what i did recently, after i upgraded to flash 8 and learnt about the
abilities of the bitmpaData object, is to create a temp MC, set its alpha to
0, load (using 'loadMovie') into it the external image, and when its ready
dynamically create a bitmapData object, 'draw' the image of the temp MC into
it, create a MC for the image, attach the bitmapData object to it, scale and
place the MC on the stage, and then load the next image into the temp MC,
till the last image, after which i delete the temp MC. so when i needed to
use an image i already loaded, i just attached its bitmapData object to
another MC.
so, what do u reckon? does it make sense memory-wise and loading-time-wise?
would appreciate the advise of the wise and experts.
eRez
www.3dmuse.com
2 cents.