Web Images Videos Maps News Shopping Gmail more »
Recently Visited Groups | Help | Sign in
Google Groups Home
LGGWG: More theme ideas
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  7 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Wolff Dobson  
View profile  
 More options May 30 2008, 6:18 pm
From: "Wolff Dobson" <wo...@zebra.net>
Date: Fri, 30 May 2008 15:18:30 -0700
Local: Fri, May 30 2008 6:18 pm
Subject: LGGWG: More theme ideas
* Fantasy
  Execs are kings, firebots are dragons, maxes are wizards, puffers
are puffers, snipeys are archers, miners are dwarves

* "Away Team"
  Execs are starship captains, everyone else is a redshirt of various
specialties (except puffers, who are just puffers): engineering, heavy
weapons, security, etc.  Execs can be human, Gorn, Vulcan (not really
those, but various races for flavor).  This would really give it the
Zap Brannigan thing I was looking for, and a better reason why
EVERYONE DIES when they join the army.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
G Lu  
View profile  
 More options Jun 4 2008, 2:18 am
From: "G Lu" <merryl...@gmail.com>
Date: Tue, 3 Jun 2008 23:18:43 -0700
Local: Wed, Jun 4 2008 2:18 am
Subject: Re: LGGWG: More theme ideas

Hey everyone!

I guess I'll throw my random opinion in on this topic...  Perhaps I'm taking
a cue from what I've learned at EA, but I would say how you portray the
characters should really depend on who your target audience will be.  For me
personally, I think the current characters and theme are fine.  The sort of
near-future / sci-fi setting with simple, tongue-in-cheek, hapless-looking
characters fits well with how I feel that the game isn't supposed to be
played terribly seriously.  ...But I have no idea what you should do if you
were to, say, target social networking sites.

Depending on how much art you want to make / commission, it might be a fun
customization option for players to choose their team's theme -- anything
from the current sci-fi-ish, to fantasy, to urban gangsta, to steam punk, or
(if you want to be particularly silly) even to prehistoric.  You could even
make the themes unlockable to provide incentives for continued play.  If you
did go this route, it'd be important to keep common elements across all
members of an archetypes -- like the exec being the only unit with two eyes
and the max being a big, chunky guy -- to allow for easy identification.

Anyway, just some random thoughts of mine, with the caveat that I've always
had a soft spot for games with a tongue-in-cheek theme to emphasize that
it's the mechanics, not the visual flair, that are the interesting bits. :P

-- George

P.S. -- If for some reason it becomes an issue, I may not be able to reply
for awhile -- I'm going on a trip for a few days and may not have internet
access.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Alex's Yellow Bellies  
View profile  
 More options Jun 4 2008, 1:05 pm
From: "Alex's Yellow Bellies" <alex.reut...@gmail.com>
Date: Wed, 4 Jun 2008 10:05:45 -0700 (PDT)
Local: Wed, Jun 4 2008 1:05 pm
Subject: Re: LGGWG: More theme ideas
Mostly ditto.  "Skinning" to me means user-contributed unit sets
(i.e., user-specified name, damage, armor, range, etc. for each unit)
with user-contributed art.

Alex

On Jun 4, 1:18 am, "G Lu" <merryl...@gmail.com> wrote:


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
David McCullough Dobson  
View profile  
 More options Jun 4 2008, 1:06 pm
From: David McCullough Dobson <d...@snood.pair.com>
Date: Wed, 4 Jun 2008 13:06:46 -0400 (EDT)
Local: Wed, Jun 4 2008 1:06 pm
Subject: Re: LGGWG: More theme ideas

I'm with George - I really like the current theme, too, although I guess
some of it could use a face lift (the map elements more than the units).
I'd love it if you could specify more than one color for your team
uniforms - main and trim or something.  I really don't need it to be 3D or
even fake isometric 3D.

I also think the original units were far better and more balanced than the
new ones, although I can understand a desire for further complexity.  I'd
played probably hundreds of games with the base units, and I still was
enjoying it and discovering new strategies for various maps before
everybody quit.

I think a simple veterancy/experience system, maybe like that in Wesnoth,
would be much more useful than having these additional unit types.  Even
better, make some sort of uber map-control game, like Titan, and have the
individual battles be for map spaces.

Dave

---------------------------------------------------------------------------
Dave Dobson    d...@snood.com | Note:  Please include a copy of any previous
WWW:        http://snood.com | correspondence if you respond to this mail
---------------------------------------------------------------------------

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Wolff Dobson  
View profile  
 More options Jun 4 2008, 6:53 pm
From: "Wolff Dobson" <wo...@zebra.net>
Date: Wed, 4 Jun 2008 15:53:58 -0700
Local: Wed, Jun 4 2008 6:53 pm
Subject: Re: LGGWG: More theme ideas
Thanks for your discussion!  I should have known asking a bunch of
veterans that they'd like the original art the best. :-)

The art really does need a facelift.  The Guys themselves are OK, but
there are numerous opportunities for animation that would brighten the
whole thing up (like, say, blink cycles or proper explosions and
fire), and the interface needs a real brush-up.

I was telling Adam and Josh that I was having trouble coming up with
storylines containing these guys---I mean, they are fun little guys,
but for a single-player adventure I was coming up blank.  I think my
best one was having a saucerful of LGG abducting Dana Sculley so she
could be their new Executive, but it was pretty weak.

The reason why storylines are important is that it became clear to me
that I was losing players because they didn't want to get ground up in
the meatgrinder/Alex, but they would have been willing to co-op with
their friends.  Thus, I think a bunch of quest maps, especially to get
people started, would be really good.

Fantasy or near-fantasy settings have the advantage of shortcutting
the quest problem---of COURSE you need to go get the Magic Cat.  It's
the One Cat that you have to throw into Mt. Dog, or whatever.

In re: chrome, the plan is to allow players to buy/earn chrome for
their team.  So, emblems for flags and stat screens, headgear for your
units, tattoos, etc.  I'm actually working now on a new animation
engine (test movie here:

http://www.youtube.com/watch?v=O_oqoGtpayc

) which will allow compositing.  This means I could actually let
players have heavily-customized Executives---glasses, hats, beards,
earrings, etc. and they would still be distinctive because of their
two eyes.

Multiple colors/team are coming, as well as some organizing reason for
fighting beyond just quickie matchups.

Wolff

On Wed, Jun 4, 2008 at 10:06 AM, David McCullough Dobson


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
G Lu  
View profile  
 More options Jun 5 2008, 2:28 am
From: "G Lu" <merryl...@gmail.com>
Date: Wed, 4 Jun 2008 23:28:24 -0700
Local: Thurs, Jun 5 2008 2:28 am
Subject: Re: LGGWG: More theme ideas

Coop maps are a great idea!  I certainly remember preferring to play
Warcraft 3 on the same team with friends rather than against!  You could
also then introduce a lot of elements that wouldn't work for balance reasons
in a free-for-all.  Things like units with overpowered attacks, multi-square
or multi-part bosses that require coordinated movement or simultaneous
attacks to defeat...

For some reason, I think it'd be amusing to recreate a stage from a Shining
Force game...  In the stage, the player had to bring his units across a
narrow bridge, but enemy units were manning a powerful cannon that fired
every 3 or 4 turns and would deal about 75% damage to any units caught on
the bridge.  The trick was that there were small landings scattered along
the edge of the bridge where a few units would be safe from the cannon, so
the player had to sidle his units along the bridge to avoid getting nuked
but also keep the reserves close enough to support the front line once the
cannon was neutralized.  ...It could either be utterly amusing or utterly
frustrating to recreate that in LGGWG with multiple players trying to get
their guys around each other and out of harm's way. :P  (I'd probably lower
the cannon's damage to about 30-45% to account for player collisions.)

As for a story, it might be good to start with something about the LGGs
origins, especially if you intend on using it as part of a tutorial.  Are
they fighting other LGGs or something else and why?  Is there a reason why
they have the technology for war but seem ill-suited to using it?  Equally,
is there a reason they're so good at taking orders as long as nothing goes
awry with them?  Just to throw out some ideas -- Maybe their society had
moved beyond using wars to resolve conflicts but then had war thrust upon
them by an external force?  Or maybe they got dragged into someone else's
war due to some cosmic misunderstanding (a la the Spathi in Star Control 2)?

Well, just a few more random thoughts before I head off on vacation.  Doing
game conceptualizing is fun!  ...Implementing not always as much. :P

-- George


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Alex's Yellow Bellies  
View profile  
 More options Jun 5 2008, 9:43 pm
From: "Alex's Yellow Bellies" <alex.reut...@gmail.com>
Date: Thu, 5 Jun 2008 18:43:23 -0700 (PDT)
Local: Thurs, Jun 5 2008 9:43 pm
Subject: Re: LGGWG: More theme ideas

> > On Wed, Jun 4, 2008 at 10:06 AM, David McCullough Dobson
> > <d...@snood.pair.com> wrote:

> > > I also think the original units were far better and more balanced than
> > the
> > > new ones,

Agreed, but part of this is because the original units were tweaked
for years, and the new ones have only been around a few months (of
played game time).  How many iterations did it take to decide on the
right range and damage for Snipeys?  To decide on Puffer HP/damage/
movement?  Whether Maxes did 1 or 1-2 damage?  And so on.  Any new
unit will suffer by comparison until it's been through the playtesting
wringer.

> > > Even
> > > better, make some sort of uber map-control game, like Titan, and have the
> > > individual battles be for map spaces.

Any time someone mentions Titan, I get the shivers.  WOoooooh!
Ideally it would have a storyline** attached to the big board, but
just having a big board to win would be enough for me.

** the surface of this planet in the LGG system has been scorched, and
the LGG are fighting each other initially to prevent a mine shaft gap,
and perhaps later to collect items that will allow them to get back up
onto the surface and to rescuing space ships.

Alex


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »

Create a group - Google Groups - Google Home - Terms of Service - Privacy Policy
©2009 Google