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Description: This is a group for players of the exciting email-based wargame Little Green Guys With Guns.  We make challenges, discuss design, report bugs, get announcements, that sort of thing.

 

the meat grinder / scoring 
  ... I wonder if it would be sensible to implement handicapping? So when someone goes against players of higher rank, they get more points to place units with. Giving a noob 4 extra firebots against the meat grinder evens things out a bit. You'd probably need to rework the scoring, and it would take some playtesting to determine how many... more »
By Alex's Yellow Bellies  - Jun 5 2008 - 1 new of 1 message    

LGGWG: More theme ideas 
  * Fantasy Execs are kings, firebots are dragons, maxes are wizards, puffers are puffers, snipeys are archers, miners are dwarves * "Away Team" Execs are starship captains, everyone else is a redshirt of various specialties (except puffers, who are just puffers): engineering, heavy weapons, security, etc. Execs can be human, Gorn, Vulcan (not really... more »
By Wolff Dobson  - May 30 2008 - 7 new of 7 messages    

Reskinning the game 
  Hi guys. Long time no chat. I'm working on LGGWG now, and one of the projects is to get an artist to redo the art. Don't get me wrong, I love each of those gifs like they were my own children, but the 8-bit look is so yesterday. The art is completely separable from the gameplay, so swapping it out is a... more »
By Wolff Dobson  - May 30 2008 - 1 new of 1 message    

Been away for a while 
  I've been away for a while and came back to see what has been happening recently ? Is anyone still playing ?
By Chunkers  - Mar 25 2008 - 3 new of 3 messages    

Running Sultan again 
  Hi, LGGWGers - I'm running my play-by-web game, Sultan, again. It's here: [link] Sultan is a play-by-web game where you take the part of a moderately corrupt courtier competing to succeed the nearly-deceased ruler of an imaginary nation. Each day, you'll make decisions about how to manage... more »
By Dave D.  - Sep 20 2007 - 1 new of 1 message    

Giant, hulking laptop advice 
  Along with getting the art and testing done on LGGWG v23, I'm beginning to work on "LGGWG 2: The Quickening", the sequel to LGGWG. I need a machine that's big enough to really develop on that I can haul around with me. I imagine I'll mostly be commuting around the house (desk to couch, couch to desk), but now and then hit the road.... more »
By Wolff Dobson  - Aug 5 2007 - 3 new of 3 messages    

Score question 
  So, I came in second in the big 6-way recently, and I got a measly 77 points. The scores were like this: Game 6-518 Completed on: Fri Jul 13 17:39:51 2007 Pineapple Chunkers 143 Dobinators 127 Sarahmac's Slippery Slopes 93 Alex's Yellow Bellies 92 Wolff's Flying Tigers 88 Zombocomos 38 At the time, the PC's were below my rank, and WFT and Alex were above.... more »
By David McCullough Dobson  - Jul 15 2007 - 3 new of 3 messages    

Rather quiet 
  It's fairly quiet on the LGG front at the moment. No much happening here and only a few games being player ? Is everyone out enjoying the sun ?
By Chunkers  - Jun 28 2007 - 2 new of 2 messages    

Oops - resend 
  OK, my first reconstruction didn't have the shots from exactly the same place. Here it is revised - there's still a blast indicator on the 5-point door square. I'm sure you were all worried about this. :-) Dave
By David McCullough Dobson  - Jun 8 2007 - 2 new of 2 messages    

Error? 
  So, this seems weird. Note my shot, and my aiming of the shot. The shot through the big lock I guess is maybe OK given the vagaries of the line of sight code, but when I was planning the shot, it indicated (with the fiery icon) that I'd hit the lock, which didn't happen. I think at least the display of shot path is broken, if not the LOS in... more »
By David McCullough Dobson  - Jun 8 2007 - 1 new of 1 message    

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