The two most important ruins to FIND are Nexus of the Red Claw and the
Imperial Archive, neither of which needs to be actually colonized. If
you are really lucky, you will also find another "hidden fortress"
ruins which will give you the Death Ray super beam weapon.
The most important ruins to COLONIZE are as follows :
1) Garden of Arcadia - 10% extra happiness all colonies
2) Great Mercantile Exchange - extra 10% revenue all colonies
3) Unity Forum - supposed to be diplomacy bonus, may be broken...
4) Fortress of Torak - troops recruit twice as fast with double
strength at that colony alone
5) Techno Nexus - 100% bonus to high technology research
6) Akurian Industrial Workshop - 100% bonus to industrial research
7) Energy Engineering Facility - 100% bonus energy research
8) Carida Armaments - 100% bonus weapons research
The most important systems to colonize after those are the ones which
have a world destroyer to repair, there should be a total of three
world destroyers to find and repair...
Following those are systems with wrecked fleets in them.
But before you do those, colonize all of the known independent
friendly populations. This gives you an industrial base for building
constructors which you will use to REPAIR those ships. Without
constructors the wrecks are useless...
The automated tax manager is stupid after the first few colonies have
built spaceports. You should collect just 1% taxes at all colonies and
let the civilian ship purchases at your spaceports finance your own
purchases. I say 1% because it seems that no research is performed at
a colony unless some taxes are collected there.
KILL PIRATE BASES! Do NOT kill any pirate SHIPS unless you really
must. Let them escape to wreak havoc on the AI empires. When you
destroy a pirate base, surviving ships of the gang join another nearby
gang. If you destroy a pirate base near another gang, sometimes the
nearby gang will join you, giving you all of its surviving ships,
including those which recently joined because their base was
destroyed. I have also started planning which pirate base to destroy
based upon the possibility that a nearby gang will join. For example,
do not destroy the base of a gang with warp 60 ships, instead destroy
nearby bases until it joins your empire, providing those ships for
research retirement.
My current game is at 5-1/2 years, with 45 colonies in 37 systems.
Empire corruption just now increased from 2% to 3%, so I am watching
it carefully, with plans for only 53 systems before going to war with
AI empires. I plan on conquering 11 AI home worlds with troops trained
up during the next three years. The civilian revenue is 823k at
population 49120 million. My empire has 625 ships with firepower total
of 50994 and maintenance cost of 521k. I have 50 cruisers and 23
capital ships. I just bought 14 spaceports at colonies planted in the
last 4 months,deferred until the civilians coughed up cash to buy
dozens of freighters. I have noticed that if I consume resources to
cause a severe empire resource shortage, the civilians will save their
cash and wait for the shortage to diminish. So I do my buys
immediately AFTER the civilians spend their money, causing an empire
shortage which is worth noticing. For example, I am short the
following resources giving my stockpile/shortage in kilo units.
1) Dilithium selling at 2.3 - 10.6/26.3 - I am working on mines,
technology changed weapons manufacturing requirements sooner than
expected...
2) Iridium 14.4/30.7 - same story
3) Tyderios 19.7/34.6 - same story
4) Krypton 30.0/40.7 - same story
5) Aculon 72.1/85.0 - I have 10 sources and the appetite for aculon in
armor and engines is INSATIABLE!
6) Argon 25.7/22.9
7) Carbon Fibre - 123.1/64.0 - Engines! I have 21 sources, almost half
my colonies, still not enough!
8) Chromium - 84.8/39.8 - huh? need to look at that, I have 18
sources! Must be spaceports not active yet.
I am selling Korobbian spice at a good price, but my Zentabia mine and
all of its stock got wiped out when I colonized the planet. The only
known Loros fruit is a Dhayut independent which I am about to attempt
colonizing with an Atuuk colony ship. They seem to be effective on the
really tough insect colonies. My reputation gives my colonies
happiness of 9 for humans, and ranges from 7 to 27 on AI empire
relations. It seems to be stuck at that level despite a steady
destruction of pirate bases.
That's about enough for one post, be back in 2-4 weeks for more...