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lidgren
1/7/13
Announcement
This is the forum for the old version
The current version of the library (gen 3) has a forum of its own: https://groups.google.com/d/forum/
unread,locked,
Announcement
This is the forum for the old version
The current version of the library (gen 3) has a forum of its own: https://groups.google.com/d/forum/
1/7/13
bloomk
,
lidgren
2
8/16/12
server.start() Which IP is it bound to?
To get your local IP address using NetUtility.GetMyAddress(out mask). Getting your external IP
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server.start() Which IP is it bound to?
To get your local IP address using NetUtility.GetMyAddress(out mask). Getting your external IP
8/16/12
Jonte
, …
Ricardo Andere de Mello
5
5/22/12
Sending larger data packets seperately
I was considering this approach as well actually, but I hadn't found anyone else doing this so I
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Sending larger data packets seperately
I was considering this approach as well actually, but I hadn't found anyone else doing this so I
5/22/12
lidgren
6/22/11
This is the old version!
Go to http://code.google.com/p/lidgren-network-gen3/ for the new version.
unread,
This is the old version!
Go to http://code.google.com/p/lidgren-network-gen3/ for the new version.
6/22/11
The Hult
, …
lidgren
5
5/7/11
Other computers cannot connect to my server.
Is this the gen2? I'm very sorry then, didn't realize that... =S Well, it is now confirmed
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Other computers cannot connect to my server.
Is this the gen2? I'm very sorry then, didn't realize that... =S Well, it is now confirmed
5/7/11
Magistr_AVSH
,
Michael Lidgren
4
4/29/11
Async Server
That depends entirely on your hardware and amount of messages per second/connection, and amount of
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Async Server
That depends entirely on your hardware and amount of messages per second/connection, and amount of
4/29/11
Christopher Meek
, …
Chris Cowherd
20
3/14/11
Windows Service Usage
Wow, thanks every one, I certainly have a lot of things to go away and try! I'll certainly take a
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Windows Service Usage
Wow, thanks every one, I certainly have a lot of things to go away and try! I'll certainly take a
3/14/11
gameTime
,
lidgren
2
2/16/11
3D Networked Game
That sounds reasonable. You could consider always running client and optionally running server too (
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3D Networked Game
That sounds reasonable. You could consider always running client and optionally running server too (
2/16/11
Godot
,
lidgren
3
12/22/10
SpeedSample Errors With "...Sequenced"
Sorry, I got confused which forum was which. I will transfer this thread to the proper forum. Just so
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SpeedSample Errors With "...Sequenced"
Sorry, I got confused which forum was which. I will transfer this thread to the proper forum. Just so
12/22/10
Godot
,
lidgren
2
12/22/10
Peer-to-Peer Sample
No, the gen3 doesn't currently come with a "pure" P2P sample. I'll look into adding
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Peer-to-Peer Sample
No, the gen3 doesn't currently come with a "pure" P2P sample. I'll look into adding
12/22/10
Llorenç Marti
, …
Enriko Riba
4
10/25/10
Conceptual question about Lidgren lib and Threads
Hi and thanks for your info about that :) LLORENS
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Conceptual question about Lidgren lib and Threads
Hi and thanks for your info about that :) LLORENS
10/25/10
David Almroth
,
lidgren
3
10/19/10
Another problem with unreliable fragmented messages
Thank you. I corrected the problem in my game with sending large UDPs (not fragmented) for unreliable
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Another problem with unreliable fragmented messages
Thank you. I corrected the problem in my game with sending large UDPs (not fragmented) for unreliable
10/19/10
Llorenç Marti
, …
lidgren
3
10/19/10
Problem found with RegexOptions and Webplayer on Unity 3
The regex check isn't really necessary - i've checked in revision 292 where it's removed.
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Problem found with RegexOptions and Webplayer on Unity 3
The regex check isn't really necessary - i've checked in revision 292 where it's removed.
10/19/10
David Almroth
,
lidgren
3
10/17/10
Found problem in unreliable fragmented message receive
Thanks! On 15 Okt, 20:19, lidgren <lidg...@gmail.com> wrote: > Good catch; fixed in revision
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Found problem in unreliable fragmented message receive
Thanks! On 15 Okt, 20:19, lidgren <lidg...@gmail.com> wrote: > Good catch; fixed in revision
10/17/10
Llorenç Marti
, …
lidgren
8
9/29/10
Posible bug in Approve( ) ?
Thanks Michael, i will check f it crashes or not :) LLORENS
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Posible bug in Approve( ) ?
Thanks Michael, i will check f it crashes or not :) LLORENS
9/29/10
Llorenç Marti
,
lidgren
2
9/20/10
Max user connections per server ?
Yes. It all depends on how much traffic you expect from each user. For 10000 to work it needs to be
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Max user connections per server ?
Yes. It all depends on how much traffic you expect from each user. For 10000 to work it needs to be
9/20/10
nomauci
,
lidgren
2
7/14/10
Using Read/Write AllFields
First; wrong forum. NetOutgoingMessage and WriteAllFields are part of generation 3 of the library,
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Using Read/Write AllFields
First; wrong forum. NetOutgoingMessage and WriteAllFields are part of generation 3 of the library,
7/14/10
sci
,
Matthew Overall
4
6/20/10
using the second overload for .SendToAll
ah so that's what I had to put there ^^; thanks Matthew. On Jun 20, 7:57 pm, Matthew Overall <
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using the second overload for .SendToAll
ah so that's what I had to put there ^^; thanks Matthew. On Jun 20, 7:57 pm, Matthew Overall <
6/20/10
gandhi
,
lidgren
2
6/12/10
NAT traversal example on gen3.
Yes; there's a sample in the distribution. You can peek at it here: http://code.google.com/p/
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NAT traversal example on gen3.
Yes; there's a sample in the distribution. You can peek at it here: http://code.google.com/p/
6/12/10
Aidin Abedi
,
lidgren
3
6/9/10
How to Turn off Message coalescing
Thank you Micheal! Great Work! On Wed, Jun 9, 2010 at 1:49 PM, lidgren <lid...@gmail.com>
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How to Turn off Message coalescing
Thank you Micheal! Great Work! On Wed, Jun 9, 2010 at 1:49 PM, lidgren <lid...@gmail.com>
6/9/10
Llorenç Marti
2
6/1/10
Exceptions and Email notifications
Nevermind guys, i think i had an error on my code that doesnt let emails arribe :S Now, forced
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Exceptions and Email notifications
Nevermind guys, i think i had an error on my code that doesnt let emails arribe :S Now, forced
6/1/10
aidin
, …
lidgren
6
5/17/10
read from NetBuffer after using SendMessage
I solved it using this hacky solution: NetBuffer dummy = new NetBuffer(); dummy.Data = buffer.Data;
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read from NetBuffer after using SendMessage
I solved it using this hacky solution: NetBuffer dummy = new NetBuffer(); dummy.Data = buffer.Data;
5/17/10
Bicubic
, …
lidgren
4
5/10/10
Nat punching
That's a very good point; peers on the same network. Theoretically they should be able to connect
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Nat punching
That's a very good point; peers on the same network. Theoretically they should be able to connect
5/10/10
lidgren
5/6/10
Generation 3 project page
Now up at http://code.google.com/p/lidgren-network-gen3 --michael -- You received this message
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Generation 3 project page
Now up at http://code.google.com/p/lidgren-network-gen3 --michael -- You received this message
5/6/10
AlexTurpin
, …
lidgren
7
5/5/10
A few questions
Just changing the constructor access modifier to public for the NetOutgoingMessage class would enable
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A few questions
Just changing the constructor access modifier to public for the NetOutgoingMessage class would enable
5/5/10
David Gouveia
, …
Chris Cowherd
10
5/4/10
Not getting ConnectionRejected when over MaxConnections
oh ya. So, I haven't looked at Gen3 yet but perhaps with some bridging classes there may be a way
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Not getting ConnectionRejected when over MaxConnections
oh ya. So, I haven't looked at Gen3 yet but perhaps with some bridging classes there may be a way
5/4/10
Morvis
, …
Michael Lidgren
7
5/3/10
Sorry, but a rather newbish issue.
In answer to your inaccessible due to protection level... new NetBuffer(); // this is wrong server.
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Sorry, but a rather newbish issue.
In answer to your inaccessible due to protection level... new NetBuffer(); // this is wrong server.
5/3/10
kalt...@gmail.com
,
lidgren
2
5/2/10
NetClient keeps trying to connect after ConnectionRejected
Good find! i've checked in revision 277 which automatically disconnected when receiving a
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NetClient keeps trying to connect after ConnectionRejected
Good find! i've checked in revision 277 which automatically disconnected when receiving a
5/2/10
Llorenç Marti
, …
lidgren
4
4/27/10
Lidgren with Windows.Forms ?
Thank you very much, i will study this to make a simple application with Lidgren integrated :) Thanks
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Lidgren with Windows.Forms ?
Thank you very much, i will study this to make a simple application with Lidgren integrated :) Thanks
4/27/10
Toshko Andreev
,
lidgren
2
4/26/10
Re: DiscoverKnownHost
If you are behind a NAT router, you'll need to configure it for port forwarding too. --michael On
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Re: DiscoverKnownHost
If you are behind a NAT router, you'll need to configure it for port forwarding too. --michael On
4/26/10