Good Places To Find Content

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Chris Stephens

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Mar 26, 2011, 10:35:30 AM3/26/11
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Like Pathfinder, my skills in actually making 3d models is pretty limited, so, where possible, I try to source already existing models to re-use in my projects. I thought it might be useful to start a thread to list the places you've found good content.

For my current project I've ripped quite a few assets from the Unity Bootcamp demo. I've also found some very servicable freebies on the Asset Store. Apart from that I've mostly been using Google 3D Warehouse: http://sketchup.google.com/3dwarehouse/ which has tons of very high quality models. They tend to be static things like buildings and such, but there's a huge range of stuff.


John "Pathfinder" Lester

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Mar 26, 2011, 4:26:51 PM3/26/11
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Good Stuff:

http://www.unitymagic.com
(I love how you can click on the big orange "Try it Here" button and often get a preview of the asset.)

http://3dr.adlnet.gov
(Your tax dollars probably paid for a lot of this content, so use it!)

http://turbosquid.com
(A cool resource with an even cooler name.)

billwin...@gmail.com

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Mar 26, 2011, 4:30:13 PM3/26/11
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This I will need to look at for opensim
Thank you do you think some one can do up a list

Sent from my Verizon Wireless BlackBerry


From: "John \"Pathfinder\" Lester" <john.e...@gmail.com>
Date: Sat, 26 Mar 2011 13:26:51 -0700 (PDT)
Subject: [Jibe-Unity] Re: Good Places To Find Content
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John "Pathfinder" Lester

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Mar 26, 2011, 4:48:00 PM3/26/11
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I've pinned this thread to the top of the Google Group.  That way, folks will always see it when they first join.

And we can all keep adding to it over time. :)

John "Pathfinder" Lester

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Mar 28, 2011, 10:04:00 AM3/28/11
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One type of content that I think is critical to creating engaging virtual worlds is *sound*.

Here's a great source of free sounds:
http://www.freesound.org/

It also helps to have a free open source sound editor so you can tweak them:
http://audacity.sourceforge.net/

If you're wondering how to add sounds to Jibe and Unity, here's a little tutorial I just wrote:
http://becunningandfulloftricks.com/2011/03/28/encouraging-exploration-in-virtual-worlds-the-subtle-power-of-sound-and-chickens/

Kyle G

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Mar 28, 2011, 2:50:50 PM3/28/11
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Super post John!

John "Pathfinder" Lester

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Mar 29, 2011, 5:12:45 PM3/29/11
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Here's another good place:

http://www.gameprefabs.com/

They have sales each week and announce new items in their weekly newsletter. Sign up for it here:
http://www.gameprefabs.com/pages/contact/

(and yes, that's where I got my chickens)

KevinRussell

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Mar 29, 2011, 6:47:15 PM3/29/11
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As a former sound designer and scoring mixer I can't emphasize the
importance of this enough to help heighten place, context, transition,
and overall immersion.

On Mar 28, 10:04 am, "John \"Pathfinder\" Lester"
<john.e.les...@gmail.com> wrote:
> One type of content that I think is critical to creating engaging virtual
> worlds is *sound*.
>
> Here's a great source of free sounds:http://www.freesound.org/
>
> It also helps to have a free open source sound editor so you can tweak them:http://audacity.sourceforge.net/
>
> If you're wondering how to add sounds to Jibe and Unity, here's a littletutorial I just wrote:
>
> http://becunningandfulloftricks.com/2011/03/28/encouraging-exploratio...

Chris Stephens

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Apr 3, 2011, 7:45:15 AM4/3/11
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A couple more things on the subject of sound. First another good source of stock sound effects. Some free content and some paid, but seems to be reasonable rates. http://www.audiomicro.com/ 
I've just sourced a decent free biplane sound for my project here. next a tip for such looping ambient audio: quite often the sound will make as much sense, or sound much the same backwards as forwards, so a trick for extending the sound duration and making the loop point nice and seamless is to make a copy of the original sound, reversing it, and tacking it on the end.

Lastly, I've just noticed something really handy in the Unity editor when dealing with 3d sound (ie a sound positioned in space). If you look at any tutorials for Unity and audio you will probably have seen the nice graphic roll-off curve in the inspector (showing how your sound gets quieter with distance). I've just noticed, while looking at that while running in game mode that the line which marks the position of the 'Listener' is dynamic and moves back and forth along the curve as the sound gets nearer or further away; either as the sound source moves (in the case of my biplane) or as the listener moves through the scene. Very handy indeed! I think, by default, that the 'Listener' is at the same point as the active camera; though I'm sure that can be changed elsewhere if required.


Kyle G

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Apr 5, 2011, 10:36:45 AM4/5/11
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http://jibemix.com is a preview of an upcoming portal (new Jibe contest just announced there) where you will be able to find 3rd party multimedia, models and more in addition to Jibe news.  Love the trick for extending a sound that is gold Chris!

Sterling Wright

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Apr 14, 2011, 9:22:49 PM4/14/11
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Hi, I found this online. I have not checked out all of the sites
but...

"60 Excellent Free 3D Model Websites"
http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/

Chris Stephens

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Apr 15, 2011, 2:41:07 AM4/15/11
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Outstanding find Sterling, thanks!

Well, there goes my weekend :)


John "Pathfinder" Lester

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Apr 22, 2011, 12:28:32 AM4/22/11
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John "Pathfinder" Lester

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May 28, 2011, 1:04:21 AM5/28/11
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Just found this great summary of 60 different websites to get nice 3d models.

http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/


John "Pathfinder" Lester

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May 28, 2011, 1:11:58 AM5/28/11
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Aha! I just saw that Sterling had already posted a link to that blog
post in this thread. You beat me to it! :) Good find!


-John

----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.

My Jibe-Unity3d Workspace: http://bit.ly/Jibe
Blog: http://becunningandfulloftricks.com
Company: http://reactiongrid.com
Mobile: +1 (617) 910 0386 | Twitter: @Pathfinder

“If you want to build a ship, don’t drum up the men to gather wood,
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