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  <id>http://groups.google.com/group/lggwg</id>
  <title type="text">LGGWG Executives Google Group</title>
  <subtitle type="text">
  This is a group for players of the exciting email-based wargame Little Green Guys With Guns. We make challenges, discuss design, report bugs, get announcements, that sort of thing.
  </subtitle>
  <link href="/group/lggwg/feed/atom_v1_0_msgs.xml" rel="self" title="LGGWG Executives feed"/>
  <updated>2008-06-06T01:43:23Z</updated>
  <generator uri="http://groups.google.com" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Alex&#39;s Yellow Bellies</name>
  <email>alex.reut...@gmail.com</email>
  </author>
  <updated>2008-06-06T01:43:23Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/66028c056865373d?show_docid=66028c056865373d</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/66028c056865373d?show_docid=66028c056865373d"/>
  <title type="text">Re: LGGWG: More theme ideas</title>
  <summary type="html" xml:space="preserve">
  Agreed, but part of this is because the original units were tweaked &lt;br&gt; for years, and the new ones have only been around a few months (of &lt;br&gt; played game time). How many iterations did it take to decide on the &lt;br&gt; right range and damage for Snipeys? To decide on Puffer HP/damage/ &lt;br&gt; movement? Whether Maxes did 1 or 1-2 damage? And so on. Any new
  </summary>
  </entry>
  <entry>
  <author>
  <name>Alex&#39;s Yellow Bellies</name>
  <email>alex.reut...@gmail.com</email>
  </author>
  <updated>2008-06-05T14:28:14Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/496c0d90142b9f5e/c6e32408473da1fd?show_docid=c6e32408473da1fd</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/496c0d90142b9f5e/c6e32408473da1fd?show_docid=c6e32408473da1fd"/>
  <title type="text">the meat grinder / scoring</title>
  <summary type="html" xml:space="preserve">
  I wonder if it would be sensible to implement handicapping? So when &lt;br&gt; someone goes against players of higher rank, they get more points to &lt;br&gt; place units with. Giving a noob 4 extra firebots against the meat &lt;br&gt; grinder evens things out a bit. You&#39;d probably need to rework the &lt;br&gt; scoring, and it would take some playtesting to determine how many
  </summary>
  </entry>
  <entry>
  <author>
  <name>G Lu</name>
  <email>merryl...@gmail.com</email>
  </author>
  <updated>2008-06-05T06:28:24Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/9eee4179aacf5672?show_docid=9eee4179aacf5672</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/9eee4179aacf5672?show_docid=9eee4179aacf5672"/>
  <title type="text">Re: LGGWG: More theme ideas</title>
  <summary type="html" xml:space="preserve">
  Coop maps are a great idea! I certainly remember preferring to play &lt;br&gt; Warcraft 3 on the same team with friends rather than against! You could &lt;br&gt; also then introduce a lot of elements that wouldn&#39;t work for balance reasons &lt;br&gt; in a free-for-all. Things like units with overpowered attacks, multi-square &lt;br&gt; or multi-part bosses that require coordinated movement or simultaneous
  </summary>
  </entry>
  <entry>
  <author>
  <name>Wolff Dobson</name>
  <email>wo...@zebra.net</email>
  </author>
  <updated>2008-06-04T22:53:58Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/761eb2a47ed2c15e?show_docid=761eb2a47ed2c15e</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/761eb2a47ed2c15e?show_docid=761eb2a47ed2c15e"/>
  <title type="text">Re: LGGWG: More theme ideas</title>
  <summary type="html" xml:space="preserve">
  Thanks for your discussion! I should have known asking a bunch of &lt;br&gt; veterans that they&#39;d like the original art the best. :-) &lt;br&gt; The art really does need a facelift. The Guys themselves are OK, but &lt;br&gt; there are numerous opportunities for animation that would brighten the &lt;br&gt; whole thing up (like, say, blink cycles or proper explosions and
  </summary>
  </entry>
  <entry>
  <author>
  <name>David McCullough Dobson</name>
  <email>d...@snood.pair.com</email>
  </author>
  <updated>2008-06-04T17:06:46Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/de078f004dba4cef?show_docid=de078f004dba4cef</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/de078f004dba4cef?show_docid=de078f004dba4cef"/>
  <title type="text">Re: LGGWG: More theme ideas</title>
  <summary type="html" xml:space="preserve">
  I&#39;m with George - I really like the current theme, too, although I guess &lt;br&gt; some of it could use a face lift (the map elements more than the units). &lt;br&gt; I&#39;d love it if you could specify more than one color for your team &lt;br&gt; uniforms - main and trim or something. I really don&#39;t need it to be 3D or &lt;br&gt; even fake isometric 3D.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Alex&#39;s Yellow Bellies</name>
  <email>alex.reut...@gmail.com</email>
  </author>
  <updated>2008-06-04T17:05:45Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/c3256c5c80eb7ad6?show_docid=c3256c5c80eb7ad6</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/c3256c5c80eb7ad6?show_docid=c3256c5c80eb7ad6"/>
  <title type="text">Re: LGGWG: More theme ideas</title>
  <summary type="html" xml:space="preserve">
  Mostly ditto. &amp;quot;Skinning&amp;quot; to me means user-contributed unit sets &lt;br&gt; (i.e., user-specified name, damage, armor, range, etc. for each unit) &lt;br&gt; with user-contributed art. &lt;br&gt; &lt;p&gt;Alex
  </summary>
  </entry>
  <entry>
  <author>
  <name>G Lu</name>
  <email>merryl...@gmail.com</email>
  </author>
  <updated>2008-06-04T06:18:43Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/e28186fcc22f624b?show_docid=e28186fcc22f624b</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/e28186fcc22f624b?show_docid=e28186fcc22f624b"/>
  <title type="text">Re: LGGWG: More theme ideas</title>
  <summary type="html" xml:space="preserve">
  Hey everyone! &lt;br&gt; I guess I&#39;ll throw my random opinion in on this topic... Perhaps I&#39;m taking &lt;br&gt; a cue from what I&#39;ve learned at EA, but I would say how you portray the &lt;br&gt; characters should really depend on who your target audience will be. For me &lt;br&gt; personally, I think the current characters and theme are fine. The sort of
  </summary>
  </entry>
  <entry>
  <author>
  <name>Wolff Dobson</name>
  <email>wo...@zebra.net</email>
  </author>
  <updated>2008-05-30T22:18:30Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/3a4740913883552f?show_docid=3a4740913883552f</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/7b79edf0274a4b67/3a4740913883552f?show_docid=3a4740913883552f"/>
  <title type="text">LGGWG: More theme ideas</title>
  <summary type="html" xml:space="preserve">
  * Fantasy &lt;br&gt; Execs are kings, firebots are dragons, maxes are wizards, puffers &lt;br&gt; are puffers, snipeys are archers, miners are dwarves &lt;br&gt; * &amp;quot;Away Team&amp;quot; &lt;br&gt; Execs are starship captains, everyone else is a redshirt of various &lt;br&gt; specialties (except puffers, who are just puffers): engineering, heavy &lt;br&gt; weapons, security, etc. Execs can be human, Gorn, Vulcan (not really
  </summary>
  </entry>
  <entry>
  <author>
  <name>Wolff Dobson</name>
  <email>wo...@zebra.net</email>
  </author>
  <updated>2008-05-30T17:09:11Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/cab2ae279fc7244c/95784554554e57e8?show_docid=95784554554e57e8</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/cab2ae279fc7244c/95784554554e57e8?show_docid=95784554554e57e8"/>
  <title type="text">Reskinning the game</title>
  <summary type="html" xml:space="preserve">
  Hi guys. Long time no chat. &lt;br&gt; I&#39;m working on LGGWG now, and one of the projects is to get an artist &lt;br&gt; to redo the art. Don&#39;t get me wrong, I love each of those gifs like &lt;br&gt; they were my own children, but the 8-bit look is so yesterday. The &lt;br&gt; art is completely separable from the gameplay, so swapping it out is a
  </summary>
  </entry>
  <entry>
  <author>
  <name>Alex&#39;s Yellow Bellies</name>
  <email>alex.reut...@gmail.com</email>
  </author>
  <updated>2008-03-28T01:51:58Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/9cb5c6d121a77c4b?show_docid=9cb5c6d121a77c4b</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/9cb5c6d121a77c4b?show_docid=9cb5c6d121a77c4b"/>
  <title type="text">Re: Been away for a while</title>
  <summary type="html" xml:space="preserve">
  You have dogs with x-ray vision breaking the game balance and you&#39;re &lt;br&gt; worried about sounding flaky? &lt;br&gt; &lt;p&gt;Garhgh! (as my Exec expires from sonic death rays, never having seen &lt;br&gt; his oppressor)
  </summary>
  </entry>
  <entry>
  <author>
  <name>Wolff Dobson</name>
  <email>wo...@zebra.net</email>
  </author>
  <updated>2008-03-27T17:58:28Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/7ccd8574737bff2a?show_docid=7ccd8574737bff2a</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/7ccd8574737bff2a?show_docid=7ccd8574737bff2a"/>
  <title type="text">Re: Been away for a while</title>
  <summary type="html" xml:space="preserve">
  There is a long and complicated answer to that question, but the shorter &lt;br&gt; version is: &lt;br&gt; * We tested some new units right before Christmas and they need work. The &lt;br&gt; dogs that see through walls ended up being pretty unbalanced. &lt;br&gt; * Games don&#39;t appear to be starting correctly, but I haven&#39;t had a moment to &lt;br&gt; look at it. That moment is likely to come soon.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Chunkers</name>
  <email>r...@hawkeye.karoo.co.uk</email>
  </author>
  <updated>2008-03-25T07:37:34Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/355e80c393ebfb8d?show_docid=355e80c393ebfb8d</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/98d2ae98a6f2d534/355e80c393ebfb8d?show_docid=355e80c393ebfb8d"/>
  <title type="text">Been away for a while</title>
  <summary type="html" xml:space="preserve">
  I&#39;ve been away for a while and came back to see what has been &lt;br&gt; happening recently ? &lt;br&gt; &lt;p&gt;Is anyone still playing ?
  </summary>
  </entry>
  <entry>
  <author>
  <name>Dave D.</name>
  <email>d...@snood.com</email>
  </author>
  <updated>2007-09-20T19:14:33Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/774a93713f0ca7f9/5c8da23c0d903892?show_docid=5c8da23c0d903892</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/774a93713f0ca7f9/5c8da23c0d903892?show_docid=5c8da23c0d903892"/>
  <title type="text">Running Sultan again</title>
  <summary type="html" xml:space="preserve">
  Hi, LGGWGers - &lt;br&gt; I&#39;m running my play-by-web game, Sultan, again. It&#39;s here: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://snood.pair.com/sultan&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Sultan is a play-by-web game where you take the part of a moderately &lt;br&gt; corrupt courtier competing to succeed the nearly-deceased ruler of an &lt;br&gt; imaginary nation. Each day, you&#39;ll make decisions about how to manage
  </summary>
  </entry>
  <entry>
  <author>
  <name>Adam Gousetis</name>
  <email>gouse...@gmail.com</email>
  </author>
  <updated>2007-08-05T23:09:16Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/57d0d0c00f83ea00?show_docid=57d0d0c00f83ea00</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/57d0d0c00f83ea00?show_docid=57d0d0c00f83ea00"/>
  <title type="text">Re: Giant, hulking laptop advice</title>
  <summary type="html" xml:space="preserve">
  I second all of Dave&#39;s statements. pctorque is where I got my Sager as well. &lt;br&gt; The forums seemed to have the most intelligent posts in terms of technical &lt;br&gt; service, and I got updated roms in the mail when i asked for them. My &lt;br&gt; battery has also gone from 2 hours to about 15 minutes, but I have had my &lt;br&gt; laptop for about 3 years now.
  </summary>
  </entry>
  <entry>
  <author>
  <name>David McCullough Dobson</name>
  <email>d...@snood.pair.com</email>
  </author>
  <updated>2007-08-05T15:47:26Z</updated>
  <id>http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/ce9539d73cf25384?show_docid=ce9539d73cf25384</id>
  <link href="http://groups.google.com/group/lggwg/browse_thread/thread/b615d63164c464c5/ce9539d73cf25384?show_docid=ce9539d73cf25384"/>
  <title type="text">Re: Giant, hulking laptop advice</title>
  <summary type="html" xml:space="preserve">
  I got a ton of use out of both of my Sagers, and they performed quite &lt;br&gt; well. &lt;br&gt; On the minus side, both of them generated a ton of heat (I bear a scar &lt;br&gt; that, when fresh, was clearly an imprint of the PS2 port in the back of &lt;br&gt; one of them, after I fell asleep with the thing on and resting on my arm, &lt;br&gt; branding myself like cattle). With any of the desktop replacements, the
  </summary>
  </entry>
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