* Package name : quake3
Version : x.y.z
Upstream Author : ID-Software
* URL : http://www.idsoftware.com/
* License : GPL
Description : a famous first person shooter by ID-Software
This is the GPL'ed version of id's famous first person shooter quake3.
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Quake II is a 3D action game engine in first-person perspective, commonly
known as a ``first person shooter''.
This package contains no data files. You will need to either install the
commercial data from the Quake II CD-ROM with the ``quake2-data'' package,
or install some free data files.
This game currently supports software rendering with X11, SDL, or SVGAlib,
or hardware accelerated rendering with OpenGL (directly or via SDL).
NOTE: The network part of Quake II has several unfixed security problems. It
should not be used in untrusted networks.
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Wait, if a reliable upstream wrt timely security fixes is
a recommendation or requirement, we might have to get of a *fair*
share of the archive... and that's not only the unmaintained
software!
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seminars, n.:
from "semi" and "arse", hence, any half-assed discussion.
Well i meant both security and other updates. In the case where no better
upstream exists, it is acceptable to have a lame one. However in the case of
QIII I'd be willing to bet that no less than 3 better upstreams exist
already. After all Q2 has quakeforge, so I'd find it hard to belive nobody
has started something similar.
Basically, as a rule, one should use the best upstream available. In no case
would that be ID software.
ID even goes so far as to mention that in their README:
"Whenever an id game is released under GPL, several projects
start making the source code more friendly to nowaday's
compilers and environements. If you are picking up this release
weeks/months/years after we uploaded it, you probably want to
look around on the net for cleaned up versions of this codebase
as well."
While ID is to thank for the code, others will be supporting it, finding
those might be useful (and I agree with not trying to become upstream,
unless the OP is part of such a project already)
Wouter van Heyst
> of QIII I'd be willing to bet that no less than 3 better upstreams exist
> already. After all Q2 has quakeforge, so I'd find it hard to belive nobody
The source code was only released in the last 24 hours or so; I find
it highly unlikely that 3 better upstreams already exist.
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mithrandi, i Ainil en-Balandor, a faer Ambar
>> of QIII I'd be willing to bet that no less than 3 better upstreams exist
>> already. After all Q2 has quakeforge, so I'd find it hard to belive nobody
> The source code was only released in the last 24 hours or so; I find
> it highly unlikely that 3 better upstreams already exist.
But we've know about it for a week. That's plenty of time to register a
source-forge project, knock up a coming-soon webpage, install a piece of
webforum software and a blog, and maybe a wiki, produce a list of things that'd
be cool to fix or add "if ID hadn't been so lazy" and a short treatise on why
this port is better than the other two. (A commercial port would send the
t-shirts to the printers here. ^_^)
Actually importing the codebase into an SCM and working out what setup you
can build it under is prolly the minor part of this process. ^_^
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-----------------------------------------------------------
> But we've know about it for a week. That's plenty of time to register
> a source-forge project, knock up a coming-soon webpage, install a
> piece of webforum software and a blog, and maybe a wiki, produce a
> list of things that'd be cool to fix or add "if ID hadn't been so
> lazy" and a short treatise on why this port is better than the other
> two. (A commercial port would send the t-shirts to the printers here.
> ^_^)
Gosh, a forum (yucks!), a blog and a wiki... there was a time, not so
long ago, when a mailing list and some sort of repository for the
source code was everything a group of programmers needed to get on
hacking...
/me waits for the compulsory "both ways! uphill!" remark...
SCNR,
Marcelo
I'd suggest deriving a `quake3-data' from the quake2-data package which
is very good, as the engine itself isn't going to be much use without
data, then ITPing that too. Also, that implies this is going into
contrib, not main.
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Jon Dowland http://jon.dowland.name/
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Note that this first release of Quake3 source is not fully GPL, it has
a few issues, see the README and its nice license map. There is also no
GPL data available right now.
The GNU/Linux packager and maintainer at Id is 'TTimo'. He is a Debian
user and will certainly have better answers about upstream mainenance
and such things (for instance Id does have a forge for its GPL'ed
tools). I'm CC'ing him.
TTimo: for the record, here is the thread :
http://lists.debian.org/debian-devel/2005/08/msg01042.html
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I only just found this ITP; I've been working on a debian/ dir for
icculus.org's quake3 branch for a few weeks.
Also in the pipeline is a quake3-data that doesn't suck as much as
quake2-data...
What's wrong with quake2-data? I've just ITPed doom-data and I was using
quake2-data as a positive role model. Constructive cricitism would
benefit me a lot here.
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Jon Dowland
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