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Bug#324179: ITP: quake3 -- a famous first person shooter by ID-Software

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Bastian Venthur

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Aug 20, 2005, 3:00:09 PM8/20/05
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Package: wnpp
Severity: wishlist
Owner: Bastian Venthur <expire...@venthur.de>

* Package name : quake3
Version : x.y.z
Upstream Author : ID-Software
* URL : http://www.idsoftware.com/
* License : GPL
Description : a famous first person shooter by ID-Software

This is the GPL'ed version of id's famous first person shooter quake3.


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martin f krafft

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Aug 20, 2005, 3:20:11 PM8/20/05
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also sprach Bastian Venthur <expire...@venthur.de> [2005.08.20.2016 +0200]:

> This is the GPL'ed version of id's famous first person shooter quake3.

Bye bye productivity.

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<n3tg0d> has /usr/bin/emacs been put into /etc/shells yet? :P

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Joe Smith

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Aug 20, 2005, 4:10:10 PM8/20/05
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"Bastian Venthur" <expire...@venthur.de> wrote in message
news:E1E6Xtz-00026O-00__23251.046476844$1124565404$gmane$o...@master.debian.org...

> Package: wnpp
> Severity: wishlist
> Owner: Bastian Venthur <expire...@venthur.de>
>
> * Package name : quake3
> Version : x.y.z
> Upstream Author : ID-Software
> * URL : http://www.idsoftware.com/
> * License : GPL
> Description : a famous first person shooter by ID-Software
>
> This is the GPL'ed version of id's famous first person shooter quake3.
>
Try a description more like that of Quake II:

Quake II is a 3D action game engine in first-person perspective, commonly
known as a ``first person shooter''.

This package contains no data files. You will need to either install the
commercial data from the Quake II CD-ROM with the ``quake2-data'' package,
or install some free data files.

This game currently supports software rendering with X11, SDL, or SVGAlib,
or hardware accelerated rendering with OpenGL (directly or via SDL).

NOTE: The network part of Quake II has several unfixed security problems. It
should not be used in untrusted networks.

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Joe Smith

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Aug 20, 2005, 4:20:07 PM8/20/05
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Also you need to have a more reliable upstream. ID is not suitable as they
will not release security updates, fixes, etc in a timely manner.I would
very strongy advise against5 being the upstream yourself.

martin f krafft

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Aug 20, 2005, 4:30:14 PM8/20/05
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also sprach Joe Smith <unknown...@hotmail.com> [2005.08.20.2213 +0200]:

> Also you need to have a more reliable upstream. ID is not suitable as they
> will not release security updates, fixes, etc in a timely manner.I would
> very strongy advise against5 being the upstream yourself.

Wait, if a reliable upstream wrt timely security fixes is
a recommendation or requirement, we might have to get of a *fair*
share of the archive... and that's not only the unmaintained
software!

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seminars, n.:
from "semi" and "arse", hence, any half-assed discussion.

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Joe Smith

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Aug 20, 2005, 7:50:09 PM8/20/05
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>Wait, if a reliable upstream wrt timely security fixes is
>a recommendation or requirement, we might have to get of a *fair*
>share of the archive... and that's not only the unmaintained
>software!

Well i meant both security and other updates. In the case where no better
upstream exists, it is acceptable to have a lame one. However in the case of
QIII I'd be willing to bet that no less than 3 better upstreams exist
already. After all Q2 has quakeforge, so I'd find it hard to belive nobody
has started something similar.

Basically, as a rule, one should use the best upstream available. In no case
would that be ID software.

Wouter van Heyst

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Aug 20, 2005, 8:00:11 PM8/20/05
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On Sat, Aug 20, 2005 at 07:42:16PM -0400, Joe Smith wrote:
>
> >Wait, if a reliable upstream wrt timely security fixes is
> >a recommendation or requirement, we might have to get of a *fair*
> >share of the archive... and that's not only the unmaintained
> >software!
>
> Well i meant both security and other updates. In the case where no better
> upstream exists, it is acceptable to have a lame one. However in the case
> of QIII I'd be willing to bet that no less than 3 better upstreams exist
> already. After all Q2 has quakeforge, so I'd find it hard to belive nobody
> has started something similar.

ID even goes so far as to mention that in their README:

"Whenever an id game is released under GPL, several projects
start making the source code more friendly to nowaday's
compilers and environements. If you are picking up this release
weeks/months/years after we uploaded it, you probably want to
look around on the net for cleaned up versions of this codebase
as well."

While ID is to thank for the code, others will be supporting it, finding
those might be useful (and I agree with not trying to become upstream,
unless the OP is part of such a project already)

Wouter van Heyst

Tristan Seligmann

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Aug 20, 2005, 8:10:08 PM8/20/05
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* Joe Smith <unknown...@hotmail.com> [2005-08-20 19:42:16 -0400]:

> of QIII I'd be willing to bet that no less than 3 better upstreams exist
> already. After all Q2 has quakeforge, so I'd find it hard to belive nobody

The source code was only released in the last 24 hours or so; I find
it highly unlikely that 3 better upstreams already exist.
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Paul TBBle Hampson

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Aug 21, 2005, 12:50:11 AM8/21/05
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On Sun, Aug 21, 2005 at 02:02:10AM +0200, Tristan Seligmann wrote:
> * Joe Smith <unknown...@hotmail.com> [2005-08-20 19:42:16 -0400]:

>> of QIII I'd be willing to bet that no less than 3 better upstreams exist
>> already. After all Q2 has quakeforge, so I'd find it hard to belive nobody

> The source code was only released in the last 24 hours or so; I find
> it highly unlikely that 3 better upstreams already exist.

But we've know about it for a week. That's plenty of time to register a
source-forge project, knock up a coming-soon webpage, install a piece of
webforum software and a blog, and maybe a wiki, produce a list of things that'd
be cool to fix or add "if ID hadn't been so lazy" and a short treatise on why
this port is better than the other two. (A commercial port would send the
t-shirts to the printers here. ^_^)

Actually importing the codebase into an SCM and working out what setup you
can build it under is prolly the minor part of this process. ^_^

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Marcelo E. Magallon

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Aug 21, 2005, 9:30:12 PM8/21/05
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On Sun, Aug 21, 2005 at 02:42:18PM +1000, Paul TBBle Hampson wrote:

> But we've know about it for a week. That's plenty of time to register
> a source-forge project, knock up a coming-soon webpage, install a
> piece of webforum software and a blog, and maybe a wiki, produce a
> list of things that'd be cool to fix or add "if ID hadn't been so
> lazy" and a short treatise on why this port is better than the other
> two. (A commercial port would send the t-shirts to the printers here.
> ^_^)

Gosh, a forum (yucks!), a blog and a wiki... there was a time, not so
long ago, when a mailing list and some sort of repository for the
source code was everything a group of programmers needed to get on
hacking...

/me waits for the compulsory "both ways! uphill!" remark...

SCNR,

Marcelo

Jon Dowland

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Aug 22, 2005, 5:40:16 AM8/22/05
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On Sat, Aug 20, 2005 at 04:06:39PM -0400, Joe Smith wrote:
> This package contains no data files. You will need to either install the
> commercial data from the Quake II CD-ROM with the ``quake2-data'' package,
> or install some free data files.

I'd suggest deriving a `quake3-data' from the quake2-data package which
is very good, as the engine itself isn't going to be much use without
data, then ITPing that too. Also, that implies this is going into
contrib, not main.

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Vincent Caron

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Aug 26, 2005, 6:00:17 AM8/26/05
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On Sat, 2005-08-20 at 20:16 +0200, Bastian Venthur wrote:
> Package: wnpp
> Severity: wishlist
> Owner: Bastian Venthur <expire...@venthur.de>
>
> * Package name : quake3
> Version : x.y.z
> Upstream Author : ID-Software
> * URL : http://www.idsoftware.com/
> * License : GPL
> Description : a famous first person shooter by ID-Software
>
> This is the GPL'ed version of id's famous first person shooter quake3.

Note that this first release of Quake3 source is not fully GPL, it has
a few issues, see the README and its nice license map. There is also no
GPL data available right now.

The GNU/Linux packager and maintainer at Id is 'TTimo'. He is a Debian
user and will certainly have better answers about upstream mainenance
and such things (for instance Id does have a forge for its GPL'ed
tools). I'm CC'ing him.

TTimo: for the record, here is the thread :

http://lists.debian.org/debian-devel/2005/08/msg01042.html

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Jamie Wilkinson

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Sep 7, 2005, 3:30:26 AM9/7/05
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Hi!

I only just found this ITP; I've been working on a debian/ dir for
icculus.org's quake3 branch for a few weeks.

Also in the pipeline is a quake3-data that doesn't suck as much as
quake2-data...

Jon Dowland

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Sep 7, 2005, 4:30:33 AM9/7/05
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On Wed, Sep 07, 2005 at 05:06:19PM +1000, Jamie Wilkinson wrote:
> Also in the pipeline is a quake3-data that doesn't suck as much as
> quake2-data...

What's wrong with quake2-data? I've just ITPed doom-data and I was using
quake2-data as a positive role model. Constructive cricitism would
benefit me a lot here.

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