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Henrik Bennetsen
06.04.10
WebGL Dev List
If you are interested in WebGL then feel free to join the open WebGL Dev List. This is meant as a
ungelesen,
WebGL Dev List
If you are interested in WebGL then feel free to join the open WebGL Dev List. This is meant as a
06.04.10
Ryan McDougall
12.02.10
Naali UI research
We made a blog post about some of our UI research. http://realxtend.blogspot.com/2010/02/new-ui-in-
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Naali UI research
We made a blog post about some of our UI research. http://realxtend.blogspot.com/2010/02/new-ui-in-
12.02.10
Ryan McDougall
,
Tommi Laukkanen
3
09.02.10
Announce: realXtend Naali 0.1 (alpha) client viewer
Nice work rex team :). Congratulations are in order! -tommi On Tue, Feb 9, 2010 at 12:02 PM, Ryan
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Announce: realXtend Naali 0.1 (alpha) client viewer
Nice work rex team :). Congratulations are in order! -tommi On Tue, Feb 9, 2010 at 12:02 PM, Ryan
09.02.10
Henrik Bennetsen
, …
Toni Alatalo
18
09.02.10
Building a web client
Greetings - some additional remarks from a RealXtend development point of view to this discussion: On
ungelesen,
Building a web client
Greetings - some additional remarks from a RealXtend development point of view to this discussion: On
09.02.10
Ryan McDougall
, …
Tommi Laukkanen
9
01.02.10
Fwd: [sirikata-devs] Re: KristalliProtocol work-in-progress specification]
ya so I guess don't check it (or check it but it's not under the control of our app) As long
ungelesen,
Fwd: [sirikata-devs] Re: KristalliProtocol work-in-progress specification]
ya so I guess don't check it (or check it but it's not under the control of our app) As long
01.02.10
Tommi Laukkanen
3
31.01.10
Protocol Transport Layer Comparison
> Yes. SLUDP has a message ID field for each message. A few years ago when > the RealXtend
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Protocol Transport Layer Comparison
> Yes. SLUDP has a message ID field for each message. A few years ago when > the RealXtend
31.01.10
Tommi Laukkanen
09.12.09
Lets work together to create low level transport layer for virtual worlds?
Hi I have talked with people from both realXtend and Sirikata it would seem that we would all gain
ungelesen,
Lets work together to create low level transport layer for virtual worlds?
Hi I have talked with people from both realXtend and Sirikata it would seem that we would all gain
09.12.09
Alon Zakai
, …
Ryan McDougall
6
07.12.09
Qtonium
On Mon, Dec 7, 2009 at 9:39 AM, Ryan McDougall <semp...@gmail.com> wrote: On Sat, Dec 5, 2009
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Qtonium
On Mon, Dec 7, 2009 at 9:39 AM, Ryan McDougall <semp...@gmail.com> wrote: On Sat, Dec 5, 2009
07.12.09
Toni Alatalo
2
04.12.09
Re: [kyoryoku] Qtonium]
Toni Alatalo kirjoitti: > BTW the Qt integration we are using is PythonQt, which is different from
ungelesen,
Re: [kyoryoku] Qtonium]
Toni Alatalo kirjoitti: > BTW the Qt integration we are using is PythonQt, which is different from
04.12.09
Tommi Laukkanen
,
Alon Zakai
4
11.11.09
MXP 0.6 Drafting
On Wed, Nov 11, 2009 at 7:24 PM, Tommi Laukkanen <tommi.se...@gmail.com> wrote: Hi Thank
ungelesen,
MXP 0.6 Drafting
On Wed, Nov 11, 2009 at 7:24 PM, Tommi Laukkanen <tommi.se...@gmail.com> wrote: Hi Thank
11.11.09
Ryan McDougall
09.11.09
Developer Preview Release 0.0.2 Naali and Taiga
This time one year ago we began a long process of re-imagining realXtend as a next-generation virtual
ungelesen,
Developer Preview Release 0.0.2 Naali and Taiga
This time one year ago we began a long process of re-imagining realXtend as a next-generation virtual
09.11.09
Ryan McDougall
, …
Daniel Horn
4
29.09.09
RFC: A reusable abstraction for multiple VW protocols
On Mon, Sep 28, 2009 at 4:21 PM, Alon Zakai <al...@syntensity.com> wrote: > If Naali could be
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RFC: A reusable abstraction for multiple VW protocols
On Mon, Sep 28, 2009 at 4:21 PM, Alon Zakai <al...@syntensity.com> wrote: > If Naali could be
29.09.09
Ryan McDougall
23.09.09
Naali UI Mock-up Contest
Hello realXtend and Virtual Worlds Community! Its time for us to call upon your help once again. We
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Naali UI Mock-up Contest
Hello realXtend and Virtual Worlds Community! Its time for us to call upon your help once again. We
23.09.09
Henrik Bennetsen
, …
Toni Alatalo
4
16.09.09
Re: Cooperation and COLLADA
Antti Ilomäki kirjoitti: > suggested we take a look at OpenCOLLADA project (opencollada.org >
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Re: Cooperation and COLLADA
Antti Ilomäki kirjoitti: > suggested we take a look at OpenCOLLADA project (opencollada.org >
16.09.09
Henrik Bennetsen
16.09.09
Sirikata Protocol
Daniel has given our protocol documentation some serious love. Check it here: http://sirikata.com/
ungelesen,
Sirikata Protocol
Daniel has given our protocol documentation some serious love. Check it here: http://sirikata.com/
16.09.09
Ryan McDougall
12.09.09
Web as a desktop UI
Some caveats about Web for UI, since it's been relevant to some recent discussions. http://blog.
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Web as a desktop UI
Some caveats about Web for UI, since it's been relevant to some recent discussions. http://blog.
12.09.09
Ryan McDougall
, …
Ewen Cheslack-Postava
7
18.08.09
Client UI for VWs
You're right, and I don't think we should just say "go build it in HTML5." At a
ungelesen,
Client UI for VWs
You're right, and I don't think we should just say "go build it in HTML5." At a
18.08.09
Ryan McDougall
, …
Tommi Laukkanen
14
05.07.09
RFC: Content Distribution and Management
Hello I learned from Daniel that range reads are part of http spec and as such a good candidate for
ungelesen,
RFC: Content Distribution and Management
Hello I learned from Daniel that range reads are part of http spec and as such a good candidate for
05.07.09
Alon Zakai
, …
Ryan McDougall
23
25.06.09
Fwd: Terminology
Ok, made some changes. I'll try to do more later. Best, Alon Zakai / kripken On Thu, Jun 25, 2009
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Fwd: Terminology
Ok, made some changes. I'll try to do more later. Best, Alon Zakai / kripken On Thu, Jun 25, 2009
25.06.09
Henrik Bennetsen
, …
Hurliman, John
3
17.06.09
MPEG Issues Call for Requirements for "Information exchange with Virtual Worlds" Interoperability Project
You can ping me offline for an explanation of why the virtual world development community is avoiding
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MPEG Issues Call for Requirements for "Information exchange with Virtual Worlds" Interoperability Project
You can ping me offline for an explanation of why the virtual world development community is avoiding
17.06.09
Ryan McDougall
, …
Tommi Laukkanen
8
14.06.09
Rebooting discussion around assets, containers, and inventory
Now that we have basic requirements could we give serious evaluation to Metaforik and see if it would
ungelesen,
Rebooting discussion around assets, containers, and inventory
Now that we have basic requirements could we give serious evaluation to Metaforik and see if it would
14.06.09
Tommi Laukkanen
, …
Ryan McDougall
11
11.06.09
Mutable or immutable assets?
D'oh, the number is messed, but I'm tracking these here: http://wiki.realxtend.org/index.php/
ungelesen,
Mutable or immutable assets?
D'oh, the number is messed, but I'm tracking these here: http://wiki.realxtend.org/index.php/
11.06.09
Ryan McDougall
, …
Tommi Laukkanen
17
10.06.09
Sirikata asset handling code in library form?
Hello Couple of thoughts and questions as sum up about the proposed container format. - Container
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Sirikata asset handling code in library form?
Hello Couple of thoughts and questions as sum up about the proposed container format. - Container
10.06.09
Ryan McDougall
, …
Tommi Laukkanen
3
09.06.09
Suggested ice-breaker topics for discussion in 協力
It looks like MXP demo viewer CloudDeck will be moving Ogre based C# engine namely Axiom. Axiom does
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Suggested ice-breaker topics for discussion in 協力
It looks like MXP demo viewer CloudDeck will be moving Ogre based C# engine namely Axiom. Axiom does
09.06.09
Tommi Laukkanen
09.06.09
Link to your vision
Hey It would be nice to be able to read all existing architecture visions as a background study. MXP
ungelesen,
Link to your vision
Hey It would be nice to be able to read all existing architecture visions as a background study. MXP
09.06.09
Ryan McDougall
09.06.09
What realXtend hopes from 協力
realXtend's goals and hopes for collaboration are simple: 1. reduce our workload and simplify our
ungelesen,
What realXtend hopes from 協力
realXtend's goals and hopes for collaboration are simple: 1. reduce our workload and simplify our
09.06.09
Ryan McDougall
09.06.09
Hello and welcome to 協力
As most of you know the genesis of this group was in-person discussions at this year's Metaverse
ungelesen,
Hello and welcome to 協力
As most of you know the genesis of this group was in-person discussions at this year's Metaverse
09.06.09