From: Greg Aikens <gpaik...@gmail.com>
Date: Sat, 7 Apr 2012 23:08:10 -0400
Local: Sat, Apr 7 2012 11:08 pm
Subject: Re: Frotz
I have played with Zoom some. There are a handful of resources for mac on the interactive fiction archive page. Some of the mac resources work better than others with VO. Unfortunately it has been months since I have tried so I can't remember specifics.
-Greg On Apr 7, 2012, at 9:39 PM, Joseph Norton wrote: > Hi:
> I have 2 issues I am curious about. Well, only one of them is an issue. > I have some old Infocomm games I'd like to play. The games are mostly in .dat files on the CD's. They will work with Frotz. > The issue involves compiling with Xcode. > I wanted to compile Frotz, an infocomm Z-code game interpreter. I got the tar ball and was able to successfully compile it, (at least it seems to work) using the Xcode package that came with my Snow Leopard disc. > However, when I get the newest version of Xcode from the App store, I am no longer just able to go to a terminal window and use the "make" command as I did with the earlier version of Xcode. > Can anyone tell me what I'm doing wrong with the newer version of Xcode? How can i still compile this program with the newer version of Xcode? > Also, has anyone written or compiled a version of Frotz, or another Z-code interpreter that works well with VoiceOver? > Thanks! > -- You must Sign in before you can post messages.
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