Hi Leo,
Both commands currently don't exist and I'm afraid there gonna be hard to implement.
KTurtle makes use of Qt's GraphicsView framework. For KTurtle is means that we can do things like zooming and export to SVG. It also means that we don't have a raster of pixels, but a collections of lines (with a length, width and location) and let Qt render them. With the canvas implemented as is, I know of no way to implement the function you propose.
I've been thinking lately that we could move it back to a pixel based canvas like KTurtle had in KDE 3, but that would almost certainly mean losing some features. On the other hand, working with pixels is really what logo was all about.
In conclusion it's not trivial, maybe some day. Thanks for the feedback though and you're of course always welcome to try to implement it yourself. (If you can live with the loss of features it might not even be that hard.)
Regards,
Niels