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  <channel>
  <title>LGGWG Executives Google Group</title>
  <link>http://groups.google.com/group/lggwg</link>
  <description>This is a group for players of the exciting email-based wargame Little Green Guys With Guns. We make challenges, discuss design, report bugs, get announcements, that sort of thing.</description>
  <language>en</language>
  <item>
  <title>Re: LGGWG: More theme ideas</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/66028c056865373d?show_docid=66028c056865373d</link>
  <description>
  Agreed, but part of this is because the original units were tweaked &lt;br&gt; for years, and the new ones have only been around a few months (of &lt;br&gt; played game time). How many iterations did it take to decide on the &lt;br&gt; right range and damage for Snipeys? To decide on Puffer HP/damage/ &lt;br&gt; movement? Whether Maxes did 1 or 1-2 damage? And so on. Any new
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/66028c056865373d?show_docid=66028c056865373d</guid>
  <author>
  alex.reut...@gmail.com
  (Alex&#39;s Yellow Bellies)
  </author>
  <pubDate>Fri, 06 Jun 2008 01:43:23 UT
</pubDate>
  </item>
  <item>
  <title>the meat grinder / scoring</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/496c0d90142b9f5e/c6e32408473da1fd?show_docid=c6e32408473da1fd</link>
  <description>
  I wonder if it would be sensible to implement handicapping? So when &lt;br&gt; someone goes against players of higher rank, they get more points to &lt;br&gt; place units with. Giving a noob 4 extra firebots against the meat &lt;br&gt; grinder evens things out a bit. You&#39;d probably need to rework the &lt;br&gt; scoring, and it would take some playtesting to determine how many
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/496c0d90142b9f5e/c6e32408473da1fd?show_docid=c6e32408473da1fd</guid>
  <author>
  alex.reut...@gmail.com
  (Alex&#39;s Yellow Bellies)
  </author>
  <pubDate>Thu, 05 Jun 2008 14:28:14 UT
</pubDate>
  </item>
  <item>
  <title>Re: LGGWG: More theme ideas</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/9eee4179aacf5672?show_docid=9eee4179aacf5672</link>
  <description>
  Coop maps are a great idea! I certainly remember preferring to play &lt;br&gt; Warcraft 3 on the same team with friends rather than against! You could &lt;br&gt; also then introduce a lot of elements that wouldn&#39;t work for balance reasons &lt;br&gt; in a free-for-all. Things like units with overpowered attacks, multi-square &lt;br&gt; or multi-part bosses that require coordinated movement or simultaneous
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/9eee4179aacf5672?show_docid=9eee4179aacf5672</guid>
  <author>
  merryl...@gmail.com
  (G Lu)
  </author>
  <pubDate>Thu, 05 Jun 2008 06:28:24 UT
</pubDate>
  </item>
  <item>
  <title>Re: LGGWG: More theme ideas</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/761eb2a47ed2c15e?show_docid=761eb2a47ed2c15e</link>
  <description>
  Thanks for your discussion! I should have known asking a bunch of &lt;br&gt; veterans that they&#39;d like the original art the best. :-) &lt;br&gt; The art really does need a facelift. The Guys themselves are OK, but &lt;br&gt; there are numerous opportunities for animation that would brighten the &lt;br&gt; whole thing up (like, say, blink cycles or proper explosions and
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/761eb2a47ed2c15e?show_docid=761eb2a47ed2c15e</guid>
  <author>
  wo...@zebra.net
  (Wolff Dobson)
  </author>
  <pubDate>Wed, 04 Jun 2008 22:53:58 UT
</pubDate>
  </item>
  <item>
  <title>Re: LGGWG: More theme ideas</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/de078f004dba4cef?show_docid=de078f004dba4cef</link>
  <description>
  I&#39;m with George - I really like the current theme, too, although I guess &lt;br&gt; some of it could use a face lift (the map elements more than the units). &lt;br&gt; I&#39;d love it if you could specify more than one color for your team &lt;br&gt; uniforms - main and trim or something. I really don&#39;t need it to be 3D or &lt;br&gt; even fake isometric 3D.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/de078f004dba4cef?show_docid=de078f004dba4cef</guid>
  <author>
  d...@snood.pair.com
  (David McCullough Dobson)
  </author>
  <pubDate>Wed, 04 Jun 2008 17:06:46 UT
</pubDate>
  </item>
  <item>
  <title>Re: LGGWG: More theme ideas</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/c3256c5c80eb7ad6?show_docid=c3256c5c80eb7ad6</link>
  <description>
  Mostly ditto. &amp;quot;Skinning&amp;quot; to me means user-contributed unit sets &lt;br&gt; (i.e., user-specified name, damage, armor, range, etc. for each unit) &lt;br&gt; with user-contributed art. &lt;br&gt; &lt;p&gt;Alex
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/c3256c5c80eb7ad6?show_docid=c3256c5c80eb7ad6</guid>
  <author>
  alex.reut...@gmail.com
  (Alex&#39;s Yellow Bellies)
  </author>
  <pubDate>Wed, 04 Jun 2008 17:05:45 UT
</pubDate>
  </item>
  <item>
  <title>Re: LGGWG: More theme ideas</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/e28186fcc22f624b?show_docid=e28186fcc22f624b</link>
  <description>
  Hey everyone! &lt;br&gt; I guess I&#39;ll throw my random opinion in on this topic... Perhaps I&#39;m taking &lt;br&gt; a cue from what I&#39;ve learned at EA, but I would say how you portray the &lt;br&gt; characters should really depend on who your target audience will be. For me &lt;br&gt; personally, I think the current characters and theme are fine. The sort of
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/e28186fcc22f624b?show_docid=e28186fcc22f624b</guid>
  <author>
  merryl...@gmail.com
  (G Lu)
  </author>
  <pubDate>Wed, 04 Jun 2008 06:18:43 UT
</pubDate>
  </item>
  <item>
  <title>LGGWG: More theme ideas</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/3a4740913883552f?show_docid=3a4740913883552f</link>
  <description>
  * Fantasy &lt;br&gt; Execs are kings, firebots are dragons, maxes are wizards, puffers &lt;br&gt; are puffers, snipeys are archers, miners are dwarves &lt;br&gt; * &amp;quot;Away Team&amp;quot; &lt;br&gt; Execs are starship captains, everyone else is a redshirt of various &lt;br&gt; specialties (except puffers, who are just puffers): engineering, heavy &lt;br&gt; weapons, security, etc. Execs can be human, Gorn, Vulcan (not really
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/3a4740913883552f?show_docid=3a4740913883552f</guid>
  <author>
  wo...@zebra.net
  (Wolff Dobson)
  </author>
  <pubDate>Fri, 30 May 2008 22:18:30 UT
</pubDate>
  </item>
  <item>
  <title>Reskinning the game</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/cab2ae279fc7244c/95784554554e57e8?show_docid=95784554554e57e8</link>
  <description>
  Hi guys. Long time no chat. &lt;br&gt; I&#39;m working on LGGWG now, and one of the projects is to get an artist &lt;br&gt; to redo the art. Don&#39;t get me wrong, I love each of those gifs like &lt;br&gt; they were my own children, but the 8-bit look is so yesterday. The &lt;br&gt; art is completely separable from the gameplay, so swapping it out is a
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/cab2ae279fc7244c/95784554554e57e8?show_docid=95784554554e57e8</guid>
  <author>
  wo...@zebra.net
  (Wolff Dobson)
  </author>
  <pubDate>Fri, 30 May 2008 17:09:11 UT
</pubDate>
  </item>
  <item>
  <title>Re: Been away for a while</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/9cb5c6d121a77c4b?show_docid=9cb5c6d121a77c4b</link>
  <description>
  You have dogs with x-ray vision breaking the game balance and you&#39;re &lt;br&gt; worried about sounding flaky? &lt;br&gt; &lt;p&gt;Garhgh! (as my Exec expires from sonic death rays, never having seen &lt;br&gt; his oppressor)
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/9cb5c6d121a77c4b?show_docid=9cb5c6d121a77c4b</guid>
  <author>
  alex.reut...@gmail.com
  (Alex&#39;s Yellow Bellies)
  </author>
  <pubDate>Fri, 28 Mar 2008 01:51:58 UT
</pubDate>
  </item>
  <item>
  <title>Re: Been away for a while</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/7ccd8574737bff2a?show_docid=7ccd8574737bff2a</link>
  <description>
  There is a long and complicated answer to that question, but the shorter &lt;br&gt; version is: &lt;br&gt; * We tested some new units right before Christmas and they need work. The &lt;br&gt; dogs that see through walls ended up being pretty unbalanced. &lt;br&gt; * Games don&#39;t appear to be starting correctly, but I haven&#39;t had a moment to &lt;br&gt; look at it. That moment is likely to come soon.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/7ccd8574737bff2a?show_docid=7ccd8574737bff2a</guid>
  <author>
  wo...@zebra.net
  (Wolff Dobson)
  </author>
  <pubDate>Thu, 27 Mar 2008 17:58:28 UT
</pubDate>
  </item>
  <item>
  <title>Been away for a while</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/355e80c393ebfb8d?show_docid=355e80c393ebfb8d</link>
  <description>
  I&#39;ve been away for a while and came back to see what has been &lt;br&gt; happening recently ? &lt;br&gt; &lt;p&gt;Is anyone still playing ?
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/355e80c393ebfb8d?show_docid=355e80c393ebfb8d</guid>
  <author>
  r...@hawkeye.karoo.co.uk
  (Chunkers)
  </author>
  <pubDate>Tue, 25 Mar 2008 07:37:34 UT
</pubDate>
  </item>
  <item>
  <title>Running Sultan again</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/774a93713f0ca7f9/5c8da23c0d903892?show_docid=5c8da23c0d903892</link>
  <description>
  Hi, LGGWGers - &lt;br&gt; I&#39;m running my play-by-web game, Sultan, again. It&#39;s here: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://snood.pair.com/sultan&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Sultan is a play-by-web game where you take the part of a moderately &lt;br&gt; corrupt courtier competing to succeed the nearly-deceased ruler of an &lt;br&gt; imaginary nation. Each day, you&#39;ll make decisions about how to manage
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/774a93713f0ca7f9/5c8da23c0d903892?show_docid=5c8da23c0d903892</guid>
  <author>
  d...@snood.com
  (Dave D.)
  </author>
  <pubDate>Thu, 20 Sep 2007 19:14:33 UT
</pubDate>
  </item>
  <item>
  <title>Re: Giant, hulking laptop advice</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/57d0d0c00f83ea00?show_docid=57d0d0c00f83ea00</link>
  <description>
  I second all of Dave&#39;s statements. pctorque is where I got my Sager as well. &lt;br&gt; The forums seemed to have the most intelligent posts in terms of technical &lt;br&gt; service, and I got updated roms in the mail when i asked for them. My &lt;br&gt; battery has also gone from 2 hours to about 15 minutes, but I have had my &lt;br&gt; laptop for about 3 years now.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/57d0d0c00f83ea00?show_docid=57d0d0c00f83ea00</guid>
  <author>
  gouse...@gmail.com
  (Adam Gousetis)
  </author>
  <pubDate>Sun, 05 Aug 2007 23:09:16 UT
</pubDate>
  </item>
  <item>
  <title>Re: Giant, hulking laptop advice</title>
  <link>http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/ce9539d73cf25384?show_docid=ce9539d73cf25384</link>
  <description>
  I got a ton of use out of both of my Sagers, and they performed quite &lt;br&gt; well. &lt;br&gt; On the minus side, both of them generated a ton of heat (I bear a scar &lt;br&gt; that, when fresh, was clearly an imprint of the PS2 port in the back of &lt;br&gt; one of them, after I fell asleep with the thing on and resting on my arm, &lt;br&gt; branding myself like cattle). With any of the desktop replacements, the
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/ce9539d73cf25384?show_docid=ce9539d73cf25384</guid>
  <author>
  d...@snood.pair.com
  (David McCullough Dobson)
  </author>
  <pubDate>Sun, 05 Aug 2007 15:47:26 UT
</pubDate>
  </item>
  </channel>
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