

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