Subscriptions: £4,659
Server Sales: £954
Pledges: £429
Misc Donations: £151
This gives us a budget surplus of ~£2k, and, although pledges and
server sales aren't regular income, we have a solid surplus on
subscriptions alone now. I've revised our monthly budget up to
£4,360/month:
http://wiki.hackspace.org.uk/wiki/Budget#Current_Monthly_Budget
The remaining unknowns are business rates and the exact magnitude of
the electricity bills. Both of these are expected to firm up in the
next month. We're also spending a substantial amount on sundry
components and equipment. I upped the budget for that £150 but we
spent ~£320 on it this month (much of it for yet more shelves/boxes).
A reminder, because people keep asking me if we can expand further
now... We won't be upping our rent commitment until we have at least 3
months' rent in the bank. That's £11,800, and our current balance is
currently around £4,000.
--
Russ Garrett
ru...@garrett.co.uk
I really appreciate all the hard work that goes to make this all work!
Spike
Dw.
I think in order to justify moving out of Cremer Street we would also
have to go somewhere more central, so will easily end up paying more per
square foot that we do right now. (We would also likely have to have a
budget for the build-out, we were very lucky getting somewhere that had
good internal walls and fittings.)
Do we have any long term goals/plans? Perhaps this is something we
should work on, as there are many different ideas and it would give us
something to work towards. What do we want to do in the next 6 months/
12 months/24 months?
Robert
On 8 April 2011 08:39, Robert Leverington <rob...@rhl.me.uk> wrote:
> Do we have any long term goals/plans? Perhaps this is something we
> should work on, as there are many different ideas and it would give us
> something to work towards. What do we want to do in the next 6 months/
> 12 months/24 months?
Well, the future of the Hackspace is ultimately driven by how much
money we have. In my opinion, we should keep growing as long as our
membership does. We benefit quite significantly from economies of
scale in costs, and we don't really want to discourage people from
coming if the space is too busy.
I am looking at the charity route again. It seems like one of the less
tangible benefits of being a charity is that people are more willing
to give you grants. Looking at where we are compared with where we
were a year ago, it seems like our aims coincide much closer with what
would be considered charitable. So this is an option I'm pondering.
--
Russ Garrett
ru...@garrett.co.uk
Absolutely, the space should be buying these and if someone puts them
on the components page I will order them.
--
Russ Garrett
ru...@garrett.co.uk
I wouldn't have thought relying on grants in the current economy would
be a very sound idea. But loss vs reward; what would be lost in becoming
a charity and what would be gained?
~ Sci
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I wouldn't have thought relying on grants in the current economy would
be a very sound idea. But loss vs reward; what would be lost in becoming
a charity and what would be gained?
I think we want to think carefully about how we expand. I think we are
getting some of the negatives of large groups of people at the moment
(tragedies of the commons, not knowing/trusting everyone). IRC, the
mailing list and people being generally excellent help with upping the
dunbar number*, but still things are likely to get worse as we get
bigger, unless we are cunning. I've not thought of a good solution at
the moment.
Will
*http://www.lifewithalacrity.com/2004/03/the_dunbar_numb.html
One way in which a Dunbar limit becomes a real practical hindrance is the spread of information. Not needed if we don't change the rules, but necessary when we suddenly encounter new situations (e.g. realising that we need to stop people from just bringing unannounced random stuff; or starting new practises, like inviting kids to the space.)
This is also something where a bit of "discipline" may go a long way; Robert's newsletter is definitely a good start, and I invite you all to support his efforts. Mailing list etiquette is also a factor here; e.g. notice how we're now discussing this topic in a "Finances Update" thread. It's probably also good that we have a multi-tiered communication network (happenstance, relationships and scheduled social events in the space; mailing list, IRC, Twitter account; our calendar; probably more.)
I'd be interested in a forum to discuss these observations. Could be on the list, or as a physical meeting, maybe with a few short "talks"/monologues to provide background information and terminology.
m.
Communication is not known as one of the stereotypical hackers
stronger points. :) Time spent telling people what is going on is time
not spent actually doing things.
Fracturing creates it's own problems as well. We are going to have to
work very hard to avoid ingroup [1] bias causing more drama. And drama
is bad, because it wears down the people that do the work for the
space, leading to burnout and general space degradation.
>
> Equally we have to remember that the number of subscribers who are heavily
> active only accounts for a small sub-section of the total number of
> subscribers (the minority in fact depending on how you count 'active').
Whatever the number of actives we have I (think I) am seeing a general
decrease in social cohesion as we grow.
> All that being said I think one thing that we may have to consider in order
> to maintain smooth running is that we may have to be more militant in
> enforcing certain rules (eg cleaning up after ourselves, event/room booking,
> ditching large items etc).
How do we do so without creating drama?
> I think being aware of things like Dunbar's number is worthwhile but we have
> to be careful as to how it's applied. For example later in the article there
> is heavy discussion on sub groups and things. IIRC 150 is not a hard limit
> on group size just a limit on how many people you are liable to work with
> within a group, there is research that suggests one of the driving factors
> behind language is its ability to confer trust thus side stepping Dunbar's
> number (it acts not only as fast social grooming but also a method by which
> groups can groom each other and confer trust etc).
The article I linked to put the dunbar number as 150 people is the max
on average you can keep track of (including people outside of the
space). If the social group grows beyond that other means of
maintaining order are needed than pure social bonds. I suspect those
means will make the space less fun. But I may be wrong.
I personally find it hard to keep track of a lot fewer than 150
people, but that just may be me :)
I'd prefer "teaching" over "punishing".
At the moment we spend very little time educating hackers about how to maintain a space; instead it gets maintained by the subset of hackers who already have learned the lesson in other environments.
There's a lot to learn, I don't think it's all said by giving someone the Hackspace tour and pointing out how the 3-week rubbish cycle works. And a lot of it is not "learning how to do it" as much as adopting an attitude appropriate for the environment (e.g. not leaving your mess behind); teaching that takes time, and a lot of learning-by-observing. And maybe a little calling out too.
I.e., instead of figuring out how to use our communication channels to just blame people (start RAGE threads, call other people out, etc) I'd rather try to figure out how to use them to teach people all the big and small things that matter.
There already are a few starting points. We have wiki documentation about the _space_ (not just the people and tools.) There is an active "labelling things in the space" culture [1]. I'm sure you could mention more.
It's kind of weird. Our biggest expense is the space itself, not the laser cutter, 3D printer, lathe, ... and yet there's no mandatory introduction to this most expensive asset (I'm not asking for a mandatory introduction, just pointing out the contrast.)
m.
[1] http://www.flickr.com/photos/dekstop/sets/72157624858823861/
On 9 Apr 2011, at 03:06, Sam Cook wrote:
>
> I'm not sure; the most obvious is being better at calling each other out (or at least reminding each other) although this feels wrong. This is something that I honestly have no idea how to combat other than possibly being more harsh with stuff left on desks (i.e. anything left on the desk goes straight in the 'bin in 3 weeks' box).
On 9 Apr 2011, at 03:06, Sam Cook wrote:
>> I'm not sure; the most obvious is being better at calling each other out (or at least reminding each other) although this feels wrong. This is something that I honestly have no idea how to combat other than possibly being more harsh with stuff left on desks (i.e. anything left on the desk goes straight in the 'bin in 3 weeks' box).
I think being exclusionary because we're larger than an arbitrary
limit is far less preferable than the problem of every member not
knowing each other.
Although the social aspect of the Hackspace is one of our main aims,
the ultimate goal is to provide the space. And I believe there's no
reason why we decide to stop growing if there is demand for
membership.
I do think we shouldn't go out of our way to recruit more members now.
But we also shouldn't discourage people from becoming members, and if
the space gets too busy then we'll have to deal with it.
--
Russ Garrett
ru...@garrett.co.uk
This thread is getting dangerously close to violating Rule 4 :)
http://wiki.hackspace.org.uk/wiki/Rules
--
Russ Garrett
ru...@garrett.co.uk
Whatever the number of actives we have I (think I) am seeing a general
decrease in social cohesion as we grow.I agree with this and it is something we need to combat or at least mitigate; to a degree social cohesion is not _as_ important for us as long as everyone plays by the rules i.e. it's not vital that everyone 'grooms' everyone as long as the rules that we have are abided by because we don't have a common goal (or any goal).
Given that the space is rarely empty this means that generally someone trusted is about to vouch for the actions of those who may be less trusted due to being less central within the group(s).
> All that being said I think one thing that we may have to consider in order
> to maintain smooth running is that we may have to be more militant in
> enforcing certain rules (eg cleaning up after ourselves, event/room booking,
> ditching large items etc).
How do we do so without creating drama?
Hmm, I appear to not have communicated as clearly as I wanted earlier.
1) When everyone grooms one another socials norms can be enforced
easily. You know who is likely to have transgressed and can make jokes
or light hearted comments. Being mildly scolded by a friend is
different to having a stranger tell you what you can and can't do.
2) We have been slowly moving to a phase where this form of social
bonding is insufficient. (this is why I mentioned the dunbar number)
3) Our current mechanisms to take the place of grooming are a bit
creaky for dealing with enforcing social norms
I have one idea (a welcome pack), does anyone else have any ideas on
how to improve 3?
Let me just chip in that the norms themselves must be allowed to evolve.
And allow me please to contribute another unsolicited tuppence:
Something that is a sore point to many people is when you're told off for breaking a 'rule' simply because rules should not be broken. I imagine this is a large part of the reason there's a de-emphasis on rules. And rightly so, we really don't want a culture of policing and blaming.
Therefore I reckon it is good practice, good culture, almost smiley culture in fact, to let those affected by someone else's digressions do the criticism. E.g. if you're not (um trying to come up with a silly example that no-one feels offended by...) a loo user, there's no need to complain about the loo walls being graffitied.
The flip side of this is that if you _are_ inconvenienced by someone else, you have a _responsibility_ to complain about it, in order to promote good practice!
Rather than police-bot saying "you broke rule xyz", I personally consider it much easier to accept "yesterday you didn't put the chuck back where it belongs and I spent 30 mins looking for it, twat!". Even if it happens to contain harsh language - because there's a real reason for the criticism which is easy to relate to.
Note I'm not promoting being rude to each other here! Naturally we should always be polite and excellent. Dude.
(speaking of which, is there not a motto which is a bit less Bill and Ted?)
/m
It is an alternative. One way to head off schisms/feuds is to get
people on the same page with regard to what how the space is used/
maintained so conflicts do not occur to start with. This requires
communication before troubles happen. Expecting people to know which
parts of the wiki to read, is probably a bit much. Giving people a
piece of paper or two with useful information as well as how to
maintain the space might help.
It is an alternative. One way to head off schisms/feuds is to get
people on the same page with regard to what how the space is used/
maintained so conflicts do not occur to start with. This requires
communication before troubles happen. Expecting people to know which
parts of the wiki to read, is probably a bit much. Giving people a
piece of paper or two with useful information as well as how to
maintain the space might help.
I'm wondering if there's any "gamerfication" type solutions. I.e. if
people learn how to use the lazer-cutter and use it they get a
"badge" (a piece of HTML to put on their personal wiki page). Same for
any other piece of equipment but *also* they same for, say, tidying up
the space after everyone else has gone home or doing first aid at the
'space or being the one to order pizza, etc, etc.
[snip]
Thoughts?
Showing people how to make their own tools, would be an excellent way
of both teaching the skills, and giving our members something that
they really own. (Not just in the sense of it belonging to them, but
in the sense, that they really understand how it works.)
> Showing people how to make their own tools, would be an excellent way
> of both teaching the skills, and giving our members something that
> they really own. (Not just in the sense of it belonging to them, but
> in the sense, that they really understand how it works.)
Yes, There is something very satisfying in using even simple tools and
jigs that one has made from scratch.
> The calipers were just one example, what other tools do people think
> we would need as part of a "basic tools" kit that we could make?
This would really depend on the interests of the individual member. A
"catalogue" of suitable projects for beginners in various disciplines
might be useful
>
> On Apr 11, 12:32 am, Sam Cook <sc...@hep.ucl.ac.uk> wrote:
> Perhaps have a wall of fame for those who've got lots of points or
> something?
I see this as being potentially very divisive. The old saying "Virtue is
its own reward" comes to mind, those members who do things for the space
know who they are and for the most part are happy with a quiet word of
thanks or the odd mention on the mailing list. Trying to quantify the
"worth" of individual actions would be near impossible given the thousands
of things that it is possible to do for the greater good.
Phil
I see this as being potentially very divisive. The old saying "Virtue is its own reward" comes to mind, those members who do things for the space know who they are and for the most part are happy with a quiet word of thanks or the odd mention on the mailing list. Trying to quantify the "worth" of individual actions would be near impossible given the thousands of things that it is possible to do for the greater good.
In related news: http://www.wired.com/wiredscience/2011/03/are-people-nicer-in-cities/
"After two years of analysis, West and Bettencourt discovered that all of these urban variables could be described by a few exquisitely simple equations. [...] According to the equations of West and Bettencourt, every socioeconomic variable that can be measured in cities – from the production of patents to per capita income – scales to an exponent of approximately 1.15. This means that a person living in a metropolis of one million should generate, on average, about 15 percent more patents, and make 15 percent more money, than a person living in a city of five hundred thousand."
(Yeah it's a system at a completely different scale. Still, I can feel the pace of change in the space speed up as we grow.)